Implementation guidelines for SDD workflow. Use when implementing features, applying TDD, checking security, or ensuring code quality. Invoked via /sdd-implement
Execute implementation following TDD methodology, SOLID principles, and security best practices.
Before implementing:
sdd-status to verify).spec/specs/{feature}/tasks.md.spec/specs/{feature}/design.mdsdd-status MCP tool to verify all phases approvedFor each task:
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ā 1. RED: Write Failing Test ā
ā - Define expected behavior ā
ā - Run test, confirm it FAILS ā
ā ā
ā 2. GREEN: Write Minimal Code ā
ā - Just enough to pass the test ā
ā - No extra features ā
ā - Run test, confirm it PASSES ā
ā ā
ā 3. REFACTOR: Improve Code ā
ā - Clean up without changing behavior ā
ā - Run tests, confirm still PASSING ā
ā ā
ā REPEAT for each test case ā
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// GOOD: One class, one job
class UserValidator {
validate(user: User): ValidationResult { ... }
}
class UserRepository {
save(user: User): Promise<void> { ... }
}
// BAD: Class doing too much
class UserManager {
validate(user: User) { ... }
save(user: User) { ... }
sendEmail(user: User) { ... }
generateReport() { ... }
}
// GOOD: Open for extension, closed for modification
interface PaymentProcessor {
process(amount: number): Promise<Result>;
}
class StripeProcessor implements PaymentProcessor { ... }
class PayPalProcessor implements PaymentProcessor { ... }
// BAD: Modifying existing code for new payment types
class PaymentService {
process(type: string, amount: number) {
if (type === 'stripe') { ... }
else if (type === 'paypal') { ... }
// Adding new type requires modifying this class
}
}
// GOOD: Subtypes are substitutable
class Bird {
move(): void { /* fly or walk */ }
}
class Sparrow extends Bird {
move(): void { this.fly(); }
}
class Penguin extends Bird {
move(): void { this.walk(); }
}
// BAD: Subtype breaks expected behavior
class Bird {
fly(): void { ... }
}
class Penguin extends Bird {
fly(): void { throw new Error("Can't fly!"); }
}
// GOOD: Specific interfaces
interface Readable {
read(): Data;
}
interface Writable {
write(data: Data): void;
}
class FileHandler implements Readable, Writable { ... }
class ReadOnlyFile implements Readable { ... }
// BAD: Fat interface forcing unnecessary implementation
interface FileOperations {
read(): Data;
write(data: Data): void;
delete(): void;
execute(): void;
}
// GOOD: Depend on abstractions
interface IUserRepository {
findById(id: string): Promise<User>;
}
class UserService {
constructor(private repo: IUserRepository) {}
}
// BAD: Depend on concrete implementations
class UserService {
private repo = new PostgresUserRepository();
}
Before marking implementation complete, verify:
npm audit, pip-audit, cargo audit, snyk)package-lock.json, Cargo.lock, poetry.lock, go.sum)// GOOD
const userEmail = user.email;
function calculateTotalPrice(items: Item[]): number { ... }
// BAD
const e = user.email;
function calc(i: any): any { ... }
// GOOD: Explain WHY, not WHAT
// Use retry because the external API has rate limits
const result = await retryWithBackoff(fetchData);
// BAD: Obvious comments
// Get the user
const user = getUser(id);
// GOOD: Specific, informative errors
class UserNotFoundError extends Error {
constructor(userId: string) {
super(`User with ID ${userId} not found`);
this.name = 'UserNotFoundError';
}
}
// BAD: Generic errors
throw new Error('Error');
After implementing each task:
sdd-quality-check MCP tool on new code| Tool | When to Use |
|---|---|
sdd-status |
Check all phases approved before implementing |
sdd-spec-impl |
Execute specific tasks with TDD |
sdd-quality-check |
Validate code quality after implementation |
Apply these steering documents during implementation:
| Document | Purpose | Key Application |
|---|---|---|
.spec/steering/tdd-guideline.md |
Test-Driven Development | Follow Red-Green-Refactor cycle for all code |
.spec/steering/principles.md |
SOLID, DRY, KISS, YAGNI | Apply SOLID principles, keep code simple and focused |
.spec/steering/owasp-top10-check.md |
Security checklist | Verify all OWASP Top 10 security requirements before completion |
Critical Implementation Rules:
| Anti-Pattern | Problem | Solution |
|---|---|---|
| God Class | Class does too much | Split by responsibility |
| Feature Envy | Method uses another class's data extensively | Move method to that class |
| Primitive Obsession | Using primitives for domain concepts | Create value objects |
| Magic Numbers | Unexplained numeric literals | Use named constants |
| Deep Nesting | Multiple levels of if/loops | Extract methods, early returns |
| Long Methods | Methods doing too much | Split into smaller methods |