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    rohitg00

    math-visualizer

    rohitg00/math-visualizer
    Design
    200
    3 installs

    About

    SKILL.md

    Install

    Install via Skills CLI

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    About

    Mathematical visualization skill for equations, proofs, and geometric concepts.

    Triggers when:

    • User mentions equations, formulas, or mathematical expressions
    • Request involves mathematical...

    SKILL.md

    Math Visualizer Skill

    The Math Visualizer brings mathematical concepts to life through precise, beautiful animations that reveal the structure and relationships within mathematics.

    Mathematical Domains

    Supported Areas

    • Algebra: Equations, inequalities, polynomials
    • Calculus: Derivatives, integrals, limits, series
    • Geometry: Shapes, transformations, proofs
    • Trigonometry: Functions, identities, unit circle
    • Linear Algebra: Vectors, matrices, transformations
    • Complex Analysis: Complex numbers, transformations
    • Number Theory: Primes, sequences, patterns

    Rules

    rules/equation-presentation.md

    How to present equations with proper pacing and emphasis.

    rules/color-coding-math.md

    Consistent color schemes for mathematical elements.

    rules/graphing-best-practices.md

    Creating clear, informative function graphs.

    rules/proof-visualization.md

    Step-by-step proof animations that build understanding.

    Color Coding Standard

    Element Color Hex
    Variables (x, y) BLUE #58C4DD
    Constants YELLOW #FFFF00
    Operators WHITE #FFFFFF
    Key Terms GREEN #83C167
    Equals/Results GOLD #FFD700
    Negative/Subtract RED #FC6255

    Templates

    Equation Derivation

    from manim import *
    
    class EquationDerivation(Scene):
        def construct(self):
            # Initial equation
            eq1 = MathTex(r"x^2 + 2x + 1 = 0")
            self.play(Write(eq1))
            self.wait()
    
            # Transform step by step
            eq2 = MathTex(r"(x + 1)^2 = 0")
            eq3 = MathTex(r"x + 1 = 0")
            eq4 = MathTex(r"x = -1")
    
            # Show each transformation
            for new_eq in [eq2, eq3, eq4]:
                self.play(TransformMatchingTex(eq1, new_eq))
                self.wait()
                eq1 = new_eq
    
            # Highlight final answer
            box = SurroundingRectangle(eq4, color=GREEN, buff=0.2)
            self.play(Create(box))
    

    Color-Coded Equation

    from manim import *
    
    class ColorCodedEquation(Scene):
        def construct(self):
            # Equation with color-coded parts
            equation = MathTex(
                r"f(", r"x", r") = ", r"a", r"x^2", r" + ", r"b", r"x", r" + ", r"c"
            )
    
            # Color code
            equation[1].set_color(BLUE)   # x
            equation[3].set_color(YELLOW) # a
            equation[4].set_color(BLUE)   # x^2
            equation[6].set_color(YELLOW) # b
            equation[7].set_color(BLUE)   # x
            equation[9].set_color(YELLOW) # c
    
            self.play(Write(equation))
    
            # Explain each part
            labels = [
                (equation[3], "coefficient"),
                (equation[1], "variable"),
                (equation[9], "constant")
            ]
    
            for part, label_text in labels:
                self.play(Indicate(part))
                label = Text(label_text, font_size=24).next_to(part, DOWN)
                self.play(Write(label))
                self.wait()
                self.play(FadeOut(label))
    

    Function Graph with Animation

    from manim import *
    
    class FunctionGraph(Scene):
        def construct(self):
            # Create axes
            axes = Axes(
                x_range=[-4, 4, 1],
                y_range=[-2, 8, 1],
                x_length=8,
                y_length=5,
                axis_config={"include_tip": True}
            )
            labels = axes.get_axis_labels(x_label="x", y_label="y")
    
            self.play(Create(axes), Write(labels))
    
            # Function
            func = axes.plot(lambda x: x**2, color=BLUE)
            func_label = MathTex(r"f(x) = x^2", color=BLUE).to_corner(UR)
    
            self.play(Create(func), Write(func_label))
    
            # Show derivative
            deriv = axes.plot(lambda x: 2*x, color=GREEN)
            deriv_label = MathTex(r"f'(x) = 2x", color=GREEN).next_to(func_label, DOWN)
    
            self.play(Create(deriv), Write(deriv_label))
    
