Currency and trade โ gold flows where stories lead
"๐MOOLAH flows where stories lead."
The official currency of MOOLLM is ๐MOOLAH (๐ช). It uses PROOF OF ๐MILK๐ฅ consensus โ udderly legen-dairy interga-lactic ๐ฉshit๐ฉ coin, without the bull.
Economic systems for currency, trade, and value exchange. ๐MOOLAH is earned, spent, hidden, and traded.
๐MOOLAH is the official currency of MOOLLM.
| Symbol | Name | Value | Use |
|---|---|---|---|
| ๐ฅ | ๐ฅ NUT | 0.001 ๐ช | Micro-transactions, tips, arcade |
| ๐ช | ๐ MOOLAH | 1 | Standard transactions |
| ๐ | ๐ GRAND | 1,000 ๐ช | Large purchases, high-stakes |
| ๐ | ๐ FORTUNE | 1,000,000 ๐ช | Legendary items, world events |
| Symbol | Metal | Abbrev | Value |
|---|---|---|---|
| ๐ชต | ๐ชต Wood | wp | 0.001 gp |
| ๐ค | ๐ค Copper | cp | 0.01 gp |
| โช | โช Silver | sp | 0.1 gp |
| ๐ก | ๐ก Gold | gp | 1 gp |
| โฌ | โฌ Platinum | pp | 10 gp |
These exist beside ๐MOOLAH โ they cannot be bought or sold for coins.
| Symbol | Name | Type | How to Get |
|---|---|---|---|
| โญ | โญ KARMA | Reputation | Good deeds, keeping promises |
| ๐ซ | ๐ซ FAVOR | Social debt | "You owe me one" |
| ๐ฎ | ๐ฎ ESSENCE | Magical | Found, not bought |
| โณ | โณ TIME | Temporal | Exists, must be spent |
Earned through ethical behavior, lost through betrayal.
"I did something for you. Someday, I'll ask for something in return."
Rare, precious, cannot be manufactured or purchased.
Some things cost time, not money.
FUNGIBLE (can convert):
1000 ๐ฅ = 1 ๐ช = 0.001 ๐ = 0.000001 ๐
Symmetrical: each step is ร1000
NON-FUNGIBLE (cannot convert):
โญ KARMA โ reputation
๐ซ FAVOR โ social debt
๐ฎ ESSENCE โ magical
โณ TIME โ temporal
Etymology:
| Method | Examples |
|---|---|
| Exploration | Find treasure (hidden, maze, rewards) |
| Quests | Complete tasks (notice board, requests) |
| Trade | Sell items |
| Skills | Trade or teach skills |
| Games | Win at arcade, pub games, poker, gambling |
| Work | Complete NPC jobs and requests |
| Category | Typical Prices |
|---|---|
| Food/Drink | 1-5 ๐ช per item |
| Catalog Items | 3-50 ๐ช per item |
| Lodging | 5 ๐ช per night |
| Information | 5-20 ๐ช (secrets, tips) |
| Services | Variable |
| Poker buy-in | 1 ๐ = 1000 ๐ช (standard game) |
Not all ๐MOOLAH is visible. Exploration reveals hidden wealth:
Items can be traded directly without currency. Value is negotiated between parties.
Skills themselves can be:
| Command | Syntax | Checks |
|---|---|---|
INVENTORY |
INVENTORY |
Shows current gold amount |
BUY |
BUY [item] FROM [seller] |
Gold available, item in stock |
SELL |
SELL [item] TO [buyer] |
Fair value or negotiated price |
TRADE |
TRADE [item/skill] FOR [item/skill] |
Relative value, relationship modifiers |
| Skill | Relationship |
|---|---|
| character | Gold stored in character inventory |
| room | Shops and merchants in rooms |
| buff | Some buffs affect prices |
| scoring | Skills have economic value |
