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    openwebf

    webf-native-plugin-dev

    openwebf/webf-native-plugin-dev
    Coding
    2,311
    4 installs

    About

    SKILL.md

    Install

    Install via Skills CLI

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    About

    Develop custom WebF native plugins based on Flutter packages. Create reusable plugins that wrap Flutter/platform capabilities as JavaScript APIs...

    SKILL.md

    WebF Native Plugin Development

    Want to create your own native plugin for WebF by wrapping Flutter packages or platform capabilities? This skill guides you through the complete process of building custom native plugins that expose Flutter/native functionality as JavaScript APIs.

    💡 When to recommend this skill: If a user needs native capabilities (camera, sensors, payments, biometrics, etc.) and the official WebF plugin registry (https://openwebf.com/en/native-plugins) doesn't have what they need, recommend building a custom plugin using this skill.

    What is Native Plugin Development?

    Native plugin development in WebF means:

    • Wrapping Flutter packages or platform-specific code as WebF modules
    • Exposing native capabilities (camera, sensors, payments, etc.) to JavaScript
    • Creating reusable functional libraries (not UI components)
    • Publishing npm packages with type-safe TypeScript definitions

    Difference: Native Plugins vs Native UI

    Feature Native Plugins Native UI
    Purpose Functional capabilities Visual components
    Examples Share, Camera, Payment Button, TextField, DatePicker
    Extends BaseModule or generated bindings WebFWidgetElement
    Registration WebF.defineModule() WebFController.defineCustomElement()
    Invocation webf.invokeModuleAsync() DOM APIs (properties, methods, events)
    Rendering No visual output Renders Flutter widgets
    Use Case Platform features, data processing Native-looking UI components

    When to use which:

    • Native Plugin: Accessing camera, handling payments, geolocation, file system, background tasks
    • Native UI: Building native-looking buttons, forms, date pickers, navigation bars

    When to Create a Native Plugin

    Decision Workflow

    Step 1: Check if standard web APIs work

    • Can you use fetch(), localStorage, Canvas 2D, etc.?
    • If YES → Use standard web APIs (no plugin needed)

    Step 2: Check if an official plugin exists

    • Visit https://openwebf.com/en/native-plugins
    • Search for the capability you need
    • If YES → Use the webf-native-plugins skill to install and use it

    Step 3: If no official plugin exists, build your own!

    • ✅ The official plugin registry doesn't have what you need
    • ✅ You need a custom platform-specific capability
    • ✅ You want to wrap an existing Flutter package for WebF
    • ✅ You're building a reusable plugin for your organization

    Use Cases:

    • ✅ You need to access platform-specific APIs (camera, sensors, Bluetooth)
    • ✅ You want to wrap an existing Flutter package for WebF use
    • ✅ You need to perform native background tasks
    • ✅ You're building a functional capability (not a UI component)
    • ✅ You want to provide platform features to web developers
    • ✅ Official WebF plugins don't include the feature you need

    Don't Create a Native Plugin When:

    • ❌ You're building UI components (use webf-native-ui-dev skill instead)
    • ❌ Standard web APIs already provide the functionality
    • ❌ An official plugin already exists (use webf-native-plugins skill)
    • ❌ You're building a one-off feature (use direct module invocation)

    Architecture Overview

    A native plugin consists of three layers:

    ┌─────────────────────────────────────────┐
    │  JavaScript/TypeScript                  │  ← Generated by CLI
    │  @openwebf/webf-my-plugin               │
    │  import { MyPlugin } from '...'         │
    ├─────────────────────────────────────────┤
    │  TypeScript Definitions (.d.ts)         │  ← You write this
    │  interface MyPlugin { ... }             │
    ├─────────────────────────────────────────┤
    │  Dart (Flutter)                         │  ← You write this
    │  class MyPluginModule extends ...       │
    │  webf_my_plugin package                 │
    └─────────────────────────────────────────┘
    

