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    alife

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    About

    Comprehensive Artificial Life skill combining ALIFE2025 proceedings,

    SKILL.md

    ALIFE: Artificial Life Comprehensive Skill

    Status: ✅ Production Ready Trit: +1 (PLUS - generative/creative) Sources: ALIFE2025 Proceedings + Classic Texts + Code Repos

    Quick Reference

    Resource Content
    ALIFE2025 337 pages, 80+ papers, 153 figures, 100+ equations
    Axelrod Evolution of Cooperation, TIT-FOR-TAT, Prisoner's Dilemma
    Epstein-Axtell Sugarscape, Growing Artificial Societies
    ALIEN CUDA 2D particle engine (ALIFE 2024 winner)
    Lenia Continuous cellular automata
    Concordia DeepMind generative agent-based models

    Core Concepts

    1. Evolutionary Dynamics

    % Fitness-proportionate selection
    P(i) = \frac{f_i}{\sum_{j=1}^{N} f_j}
    
    % Replicator dynamics
    \dot{x}_i = x_i \left[ f_i(x) - \bar{f}(x) \right]
    

    2. Prisoner's Dilemma & Cooperation

             Cooperate    Defect
    Cooperate   R,R        S,T
    Defect      T,S        P,P
    
    where T > R > P > S (temptation > reward > punishment > sucker)
    

    TIT-FOR-TAT Strategy (Axelrod):

    1. Cooperate on first move
    2. Then do whatever opponent did last round

    Properties: Nice (never defects first), Retaliatory, Forgiving, Clear

    3. Cellular Automata

    Elementary CA (Wolfram):

    Rule 110: [111→0] [110→1] [101→1] [100→0] [011→1] [010→1] [001→1] [000→0]
    

    Lenia (Continuous CA):

    A^{t+\Delta t} = \left[ A^t + \Delta t \cdot G(K * A^t) \right]_0^1
    
    G_{\mu,\sigma}(x) = 2e^{-\frac{(x-\mu)^2}{2\sigma^2}} - 1
    

    Flow-Lenia (Mass-conserving, arXiv:2506.08569):

    % Velocity field from kernel convolution
    \vec{v}(x) = \nabla G(K * A^t)
    
    % Mass-conserving update via continuity equation
    A^{t+1} = A^t - \nabla \cdot (A^t \cdot \vec{v})
    
    % With multispecies extension
    A_i^{t+1} = A_i^t - \nabla \cdot \left(A_i^t \cdot \sum_j w_{ij} \vec{v}_j\right)
    

    H-Lenia (Hierarchical):

    \left[\left[A_i^t + \Delta t G(K * A_i^t)\right]_0^1 + \sum_{j \in N(i)} k_{ji} \cdot E_{ji}^t\right]_0^1
    

    4. Neural Cellular Automata

    def nca_step(grid, model):
        # Perceive: Sobel filters for gradients
        perception = perceive(grid)  # [identity, sobel_x, sobel_y, ...]
        
        # Update: Neural network
        delta = model(perception)
        
        # Apply with stochastic mask
        mask = torch.rand_like(delta) < 0.5
        return grid + delta * mask
    

    5. Agent-Based Models

    Sugarscape (Epstein-Axtell):

    class Agent:
        def __init__(self):
            self.sugar = initial_sugar
            self.metabolism = random.randint(1, 4)
            self.vision = random.randint(1, 6)
        
        def move(self, landscape):
            # Look in cardinal directions up to vision
            best = max(visible_sites, key=lambda s: s.sugar)
            self.position = best
            self.sugar += best.sugar - self.metabolism
    

    6. Swarm Intelligence

    Boid Rules (Reynolds):

    \vec{v}_{new} = w_s \cdot \text{separation} + w_a \cdot \text{alignment} + w_c \cdot \text{cohesion}
    

    7. Chemical Computing

    BZ Oscillator (Belousov-Zhabotinsky):

    • Universal computation at linear-bounded automaton level
    • Coupled oscillators outperform single for complex tasks

    8. Active Inference

    \mathcal{F} = \underbrace{D_{KL}[q(\theta)||p(\theta)]}_{\text{complexity}} + \underbrace{\mathbb{E}_q[-\log p(y|\theta)]}_{\text{accuracy}}
    

    Key Papers (ALIFE2025)

