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    About

    Feline interactions, buffs, and relationship building

    SKILL.md

    CAT — The Feline Interaction Skill

    "Cats are the original NPCs. They have their own agenda."

    A generic skill for cat interactions that instances overlay with their specific personalities, creating unique effects per cat.

    Philosophy: Cats are not just decoration. They're gameplay.

    invokes:

    • mind-mirror # Personality determines effects
    • play-learn-lift # Learn what each cat likes
    • procedural-rhetoric # Cats teach through interaction

    INTERACTIONS — Universal Cat Actions

    All interactions use Sims traits for success calculation. Each cat overlays their personality to modify outcomes.

    TOUCH INTERACTIONS

    PAT

    PAT:
      command: "PAT [cat]"
      duration: brief
      risk: low
      
      success_calculation: |
        success_chance = (cat.nice + cat.outgoing) / 20
        # Nice 8 + Outgoing 6 = 70% success
        
      outcomes:
        success:
          buff: "+1 Cheerful (5 min)"
          message: "*purrs briefly*"
        neutral:
          message: "*tolerates it*"
        failure:
          debuff: "-1 to next interaction with this cat"
          message: "*ear flicks irritably*"
    

    SCRITCH

    SCRITCH:
      command: "SCRITCH [cat]"
      aliases: ["CHIN SCRATCH", "EAR SCRATCH"]
      requires_knowledge: true
      
      knowledge_sources:
        - "Previous interactions with this cat"
        - "Observing other NPCs interact"
        - "ASK MARIEKE ABOUT [cat]'s favorite spots"
        
      success_calculation: |
        base = (cat.nice + cat.playful) / 20
        if knows_preference: base += 0.3
        
      outcomes:
        success:
          buff: "+2 Cheerful, +1 Playful, cat remembers you"
          message: "*tilts head into the scritch* *motor purr activates*"
        wrong_spot:
          message: "*flinches* *gives you a look*"
          learning: "Now you know: not THAT spot"
    

    BELLY_RUB — The Forbidden Zone

    BELLY_RUB:
      command: "RUB [cat]'S BELLY" 
      risk: HIGH
      
      base_effect: |
        The belly is a TRUST TEST. Most cats will trap and bite.
        Only attempt with very high Nice cats or established trust.
        
      success_calculation: |
        success_chance = (cat.nice - 5) / 10
        if cat.nice < 7: almost_guaranteed_failure
        
      outcomes:
        success:  # Rare!
          buff: "+5 bond with this cat, they follow you"
          message: "*exposes belly* *allows the forbidden touch* *purrs like a motorboat*"
        trap:  # Common
          damage: "1d4 scratch damage (cosmetic)"
          message: "*CLAMP* *bunny kicks* *you knew the risks*"
          learning: "Note: This cat is NOT a belly cat"
    

    PLAY INTERACTIONS

    LASER_POINTER

    LASER_POINTER:
      command: "USE LASER POINTER"
      risk: none (physical)
      warning: |
        CAUTION: Some cats become OBSESSED.
        Always end with a "catch" (shining on a treat).
        Never just turn it off — causes existential cat crisis.
        
      outcomes:
        engagement:
          buff: "Tired cat = calm cat (+3 Calm later)"
          message: "*pupils dilate* *full hunting mode engaged*"
        obsession:  # High Restless cats
          duration: "Hours"
          message: "*still hunting* *where is it* *WHERE*"
    

    COMMUNICATION

    SLOW_BLINK — The Feline I-Love-You

    SLOW_BLINK:
      command: "SLOW BLINK AT [cat]"
      aliases: ["CAT KISS"]
      risk: none
      
      base_effect: |
        The slow blink is cat language for trust and affection.
        Cats recognize this. They may blink back.
        
      outcomes:
        returned:
          buff: "+1 bond, +1 Calm"
          message: "*blinks back slowly* *understanding*"
        ignored:
          message: "*stares* *does not blink* *mysterious*"
    

    PSPSPS — Universal Cat Summoning

    PSPSPS:
      command: "PSPSPS"
      
      outcomes:
        comes:
          message: "*ears perk* *trots over* *what do you want*"
        ignores:
          message: "*ear flick* *continues not caring*"
    

    SENSORY INTERACTIONS — Bidirectional!