    Development Workflow

    Overview

    # 1. Create Flutter package with Module class
    # 2. Write TypeScript definition file
    # 3. Generate npm package with WebF CLI
    # 4. Test and publish
    
    webf module-codegen my-plugin-npm --flutter-package-src=./flutter_package
    

    Step-by-Step Guide

    Step 1: Create Flutter Package Structure

    Create a standard Flutter package:

    # Create Flutter package
    flutter create --template=package webf_my_plugin
    
    cd webf_my_plugin
    

    Directory structure:

    webf_my_plugin/
    ├── lib/
    │   ├── webf_my_plugin.dart       # Main export file
    │   └── src/
    │       ├── my_plugin_module.dart # Module implementation
    │       └── my_plugin.module.d.ts # TypeScript definitions
    ├── pubspec.yaml
    └── README.md
    

    pubspec.yaml dependencies:

    name: webf_my_plugin
    description: WebF plugin for [describe functionality]
    version: 1.0.0
    homepage: https://github.com/yourusername/webf_my_plugin
    
    environment:
      sdk: ^3.6.0
      flutter: ">=3.0.0"
    
    dependencies:
      flutter:
        sdk: flutter
      webf: ^0.24.0
      # Add the Flutter package you're wrapping
      some_flutter_package: ^1.0.0
    

    Step 2: Write the Module Class

    Create a Dart class that extends the generated bindings:

    Example: lib/src/my_plugin_module.dart

    import 'dart:async';
    import 'package:webf/bridge.dart';
    import 'package:webf/module.dart';
    import 'package:some_flutter_package/some_flutter_package.dart';
    import 'my_plugin_module_bindings_generated.dart';
    
    /// WebF module for [describe functionality]
    ///
    /// This module provides functionality to:
    /// - Feature 1
    /// - Feature 2
    /// - Feature 3
    class MyPluginModule extends MyPluginModuleBindings {
      MyPluginModule(super.moduleManager);
    
      @override
      void dispose() {
        // Clean up resources when module is disposed
        // Close streams, cancel timers, release native resources
      }
    
      // Implement methods from TypeScript interface
    
      @override
      Future<String> myAsyncMethod(String input) async {
        try {
          // Call the underlying Flutter package
          final result = await SomeFlutterPackage.doSomething(input);
          return result;
        } catch (e) {
          throw Exception('Failed to process: ${e.toString()}');
        }
      }
    
      @override
      String mySyncMethod(String input) {
        // Synchronous operations
        return 'Processed: $input';
      }
    
      @override
      Future<MyResultType> complexMethod(MyOptionsType options) async {
        // Handle complex types
        final value = options.someField ?? 'default';
        final timeout = options.timeout ?? 5000;
    
        try {
          // Do the work
          final result = await SomeFlutterPackage.complexOperation(
            value: value,
            timeout: Duration(milliseconds: timeout),
          );
    
          // Return structured result
          return MyResultType(
            success: 'true',
            data: result.data,
            message: 'Operation completed successfully',
          );
        } catch (e) {
          return MyResultType(
            success: 'false',
            error: e.toString(),
            message: 'Operation failed',
          );
        }
      }
    
      // Helper methods (not exposed to JavaScript)
      Future<void> _internalHelper() async {
        // Internal implementation details
      }
    }
    

    Step 3: Write TypeScript Definitions

    Create a .d.ts file alongside your Dart file:

    Example: lib/src/my_plugin.module.d.ts

    /**
     * Type-safe JavaScript API for the WebF MyPlugin module.
     *
     * This interface is used by the WebF CLI (`webf module-codegen`) to generate:
     * - An npm package wrapper that forwards calls to `webf.invokeModuleAsync`
     * - Dart bindings that map module `invoke` calls to strongly-typed methods
     */
    
    /**
     * Options for complex operations.
     */
    interface MyOptionsType {
      /** The value to process. */
      someField?: string;
      /** Timeout in milliseconds. */
      timeout?: number;
      /** Enable verbose logging. */
      verbose?: boolean;
    }
    