    Page Title Equations
    1 Chemical Computer BZ reservoir
    49 Hummingbird Kernel Chaotic LV
    73 Neural Cellular Automata NCA rules
    99 Language Cellular Automata NLP + CA
    103 Lenia Parameter Space Growth functions
    107 Evolvable Chemotons Autopoiesis
    111 Category Theory for Life CT formalization
    127 Swarm2Algo Swarm → Algorithms
    135 Open-Ended Evolution in Binary CA Emergence
    173 H-Lenia Hierarchical CA
    195 Neural Particle Automata Particles
    251 Autotelic RL for CA RL + CA
    301 Gridarians: LLM-Driven ALife LLM + ALife

    Classic Texts

    Axelrod - Evolution of Cooperation (1984)

    Key Results:

    • TIT-FOR-TAT wins iterated PD tournaments
    • Nice strategies dominate in evolution
    • Cooperation can emerge without central authority

    Tournament Lessons:

    1. Don't be envious (relative vs absolute success)
    2. Don't be the first to defect
    3. Reciprocate both cooperation and defection
    4. Don't be too clever

    Epstein-Axtell - Growing Artificial Societies (1997)

    Sugarscape Phenomena:

    • Resource distribution → wealth inequality
    • Trade → price equilibrium
    • Combat → territorial patterns
    • Disease → epidemic dynamics
    • Culture → group formation

    Emergent Properties:

    • Skewed wealth distributions (power law)
    • Migration waves
    • Carrying capacity oscillations

    Code Resources

    ALIEN (CUDA Particle Engine)

    /Users/bob/ies/hatchery_repos/bmorphism__alien/
    ├── source/       # CUDA kernels
    ├── resources/    # Simulation configs
    └── GAY.md        # Gay.jl integration
    

    Winner: ALIFE 2024 Virtual Creatures Competition

    Lenia Implementations

    • Python: github.com/Chakazul/Lenia
    • Julia: github.com/riveSunder/Lenia.jl
    • Web: chakazul.github.io/Lenia

    Concordia (DeepMind GABMs)

    # Full import paths for Concordia generative ABM
    from concordia.agents import entity_agent
    from concordia.agents.components.v2 import memory_component
    from concordia.agents.components.v2 import observation
    from concordia.agents.components.v2 import action_spec_ignored
    from concordia.associative_memory import associative_memory
    from concordia.associative_memory import importance_function
    from concordia.clocks import game_clock
    from concordia.environment import game_master
    from concordia.language_model import gpt_model  # or gemini_model
    
    # Initialize clock and memory
    clock = game_clock.MultiIntervalClock(
        start=datetime.datetime(2024, 1, 1),
        step_sizes=[datetime.timedelta(hours=1)]
    )
    
    # Associative memory with embeddings
    mem = associative_memory.AssociativeMemory(
        embedder=embedder,  # sentence-transformers or similar
        importance=importance_function.ConstantImportanceFunction()
    )
    
    # Create LLM-driven agent with components
    agent = entity_agent.EntityAgent(
        model=language_model,
        memory=mem,
        clock=clock,
        components=[
            observation.Observation(clock=clock, memory=mem),
            memory_component.MemoryComponent(memory=mem),
        ]
    )
    
    # Game master orchestrates environment
    gm = game_master.GameMaster(
        model=language_model,
        players=[agent],
        clock=clock,
        memory=mem
    )
    

    Equations Index

    Evolution

    % Mutation-selection balance
    \hat{p} = \frac{\mu}{s}
    
    % Wright-Fisher drift
    \text{Var}(\Delta p) = \frac{p(1-p)}{2N}
    

    Reaction-Diffusion

    % Gray-Scott
    \frac{\partial u}{\partial t} = D_u \nabla^2 u - uv^2 + f(1-u)
    \frac{\partial v}{\partial t} = D_v \nabla^2 v + uv^2 - (f+k)v
    

    Information Theory

    % Information synergy
    I_{\text{syn}}(X \rightarrow Y) = I_{\text{tot}} - \sum_{i=1}^{n} I_{\text{ind}}(X_i)
    

    Lotka-Volterra

    \frac{dx_i}{dt} = x_i\left(r_i + \sum_{j=1}^{n} A_{ij} x_j\right)
    

    File Locations

    /Users/bob/ies/paper_extracts/alife2025/
    ├── ALIFE2025_full.md          # 925KB markdown
    ├── ALIFE2025_tex.zip          # 11MB LaTeX
    ├── tex_extracted/
    │   └── fed660c6-.../
    │       ├── *.tex              # 7283 lines
    │       └── images/            # 153 figures
    └── conversion_status.json
    