            # Tangent line demonstration
            x_tracker = ValueTracker(-2)
    
            tangent = always_redraw(lambda: axes.get_secant_slope_group(
                x=x_tracker.get_value(),
                graph=func,
                dx=0.01,
                secant_line_color=YELLOW,
                secant_line_length=4
            ))
    
            dot = always_redraw(lambda: Dot(
                axes.c2p(x_tracker.get_value(), x_tracker.get_value()**2),
                color=RED
            ))
    
            self.play(Create(tangent), Create(dot))
            self.play(x_tracker.animate.set_value(2), run_time=4)
    

    3D Mathematical Surface

    from manim import *
    
    class Surface3D(ThreeDScene):
        def construct(self):
            # Set up camera
            self.set_camera_orientation(phi=75 * DEGREES, theta=-45 * DEGREES)
    
            # Create axes
            axes = ThreeDAxes(
                x_range=[-3, 3, 1],
                y_range=[-3, 3, 1],
                z_range=[-2, 2, 1]
            )
    
            # Create surface
            surface = Surface(
                lambda u, v: axes.c2p(u, v, np.sin(u) * np.cos(v)),
                u_range=[-PI, PI],
                v_range=[-PI, PI],
                resolution=(30, 30),
                fill_opacity=0.7
            )
            surface.set_fill_by_value(
                axes=axes,
                colorscale=[(RED, -1), (YELLOW, 0), (GREEN, 1)]
            )
    
            # Animate
            self.play(Create(axes))
            self.play(Create(surface), run_time=3)
            self.begin_ambient_camera_rotation(rate=0.2)
            self.wait(5)
    

    Geometric Proof

    from manim import *
    
    class PythagoreanProof(Scene):
        def construct(self):
            # Create right triangle
            triangle = Polygon(
                ORIGIN, RIGHT * 3, RIGHT * 3 + UP * 4,
                color=WHITE, fill_opacity=0.3
            )
    
            # Labels
            a_label = MathTex("a").next_to(triangle, DOWN)
            b_label = MathTex("b").next_to(triangle, RIGHT)
            c_label = MathTex("c").move_to(
                (ORIGIN + RIGHT * 3 + UP * 4) / 2 + LEFT * 0.5 + UP * 0.3
            )
    
            self.play(Create(triangle))
            self.play(Write(a_label), Write(b_label), Write(c_label))
    
            # Show squares on each side
            sq_a = Square(side_length=3, color=BLUE, fill_opacity=0.5)
            sq_a.next_to(triangle, DOWN, buff=0)
    
            sq_b = Square(side_length=4, color=GREEN, fill_opacity=0.5)
            sq_b.next_to(triangle, RIGHT, buff=0)
    
            self.play(Create(sq_a), Create(sq_b))
    
            # Area labels
            area_a = MathTex(r"a^2", color=BLUE).move_to(sq_a)
            area_b = MathTex(r"b^2", color=GREEN).move_to(sq_b)
    
            self.play(Write(area_a), Write(area_b))
    
            # Conclusion
            theorem = MathTex(r"a^2 + b^2 = c^2").to_edge(UP)
            box = SurroundingRectangle(theorem, color=GOLD)
    
            self.play(Write(theorem), Create(box))
    

    LaTeX Quick Reference

    Common Expressions

    % Fractions
    \frac{a}{b}
    
    % Square root
    \sqrt{x}  \sqrt[n]{x}
    
    % Summation
    \sum_{i=1}^{n} x_i
    
    % Integral
    \int_{a}^{b} f(x) \, dx
    
    % Limit
    \lim_{x \to \infty} f(x)
    
    % Matrix
    \begin{pmatrix} a & b \\ c & d \end{pmatrix}
    
    % Partial derivative
    \frac{\partial f}{\partial x}
    

    Greek Letters

    \alpha \beta \gamma \delta \epsilon
    \theta \lambda \mu \pi \sigma \omega
    \Gamma \Delta \Theta \Lambda \Sigma \Omega
    

    Best Practices

    1. Reveal equations gradually - Build up complex equations piece by piece
    2. Use consistent notation - Same symbol = same meaning throughout
    3. Annotate meaningfully - Labels should clarify, not clutter
    4. Show, don't just state - Animate the mathematical relationships
    5. Connect to intuition - Bridge abstract math to visual understanding
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    Repository
    rohitg00/manim-video-generator
    Files