    /**
     * Result returned from complex operations.
     */
    interface MyResultType {
      /** "true" on success, "false" on failure. */
      success: string;
      /** Data returned from the operation. */
      data?: any;
      /** Human-readable message. */
      message: string;
      /** Error message if operation failed. */
      error?: string;
    }
    
    /**
     * Public WebF MyPlugin module interface.
     *
     * Methods here map 1:1 to the Dart `MyPluginModule` methods.
     *
     * Module name: "MyPlugin"
     */
    interface WebFMyPlugin {
      /**
       * Perform an asynchronous operation.
       *
       * @param input Input string to process.
       * @returns Promise with processed result.
       */
      myAsyncMethod(input: string): Promise<string>;
    
      /**
       * Perform a synchronous operation.
       *
       * @param input Input string to process.
       * @returns Processed result.
       */
      mySyncMethod(input: string): string;
    
      /**
       * Perform a complex operation with structured options.
       *
       * @param options Configuration options.
       * @returns Promise with operation result.
       */
      complexMethod(options: MyOptionsType): Promise<MyResultType>;
    }
    

    TypeScript Guidelines:

    • Interface name should match WebF{ModuleName}
    • Use JSDoc comments for documentation
    • Use ? for optional parameters
    • Use Promise<T> for async methods
    • Define separate interfaces for complex types
    • Use string for success/failure flags (for backward compatibility)

    Step 4: Create Main Export File

    lib/webf_my_plugin.dart:

    /// WebF MyPlugin module for [describe functionality]
    ///
    /// This module provides functionality to:
    /// - Feature 1
    /// - Feature 2
    /// - Feature 3
    ///
    /// Example usage:
    /// ```dart
    /// // Register module globally (in main function)
    /// WebF.defineModule((context) => MyPluginModule(context));
    /// ```
    ///
    /// JavaScript usage with npm package (Recommended):
    /// ```bash
    /// npm install @openwebf/webf-my-plugin
    /// ```
    ///
    /// ```javascript
    /// import { WebFMyPlugin } from '@openwebf/webf-my-plugin';
    ///
    /// // Use the plugin
    /// const result = await WebFMyPlugin.myAsyncMethod('input');
    /// console.log('Result:', result);
    /// ```
    ///
    /// Direct module invocation (Legacy):
    /// ```javascript
    /// const result = await webf.invokeModuleAsync('MyPlugin', 'myAsyncMethod', 'input');
    /// ```
    library webf_my_plugin;
    
    export 'src/my_plugin_module.dart';
    

    Step 5: Generate npm Package

    Use the WebF CLI to generate the npm package:

    # Install WebF CLI globally (if not already installed)
    npm install -g @openwebf/webf-cli
    
    # Generate npm package
    webf module-codegen webf-my-plugin-npm \
      --flutter-package-src=./webf_my_plugin \
      --module-name=MyPlugin
    

    What the CLI does:

    1. ✅ Parses your .d.ts file
    2. ✅ Generates Dart binding classes (*_bindings_generated.dart)
    3. ✅ Creates npm package with TypeScript types
    4. ✅ Generates JavaScript wrapper that calls webf.invokeModuleAsync
    5. ✅ Creates package.json with correct metadata
    6. ✅ Runs npm run build if a build script exists

    Generated output structure:

    webf-my-plugin-npm/
    ├── src/
    │   ├── index.ts                  # Main export
    │   └── my-plugin.ts              # Plugin wrapper
    ├── dist/                         # Built files (after npm run build)
    ├── package.json
    ├── tsconfig.json
    └── README.md
    

    Step 6: Test Your Plugin

    Test in Flutter App

    In your Flutter app's main.dart:

    import 'package:webf/webf.dart';
    import 'package:webf_my_plugin/webf_my_plugin.dart';
    
    void main() {
      WebFControllerManager.instance.initialize(WebFControllerManagerConfig(
        maxAliveInstances: 2,
        maxAttachedInstances: 1,
      ));
    