    /Users/bob/ies/
    ├── axelrod-evolution-of-cooperation.md
    ├── epstein-axtell-growing-artificial-societies.txt
    ├── wooldridge-multiagent-systems.txt
    └── hatchery_repos/bmorphism__alien/
    

    Gay.jl Integration

    using Gay
    
    # Theme colors for ALife domains
    ALIFE_THEMES = Dict(
        :evolution => Gay.color_at(0xEV0L, 1),    # Warm
        :emergence => Gay.color_at(0xEMRG, 1),    # Neutral
        :cellular  => Gay.color_at(0xCA11, 1),    # Cool
        :swarm     => Gay.color_at(0x5ARM, 1),    # Dynamic
        :chemical  => Gay.color_at(0xCHEM, 1),    # Reactive
    )
    
    # GF(3) classification
    # -1: Structure (CA rules, genomes)
    #  0: Process (dynamics, transitions)
    # +1: Emergence (patterns, behaviors)
    

    Commands

    just alife-toc                    # Full table of contents
    just alife-paper 42               # Get paper at page 42
    just alife-equation "lenia"       # Find Lenia equations
    just alife-axelrod                # Axelrod summary
    just alife-sugarscape             # Sugarscape patterns
    just alife-alien                  # ALIEN simulation info
    just alife-lenia "orbium"         # Lenia creature lookup
    

    Executable Commands (bash/python)

    # Run Lenia simulation (via leniax)
    python -c "
    import jax.numpy as jnp
    from leniax import Lenia
    lenia = Lenia.from_name('orbium')
    state = lenia.init_state(jax.random.PRNGKey(42))
    for _ in range(100): state = lenia.step(state)
    print(f'Final mass: {state.sum():.2f}')
    "
    
    # Run NCA step (via cax)
    python -c "
    from cax import NCA
    import jax
    nca = NCA(hidden_channels=12)
    params = nca.init(jax.random.PRNGKey(0), jnp.zeros((64, 64, 16)))
    grid = jax.random.uniform(jax.random.PRNGKey(1), (64, 64, 16))
    new_grid = nca.apply(params, grid)
    print(f'Grid shape: {new_grid.shape}')
    "
    
    # TIT-FOR-TAT simulation
    python -c "
    import axelrod as axl
    players = [axl.TitForTat(), axl.Defector(), axl.Cooperator(), axl.Random()]
    tournament = axl.Tournament(players, turns=200, repetitions=10)
    results = tournament.play()
    print(results.ranked_names[:3])
    "
    
    # Sugarscape-style agent (simplified)
    python -c "
    import numpy as np
    class Agent:
        def __init__(self): self.x, self.y, self.sugar = 0, 0, 10
        def move(self, grid): 
            neighbors = [(self.x+dx, self.y+dy) for dx,dy in [(-1,0),(1,0),(0,-1),(0,1)]]
            best = max(neighbors, key=lambda p: grid[p[0]%50, p[1]%50])
            self.x, self.y = best[0]%50, best[1]%50
            self.sugar += grid[self.x, self.y]
    grid = np.random.rand(50, 50) * 4
    agent = Agent(); [agent.move(grid) for _ in range(100)]
    print(f'Final sugar: {agent.sugar:.1f}')
    "
    

    External Libraries

    Library Purpose Install
    Leniax Lenia simulation (JAX, differentiable) pip install leniax
    CAX Cellular Automata Accelerated (ICLR 2025) pip install cax
    Leniabreeder Quality-Diversity for Lenia GitHub
    ALIEN CUDA particle engine (5.2k⭐) alien-project.org
    EvoTorch Evolutionary algorithms (PyTorch+Ray) pip install evotorch
    neat-python NEAT neuroevolution pip install neat-python
    JaxLife Open-ended agentic simulator GitHub

    See: LIBRARIES.md for full documentation and code examples

    Research Themes Graph

    graph TB
        subgraph Evolution
            GA[Genetic Algorithms]
            OEE[Open-Ended Evolution]
            NS[Natural Selection]
        end
        
        subgraph Emergence
            CA[Cellular Automata]
            NCA[Neural CA]
            Lenia[Lenia]
        end
        
        subgraph Agents
            ABM[Agent-Based Models]
            Swarm[Swarm Intelligence]
            GABM[Generative ABM]
        end
        
        subgraph Chemistry
            BZ[BZ Reaction]
            Auto[Autopoiesis]
            Chem[Artificial Chemistry]
        end
        
