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    travisjneuman

    audio-production

    travisjneuman/audio-production
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    SKILL.md

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    About

    Professional audio production for music, podcasts, and sound design. Use when working with audio recording, mixing, mastering, or sound design for any medium.

    SKILL.md

    Audio Production

    Comprehensive guide for professional audio production across music, podcasts, video, and interactive media.

    Audio Fundamentals

    The Audio Signal Chain

    SOURCE → CAPTURE → PROCESS → OUTPUT
    
    Detailed:
    ┌─────────┐   ┌─────────┐   ┌─────────┐   ┌─────────┐
    │ Source  │→→→│   Mic   │→→→│ Preamp  │→→→│Interface│
    │(voice,  │   │         │   │         │   │  (A/D)  │
    │ instr.) │   │         │   │         │   │         │
    └─────────┘   └─────────┘   └─────────┘   └────┬────┘
                                                   │
                                                   ▼
    ┌─────────┐   ┌─────────┐   ┌─────────┐   ┌─────────┐
    │Speakers │←←←│  (D/A)  │←←←│   Mix   │←←←│   DAW   │
    │Headphone│   │Interface│   │  Master │   │Recording│
    └─────────┘   └─────────┘   └─────────┘   └─────────┘
    

    Key Audio Concepts

    Concept Definition Standard
    Sample Rate Samples per second 44.1kHz, 48kHz, 96kHz
    Bit Depth Dynamic range resolution 16-bit, 24-bit, 32-bit float
    Bit Rate Data per second (compressed) 128-320 kbps (MP3)
    Dynamic Range Loudest to quietest ~96dB (16-bit), ~144dB (24-bit)
    Headroom Space below 0 dBFS -6 to -18 dB typical

    Frequency Spectrum

    20 Hz                                              20,000 Hz
    ├───────────────────────────────────────────────────────┤
    
    SUB-BASS │  BASS  │  LOW-MID │  MID  │ HIGH-MID │ HIGH
    20-60    │ 60-250 │ 250-500  │500-2k │  2k-6k   │ 6k-20k
             │        │          │       │          │
    Rumble   │ Warmth │  Body    │ Pres- │ Presence │ Air
    Feel     │ Punch  │  Muddiness│ ence  │ Harshness│ Sibilance
    

    Decibel Reference Points

    dBFS (Full Scale):
     0 dBFS  ████████████  Digital maximum (clipping)
    -3 dBFS  ██████████    Peaks (leave headroom)
    -6 dBFS  █████████     Recommended peak ceiling
    -12 dBFS ███████       Average loud signal
    -18 dBFS ██████        Recommended recording level
    -24 dBFS ████          Conservative level
    -60 dBFS █             Noise floor target
    

    Recording

    Microphone Types

    Type Principle Best For
    Dynamic Moving coil Loud sources, live, durable
    Condenser Capacitor Studio vocals, acoustic, detail
    Ribbon Thin metal strip Vintage tone, smooth highs
    USB Built-in ADC Podcasts, convenience

    Polar Patterns

    CARDIOID          FIGURE-8           OMNI
       ╭─────╮          ╭───╮           ╭─────╮
     ╭─┤     ├─╮      ╭─┤   ├─╮       ╭─┤     ├─╮
    │  │     │  │    │  │   │  │     │  │     │  │
    │  │  ●  │  │    │  │ ● │  │     │  │  ●  │  │
    │  │     │  │    │  │   │  │     │  │     │  │
     ╰─┤     ├─╯      ╰─┤   ├─╯       ╰─┤     ├─╯
       ╰─────╯          ╰───╯           ╰─────╯
     Front pickup    Front + Back      All around
    

    Recording Levels

    Target Peaks: -12 to -6 dBFS
    Average Level: -18 to -12 dBFS
    
    Why?
    - Leaves headroom for processing
    - Matches analog equipment sweet spot
    - Prevents digital clipping
    - 24-bit has plenty of resolution
    

    Recording Best Practices

    • Set gain before recording (never during)
    • Record at 24-bit minimum
    • Use 48kHz for video, 44.1kHz for music
    • Monitor with headphones
    • Record a few seconds of room tone
    • Check phase when using multiple mics
    • Label takes immediately

    Essential Processing

    EQ (Equalization)

    Types:
    - High-pass filter (HPF): Removes low frequencies
    - Low-pass filter (LPF): Removes high frequencies
    - Bell/Peak: Boost or cut specific frequency
    - Shelf: Boost or cut above/below frequency
    
    Common Applications:
    ┌─────────────────────────────────────────┐
    │ Vocal:                                  │
    │ HPF at 80-100Hz (remove rumble)         │
    │ Cut 200-300Hz (reduce mud)              │
    │ Boost 3-5kHz (presence)                 │
    │ Shelf boost 10kHz+ (air)                │
    ├─────────────────────────────────────────┤
    │ Kick Drum:                              │
    │ Boost 50-80Hz (sub)                     │
    │ Cut 300-400Hz (boxiness)                │
    │ Boost 3-5kHz (attack/click)             │
    ├─────────────────────────────────────────┤
    │ Electric Guitar:                        │
    │ HPF at 80Hz                             │
    │ Cut 400-600Hz if muddy                  │
    │ Boost 2-4kHz (bite)                     │
    └─────────────────────────────────────────┘
    