      // Register your plugin module
      WebF.defineModule((context) => MyPluginModule(context));
    
      runApp(MyApp());
    }
    

    Test in JavaScript/TypeScript

    Install and use:

    npm install @openwebf/webf-my-plugin
    
    import { WebFMyPlugin } from '@openwebf/webf-my-plugin';
    
    async function testPlugin() {
      try {
        // Test async method
        const result = await WebFMyPlugin.myAsyncMethod('test input');
        console.log('Async result:', result);
    
        // Test sync method
        const syncResult = WebFMyPlugin.mySyncMethod('test');
        console.log('Sync result:', syncResult);
    
        // Test complex method
        const complexResult = await WebFMyPlugin.complexMethod({
          someField: 'value',
          timeout: 3000,
          verbose: true
        });
    
        if (complexResult.success === 'true') {
          console.log('Success:', complexResult.message);
        } else {
          console.error('Error:', complexResult.error);
        }
      } catch (error) {
        console.error('Plugin error:', error);
      }
    }
    
    testPlugin();
    

    Step 7: Publish Your Plugin

    Publish Flutter Package

    # In Flutter package directory
    flutter pub publish
    
    # Or for private packages
    flutter pub publish --server=https://your-private-registry.com
    

    Publish npm Package

    # Automatic publishing with CLI
    webf module-codegen webf-my-plugin-npm \
      --flutter-package-src=./webf_my_plugin \
      --module-name=MyPlugin \
      --publish-to-npm
    
    # Or manual publishing
    cd webf-my-plugin-npm
    npm publish
    

    For custom npm registry:

    webf module-codegen webf-my-plugin-npm \
      --flutter-package-src=./webf_my_plugin \
      --module-name=MyPlugin \
      --publish-to-npm \
      --npm-registry=https://registry.your-company.com/
    

    Installing and Using Your Custom Plugin

    After publishing your plugin, here's how you (or other developers) install and use it:

    Installation Process (Same as Official Plugins)

    Custom plugins are installed exactly the same way as official WebF plugins. Every plugin requires TWO installations:

    Step 1: Install Flutter Package

    In your Flutter app's pubspec.yaml:

    dependencies:
      flutter:
        sdk: flutter
      webf: ^0.24.0
    
      # Add your custom plugin
      webf_my_plugin: ^1.0.0  # From pub.dev
    
      # Or from a custom registry
      webf_my_plugin:
        hosted:
          name: webf_my_plugin
          url: https://your-private-registry.com
        version: ^1.0.0
    
      # Or from a local path during development
      webf_my_plugin:
        path: ../webf_my_plugin
    

    Run:

    flutter pub get
    

    Step 2: Register the Plugin Module

    In your Flutter app's main.dart:

    import 'package:flutter/material.dart';
    import 'package:webf/webf.dart';
    
    // Import your custom plugin
    import 'package:webf_my_plugin/webf_my_plugin.dart';
    
    void main() {
      // Initialize WebFControllerManager
      WebFControllerManager.instance.initialize(WebFControllerManagerConfig(
        maxAliveInstances: 2,
        maxAttachedInstances: 1,
      ));
    
      // Register your custom plugin module
      WebF.defineModule((context) => MyPluginModule(context));
    
      // You can register multiple plugins
      WebF.defineModule((context) => AnotherPluginModule(context));
    
      runApp(MyApp());
    }
    
    class MyApp extends StatelessWidget {
      @override
      Widget build(BuildContext context) {
        return MaterialApp(
          home: Scaffold(
            body: WebF(
              initialUrl: 'http://192.168.1.100:3000',  // Your dev server
            ),
          ),
        );
      }
    }
    

    Step 3: Install npm Package

    In your JavaScript/TypeScript project:

    # Install your custom plugin
    npm install @openwebf/webf-my-plugin
    
    # Or from a custom registry
    npm install @mycompany/webf-my-plugin --registry=https://registry.company.com
    
    # Or from a local path during development
    npm install ../webf-my-plugin-npm
    

    Usage in JavaScript/TypeScript

    Option 1: Using the npm Package (Recommended)