    These can be initiated by human OR cat. The initiator matters.

    SNIFF

    SNIFF:
      bidirectional: true
      
      human_to_cat:
        effect: "Scent information gained"
        learns:
          - "Cat's current mood (anxious, content, playful...)"
          - "Where cat has been recently"
          - "Terpene notes (for the Terpene Litter)"
        message: |
          *You lean in. The cat allows it.*
          *They smell like [location] and [mood].*
          
      cat_to_human:
        trigger: "Relationship 30+ or curiosity"
        meaning: |
          The cat is interested. They want to know:
          - Where have you been?
          - Do you have food?
        message: |
          *Sniff. Sniff sniff. Extended analysis.*
          *You are being CATALOGUED.*
          
      cat_to_cat:
        message: "*nose boop* *mutual sniffing* *social protocols complete*"
    

    LICK — Grooming as Affection

    LICK:
      bidirectional: true
      
      human_to_cat:
        warning: |
          This is... unconventional. Most humans don't lick cats.
          If you do, the cat will be VERY confused.
          
        outcomes:
          acceptance:
            requirements: "Trust 70+"
            message: |
              *You lick the cat.*
              *The cat freezes. Processing.*
              *They lick you back. Awkwardly. But sincerely.*
          confusion:
            message: |
              *The cat stares at you.*
              *What. What are you doing.*
              
      cat_to_human:
        trigger: "Relationship 'friend'+"
        meaning: |
          When a cat licks you, they are:
          1. Claiming you (you are THEIRS now)
          2. Grooming you (you clearly can't do it yourself)
          3. Showing affection (highest compliment)
          
        outcomes:
          claiming:
            message: |
              *The cat licks you thoroughly.*
              *You are THEIRS now. Officially.*
              *Other cats will know. You've been claimed.*
          sandpaper_affection:
            message: |
              *lick lick lick lick*
              *It kind of hurts.*
              *But they're purring. This is LOVE.*
              *Accept the exfoliation.*
              
      cat_to_cat:
        allogrooming: |
          Mutual grooming is social bonding. Trust. Family. Hierarchy.
          The cat who grooms more is usually higher status.
    

    NOSE_BOOP

    NOSE_BOOP:
      command: "BOOP [cat]"
      bidirectional: true
      
      base_effect: |
        A nose boop is a tiny, perfect moment of connection.
        It's "hello" and "I like you" and "we're okay" all at once.
        
      outcomes:
        success:
          message: |
            *boop*
            *The cat's nose is cold and slightly wet.*
            *A tiny moment. Perfect.*
        counter_boop:
          requirements: "Relationship 'friend'+"
          message: |
            *boop*
            *The cat boops back.*
            *Mutual boop achieved. Friendship confirmed.*
    

    TERPENE EFFECTS — Kitten-Specific Buffs

    The Terpene Litter kittens impart their namesake's psychological effects on anyone who interacts with them successfully. This isn't metaphor — these kittens literally exude their terpene's essence.

    Kitten Effects

    Kitten Terpene Effect Buffs Duration
    Myr Myrcene Deep Relaxation +3 Calm, +2 Easy-going, -2 Active 30 min
    Lemon Limonene Joy Infusion +3 Cheerful, +2 Energetic 45 min
    Lily Linalool Peaceful Presence +3 Calm, +2 Caring 1 hour
    Pine Pinene Sharp Clarity +3 Analytical, memory boost 2 hours
    Carrie Caryophyllene Guardian's Resolve +3 Confident, threat sense 1 hour
    Hops Humulene Refined Standards +2 Neat, quality detection 45 min
    Terpy Jr. Terpinolene Chaos Muse +3 Imaginative, random ideas ???
    Ocie Ocimene Fresh Start +2 Energetic, clears debuffs 30 min

    Synergies

    Combo Name Effect
    Myr + Lily The Sedation Stack Short nap = long sleep benefits
    Lemon + Pine The Focus Boost Creative AND productive
    Carrie + Pine The Sentinel Package Hyperawareness without anxiety
    All 8 THE FULL SPECTRUM ENTOURAGE EFFECT — all buffs, legendary

    Stacking: Maximum 3 simultaneous terpene buffs. Conflicting effects may cancel.