    Compression

    Parameters:
    ┌────────────────────────────────────────────────┐
    │ Threshold: Level where compression starts      │
    │ Ratio: Amount of compression (4:1, 8:1, etc.) │
    │ Attack: Time to engage (fast=punch, slow=body)│
    │ Release: Time to disengage                     │
    │ Knee: Hard (sudden) or soft (gradual)         │
    │ Makeup Gain: Restore lost volume               │
    └────────────────────────────────────────────────┘
    
    Common Settings:
    ┌─────────────────────────────────────────┐
    │ Vocals: 3:1-4:1, medium attack/release  │
    │ Drums: 4:1-8:1, fast attack             │
    │ Bass: 4:1, medium attack                │
    │ Mix Bus: 2:1-3:1, slow attack, 1-3dB GR│
    └─────────────────────────────────────────┘
    

    Reverb

    Type Character Use
    Room Small, tight Natural ambience
    Hall Large, spacious Orchestral, ballads
    Plate Bright, smooth Vocals, snare
    Spring Vintage, boingy Guitar, lo-fi
    Chamber Warm, dense Natural depth
    Key Parameters:
    - Pre-delay: Time before reverb (50-100ms for vocals)
    - Decay/RT60: How long it lasts
    - Damping: High-frequency absorption
    - Size: Room dimensions
    - Mix/Wet-Dry: Balance with original
    

    Delay

    Type Application
    Slapback 50-150ms, rockabilly, presence
    Stereo Different L/R times, width
    Ping-pong Alternating L/R, interest
    Tempo-sync 1/4, 1/8 notes, rhythmic

    Mixing

    Gain Staging

    Signal Flow Levels:
    ┌─────────────────────────────────────────┐
    │ Input:     -18 dBFS (sweet spot)        │
    │            ↓                            │
    │ Plugin 1:  Output matches input level   │
    │            ↓                            │
    │ Plugin 2:  Output matches input level   │
    │            ↓                            │
    │ Fader:     Unity (0 dB) ideally         │
    │            ↓                            │
    │ Bus:       -12 to -6 dBFS peaks         │
    │            ↓                            │
    │ Master:    -6 dBFS peaks (before limit) │
    └─────────────────────────────────────────┘
    

    Panning Guidelines

    Stereo Field:
    Hard L    L    L-C    CENTER    R-C    R    Hard R
      │       │     │        │        │     │       │
      │       │     │        │        │     │       │
    Rhythm   Gtr1  Keys1   Vocal    Keys2  Gtr2   Rhythm
     Gtr            BVox1   Bass    BVox2          Gtr
                            Kick
                            Snare
    
    Common Positions:
    - Center (0): Lead vocal, bass, kick, snare
    - Slight L/R: Main instruments, harmonies
    - Wide L/R: Rhythm guitars, stereo keys
    - Hard L/R: Doubled parts, effects
    

    Frequency Balancing

    Making space (subtractive EQ approach):
    ┌────────────────────────────────────────────┐
    │ Kick:  Boost 60Hz   │ Cut from Bass here   │
    │ Bass:  Boost 80-100 │ Cut from Kick here   │
    │ Gtr:   Owns 1-3kHz  │ Cut vocal slightly   │
    │ Vocal: Boost 3-5kHz │ Cut guitar slightly  │
    └────────────────────────────────────────────┘
    
    Each element should have its own frequency "home"
    

    Mix Bus Processing

    Typical Chain:
    1. Subtle EQ (tonal shaping)
    2. Light compression (2:1, 1-3dB GR)
    3. Stereo enhancement (if needed)
    4. Limiter (only for reference bounce)
    
    Keep mix bus processing minimal!
    Leave headroom for mastering.
    

    Mastering

    Mastering Goals

    1. Tonal Balance: Even frequency response
    2. Dynamics: Appropriate loudness/dynamics
    3. Stereo Image: Width and mono compatibility
    4. Translation: Sounds good everywhere
    5. Format: Prepare for distribution

    Loudness Standards

    Platform Target Measurement
    Spotify -14 LUFS Integrated
    Apple Music -16 LUFS Integrated
    YouTube -14 LUFS Integrated
    Broadcast (US) -24 LUFS Integrated
    Broadcast (EU) -23 LUFS Integrated
    CD -9 to -12 LUFS Integrated

    Mastering Chain (Typical)