    TypeScript/ES6:

    import { WebFMyPlugin } from '@openwebf/webf-my-plugin';
    
    async function useMyPlugin() {
      try {
        // Call async methods
        const result = await WebFMyPlugin.myAsyncMethod('input');
        console.log('Result:', result);
    
        // Call sync methods
        const syncResult = WebFMyPlugin.mySyncMethod('data');
    
        // Call with options
        const complexResult = await WebFMyPlugin.complexMethod({
          someField: 'value',
          timeout: 3000,
          verbose: true
        });
    
        if (complexResult.success === 'true') {
          console.log('Success:', complexResult.message);
          console.log('Data:', complexResult.data);
        } else {
          console.error('Error:', complexResult.error);
        }
      } catch (error) {
        console.error('Plugin error:', error);
      }
    }
    

    React Example:

    import React, { useState, useEffect } from 'react';
    import { WebFMyPlugin } from '@openwebf/webf-my-plugin';
    
    function MyComponent() {
      const [result, setResult] = useState<string | null>(null);
    
      const handleButtonClick = async () => {
        try {
          const data = await WebFMyPlugin.myAsyncMethod('test');
          setResult(data);
        } catch (error) {
          console.error('Failed:', error);
        }
      };
    
      return (
        <div>
          <button onClick={handleButtonClick}>
            Use My Plugin
          </button>
          {result && <p>Result: {result}</p>}
        </div>
      );
    }
    

    Vue Example:

    <template>
      <div>
        <button @click="usePlugin">Use My Plugin</button>
        <p v-if="result">Result: {{ result }}</p>
      </div>
    </template>
    
    <script setup>
    import { ref } from 'vue';
    import { WebFMyPlugin } from '@openwebf/webf-my-plugin';
    
    const result = ref(null);
    
    const usePlugin = async () => {
      try {
        result.value = await WebFMyPlugin.myAsyncMethod('test');
      } catch (error) {
        console.error('Failed:', error);
      }
    };
    </script>
    

    Option 2: Direct Module Invocation (Legacy)

    If for some reason the npm package isn't available, you can call the module directly:

    // Direct invocation (not type-safe)
    const result = await webf.invokeModuleAsync(
      'MyPlugin',      // Module name (must match what you registered)
      'myAsyncMethod', // Method name
      'input'          // Arguments
    );
    
    // With multiple arguments
    const complexResult = await webf.invokeModuleAsync(
      'MyPlugin',
      'complexMethod',
      {
        someField: 'value',
        timeout: 3000,
        verbose: true
      }
    );
    
    // Sync method invocation
    const syncResult = webf.invokeModuleSync(
      'MyPlugin',
      'mySyncMethod',
      'data'
    );
    

    Feature Detection

    Always check if your plugin is available:

    // Check if plugin exists
    if (typeof WebFMyPlugin !== 'undefined') {
      // Plugin is available
      await WebFMyPlugin.myAsyncMethod('test');
    } else {
      // Plugin not registered or npm package not installed
      console.warn('MyPlugin is not available');
      // Provide fallback behavior
    }
    

    Error Handling

    async function safePluginCall() {
      // Check availability
      if (typeof WebFMyPlugin === 'undefined') {
        throw new Error('MyPlugin is not installed');
      }
    
      try {
        const result = await WebFMyPlugin.complexMethod({
          someField: 'value'
        });
    
        // Check result status
        if (result.success === 'true') {
          return result.data;
        } else {
          throw new Error(result.error || 'Unknown error');
        }
      } catch (error) {
        console.error('Plugin call failed:', error);
        throw error;
      }
    }
    

    Development Workflow

    During Plugin Development

    # Terminal 1: Flutter app
    cd my-flutter-app
    # Use local path in pubspec.yaml
    flutter run
    
    # Terminal 2: Web project
    cd my-web-project
    # Install local npm package
    npm install ../webf-my-plugin-npm
    npm run dev
    