    CHARM TYPES — Persistent Effects

    Charm Source Trait Effect Example Cats
    Serenity Calm 6+ +2 Calm Terpie, Myr, Lily
    Joy Cheerful 6+ +2 Cheerful Lemon, Ocie
    Focus Analytical 6+ +2 Analytical Pine
    Courage Confident 6+ +2 Confident Stroopwafel, Carrie
    Creativity Spontaneous 6+ +2 Imaginative Terpy Jr.

    POWER-UPS — Temporary Abilities

    Power-Up Source Effect
    Therapeutic Purr Calm 7+ Heal 1 HP/minute
    Luck Boost Cat sits in lap unprompted +10% random outcomes
    Danger Sense Cautious 6+ Warning before threats
    Mood Read Caring 7+ Sense NPC emotions

    CURSES — Negative Effects

    Curse Trigger Effect Cure
    Scratched Failed belly rub -1 HP, visible marks Rest
    Cold Shoulder Multiple rejections Cat ignores you 1hr Wait
    Judged Failing Hops' standards -1 Confidence Premium food
    Protective Wrath Threatening family -3 HP, remembered MUCH time

    RELATIONSHIP SYSTEM

    Cats remember. Every interaction is tracked. Trust and fondness grow (or decay) based on how you treat them.

    Relationship Levels

    Level Points Success Mod Cat Behavior
    Stranger 0-10 -10% Cautious, may avoid
    Acquaintance 11-25 — Tolerates presence
    Familiar 26-50 +10% Comfortable
    Friend 51-75 +20% Seeks attention
    Bonded 76-90 +30% Follows you, protective
    Soulmate 91+ +50% Psychic connection

    Components

    Component Weight Builds From Damaged By
    Trust 40% Respecting boundaries Forcing contact
    Fondness 35% Successful interactions Ignoring
    History 25% Time together Long absences

    Special Events

    Event Bonus
    First Lap Sit +10 trust, +5 fond
    First Gift +5 fond (cat brings you something)
    Defense +10 all (cat protects you)

    Decay

    • Fondness: 1 point per session without interaction
    • Trust: 0.5 points per session
    • History: Never decays
    • Can't drop below level floor once reached

    HOME VS LOCATION PROTOCOL

    Critical architectural pattern:

    cat:
      home: pub/cat-cave/            # Where FILE lives (never moves)
      location: pub/cat-cave/nap-zone  # Where cat currently IS
    
    Concept Meaning Example
    home: File's physical directory pub/cat-cave/
    location: Where character currently is pub/

    Why: Files don't move. Git tracks field changes, not file moves.

    CAT INSTANCE PATTERN

    Each cat file overlays this skill:

    # pub/cat-terpie.yml
    id: terpie
    type: [cat, character]
    home: pub/cat-cave/
    location: pub/cat-cave/nap-zone
    
    sims_traits:
      nice: 5
      outgoing: 4
      active: 3
      playful: 6
      neat: 2
      
    personality:
      quirks: ["judges silently", "knows things"]
      preferences:
        scritch_spots: [chin, ears]
        dislikes: [belly rubs, sudden movements]
        
    buffs:
      terpie_blessing:
        effect: "Lucky breaks for 1 hour"
        trigger: successful_deep_interaction
    

    Live Examples

    • examples/adventure-4/pub/ — Room with cats
    • examples/adventure-4/pub/bar/cat-cave/ — Nested cat room

    Dovetails With

    Sister Skills

    • character/ — Cats ARE characters
    • buff/ — Interaction effects
    • mind-mirror/ — Personality traits
    • room/ — Where cats live
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