        GA --> OEE
        CA --> NCA --> Lenia
        ABM --> Swarm --> GABM
        BZ --> Auto --> Chem
        
        OEE --> Emergence
        Lenia --> Agents
        GABM --> Chemistry
    

    See Also & Skill Interop

    Primary Interop Skills (load together for full capability):

    Skill Interop Command
    gay-mcp Deterministic coloring of all ALife entities mcp gay palette 12 seed=0x4C454E49
    acsets-algebraic-databases Lenia/NCA as C-Set schemas @acset_type LeniaGrid(SchLenia)
    glass-bead-game Cross-domain morphisms (CA↔music↔philosophy) Morphism.new(:lenia, :timbre)
    self-validation-loop Prediction/observation for CA dynamics validate_ca_step(grid, kernel, seed)
    algorithmic-art p5.js visualization with Gay.jl palettes just art-lenia seed=0x4C454E49
    world-hopping Badiou triangle for parameter space LeniaWorld.hop_to(target)

    Secondary Skills:

    • epistemic-arbitrage - Knowledge transfer across ALife domains
    • hatchery-papers - Academic paper patterns (ALIEN, Lenia papers)
    • bmorphism-stars - Related repositories
    • triad-interleave - Three-stream parallel CA updates
    • bisimulation-game - Skill dispersal with GF(3) conservation

    See: INTEROP.md for full integration patterns

    Citations

    @proceedings{alife2025,
      title     = {ALIFE 25: Ciphers of Life},
      editor    = {Witkowski, O. and Adams, A.M. and Sinapayen, L.},
      year      = {2025},
      pages     = {337}
    }
    
    @book{axelrod1984,
      title     = {The Evolution of Cooperation},
      author    = {Axelrod, Robert},
      year      = {1984},
      publisher = {Basic Books}
    }
    
    @book{epstein1996,
      title     = {Growing Artificial Societies},
      author    = {Epstein, Joshua M. and Axtell, Robert},
      year      = {1996},
      publisher = {MIT Press}
    }
    

    Skill Name: alife Type: Research Reference / Algorithm Library / Simulation Toolkit Trit: +1 (PLUS - generative) Mathpix: PDF ID fed660c6-4d3d-4bb6-bb3c-f9b039187660


    Exa-Refined Research Index (2025-12-21)

    Breakthrough Papers (2024-2025)

    Theme Paper arXiv Key Innovation
    Flow-Lenia Emergent evolutionary dynamics 2506.08569 Mass conservation + multispecies
    Leniabreeder Quality-Diversity for Lenia 2406.04235 MAP-Elites + AURORA
    ARC-NCA Developmental Solutions 2505.08778 EngramNCA matches GPT-4.5
    DiffLogic CA Differentiable Logic Gates 2506.04912 Discrete learnable CA
    Active Inference Missing Reward 2508.05619 FEP for autonomous agents
    CT Autopoiesis Autonomy as Closure 2305.15279 Monoid = operational closure

    New Equations

    % Flow-Lenia mass conservation
    A^{t+1} = A^t + \nabla \cdot (A^t \cdot \vec{v}(K * A^t))
    
    % EngramNCA hidden memory
    h^{t+1} = \sigma(W_h \cdot [v^t, h^t] + b_h)
    
    % DiffLogic gate probability
    p(g) = \text{softmax}(\theta_g) \quad g \in \{\text{AND}, \text{OR}, \text{XOR}, ...\}
    
    % Monoid operational closure
    \text{Aut}(S) \cong \text{Mon}(\mathcal{C}), \quad |\text{Ob}| = 1
    

    Performance Benchmarks

    System Task Score vs GPT-4.5
    ARC-NCA ARC public 17.6% comparable
    EngramNCA v3 ARC public 27% 1000x less compute
    Leniabreeder OEE metrics unbounded N/A

    Extended See Also

    • Distill Thread: Differentiable Self-Organizing Systems
    • Growing Neural CA
    • DiffLogic CA Demo
    • Concordia GitHub
    • ALIEN Project

    Exa Index: /Users/bob/ies/ALIFE_EXA_REFINED_INDEX.md

    ALife atlas

    Part of: alife-commons. Family: open-ended-evolution. Canonical: alife.

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