    1. Reference Import
       └─→ Compare to commercial releases
    
    2. EQ (Linear Phase)
       └─→ Broad adjustments only
    
    3. Multiband Compression
       └─→ Control specific bands
    
    4. Stereo Width
       └─→ Enhance or narrow
    
    5. Limiting
       └─→ Final loudness, prevent clipping
    
    6. Dither (if needed)
       └─→ 16-bit conversion only
    

    Podcast Production

    Recording Setup

    Recommended Signal Chain:
    Mic → Audio Interface → DAW
    
    Equipment Tiers:
    ┌─────────────────────────────────────────┐
    │ Budget:    USB Mic (Blue Yeti, AT2020)  │
    │ Mid:       SM7B + Cloudlifter + Interface│
    │ Pro:       Large diaphragm condenser    │
    │            + high-end preamp            │
    └─────────────────────────────────────────┘
    

    Podcast Processing Chain

    1. Noise Reduction
       └─→ Remove room noise, hum
    
    2. De-essing
       └─→ Tame harsh "s" sounds
    
    3. Compression
       └─→ Even out volume (3:1-4:1)
    
    4. EQ
       └─→ HPF at 80Hz, presence boost
    
    5. Limiter
       └─→ Catch peaks, -1 dBFS ceiling
    
    Target: -16 LUFS (mono), -19 LUFS (stereo)
    True Peak: -1 dBTP
    

    Podcast Export Settings

    Standard:
    - Format: MP3 or AAC
    - Bitrate: 128 kbps (mono), 192 kbps (stereo)
    - Sample rate: 44.1 kHz
    
    High Quality:
    - Format: AAC
    - Bitrate: 256 kbps
    - Sample rate: 48 kHz
    
    Chapters: Use ID3 tags for chapter markers
    Artwork: 3000x3000 minimum, JPG or PNG
    

    Sound Design

    Creating Sounds

    Approaches:
    1. Recording: Capture real sounds (foley)
    2. Synthesis: Create from oscillators
    3. Sampling: Manipulate existing sounds
    4. Processing: Transform through effects
    5. Layering: Combine multiple sources
    

    Synthesis Types

    Type Method Sound Character
    Subtractive Filter oscillators Classic analog
    FM Frequency modulation Metallic, bells
    Wavetable Morphing waveforms Modern, evolving
    Granular Tiny sound particles Texture, pads
    Additive Stack sine waves Precise, organs
    Physical Modeling Simulate physics Realistic instruments

    Layering Formula

    Sound Design Stack:
    ┌─────────────────────────────────────┐
    │ TOP: High frequencies (air, presence)│
    │ MID: Character, tone                │
    │ LOW: Foundation, weight             │
    │ SUB: Felt, not heard (20-60Hz)      │
    │ TRANSIENT: Attack, punch            │
    └─────────────────────────────────────┘
    
    Process each layer separately, combine at end.
    

    DAWs (Digital Audio Workstations)

    DAW Strengths Platform
    Pro Tools Industry standard, editing All
    Logic Pro Complete package, Apple macOS
    Ableton Live Live performance, electronic All
    FL Studio Beat making, workflow All
    Reaper Customizable, affordable All
    Cubase MIDI, composition All
    Studio One Modern workflow All
    Audacity Free, simple editing All

    File Formats

    Format Type Quality Use
    WAV Uncompressed Lossless Production, archive
    AIFF Uncompressed Lossless Mac production
    FLAC Compressed Lossless Archive, audiophile
    ALAC Compressed Lossless Apple ecosystem
    MP3 Compressed Lossy Distribution
    AAC Compressed Lossy Streaming, Apple
    OGG Compressed Lossy Games, open source

    Export Specifications

    For Mastering:
    - Format: WAV
    - Bit depth: 24-bit (or 32-bit float)
    - Sample rate: Match session (typically 44.1/48kHz)
    - Headroom: -6 dBFS peaks
    
    For Distribution:
    - Format: WAV or FLAC (lossless)
    - Bit depth: 16-bit (with dither)
    - Sample rate: 44.1 kHz
    - Loudness: Platform target LUFS
    

    Best Practices

    DO:

    • Record at proper levels (-18 dBFS average)
    • Use reference tracks
    • Take breaks (ear fatigue is real)
    • Check mono compatibility
    • Use subtractive EQ first
    • Process in series, not parallel (usually)
    • Save project versions regularly
    • Export stems for backup

    DON'T:

    • Record with processing (usually)
    • Mix at high volumes
    • Over-compress everything
    • Solo instruments too long
    • Trust only one playback system
    • Rush the mixing process
    • Forget to dither (16-bit only)
    • Master your own mixes (ideally)

    Quality Checklist

    Pre-Export

    • Gain staging correct throughout
    • No clipping or distortion
    • Phase issues resolved
    • Mono compatibility checked
    • Low-end translation verified
    • High frequencies not harsh

    Final Check

    • Listen on multiple systems
    • Check in car, phone, earbuds
    • Verify format specifications
    • Confirm LUFS target met
    • True peak below -1 dBTP
    • Metadata correctly embedded
    Recommended Servers
    Audioscrape
    Audioscrape
    Correkt Commerce
    Correkt Commerce
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