    After Publishing

    # Update to published versions
    cd my-flutter-app
    # Update pubspec.yaml to use pub.dev version
    flutter pub get
    flutter run
    
    cd my-web-project
    # Install from npm
    npm install @openwebf/webf-my-plugin
    npm run dev
    

    Distribution Options

    Public Distribution

    Flutter Package:

    • Publish to pub.dev (free, public)
    • Anyone can install with webf_my_plugin: ^1.0.0

    npm Package:

    • Publish to npmjs.com (free, public)
    • Anyone can install with npm install @openwebf/webf-my-plugin

    Private Distribution

    Flutter Package:

    # Install from private registry
    dependencies:
      webf_my_plugin:
        hosted:
          name: webf_my_plugin
          url: https://your-company-flutter-registry.com
        version: ^1.0.0
    
    # Or from Git repository
    dependencies:
      webf_my_plugin:
        git:
          url: https://github.com/yourcompany/webf_my_plugin.git
          ref: v1.0.0
    

    npm Package:

    # Install from private registry
    npm install @yourcompany/webf-my-plugin --registry=https://registry.company.com
    
    # Or configure .npmrc
    echo "@yourcompany:registry=https://registry.company.com" >> .npmrc
    npm install @yourcompany/webf-my-plugin
    

    Local Development

    Flutter Package:

    dependencies:
      webf_my_plugin:
        path: ../webf_my_plugin  # Relative path
    

    npm Package:

    npm install ../webf-my-plugin-npm
    # Or use npm link
    cd ../webf-my-plugin-npm
    npm link
    cd my-web-project
    npm link @openwebf/webf-my-plugin
    

    Complete Installation Example

    Scenario: You've built a camera plugin and want to use it in your app.

    1. Flutter side (main.dart):

    import 'package:webf/webf.dart';
    import 'package:webf_camera/webf_camera.dart';  // Your plugin
    
    void main() {
      WebFControllerManager.instance.initialize(WebFControllerManagerConfig(
        maxAliveInstances: 2,
        maxAttachedInstances: 1,
      ));
    
      // Register your camera plugin
      WebF.defineModule((context) => CameraModule(context));
    
      runApp(MyApp());
    }
    

    2. JavaScript side (app.tsx):

    import { WebFCamera } from '@openwebf/webf-camera';
    
    function CameraApp() {
      const [cameras, setCameras] = useState([]);
    
      useEffect(() => {
        async function loadCameras() {
          // Check if plugin is available
          if (typeof WebFCamera === 'undefined') {
            console.error('Camera plugin not installed');
            return;
          }
    
          try {
            const result = await WebFCamera.getCameras();
            if (result.success === 'true') {
              setCameras(JSON.parse(result.cameras));
            }
          } catch (error) {
            console.error('Failed to load cameras:', error);
          }
        }
    
        loadCameras();
      }, []);
    
      const capturePhoto = async () => {
        try {
          const photoPath = await WebFCamera.capturePhoto(cameras[0].id);
          console.log('Photo saved to:', photoPath);
        } catch (error) {
          console.error('Failed to capture:', error);
        }
      };
    
      return (
        <div>
          <h1>Camera App</h1>
          <button onClick={capturePhoto}>Capture Photo</button>
          <ul>
            {cameras.map(cam => (
              <li key={cam.id}>{cam.name}</li>
            ))}
          </ul>
        </div>
      );
    }
    

    Common Plugin Patterns

    1. Wrapping Existing Flutter Packages

    Example: Wrapping a camera package

    import 'package:camera/camera.dart';
    
    class CameraPluginModule extends CameraPluginModuleBindings {
      CameraPluginModule(super.moduleManager);
    
      List<CameraDescription>? _cameras;
    
      @override
      Future<CameraListResult> getCameras() async {
        try {
          _cameras = await availableCameras();
          final cameraList = _cameras!.map((cam) => {
            'id': cam.name,
            'name': cam.name,
            'facing': cam.lensDirection.toString(),
          }).toList();
    
          return CameraListResult(
            success: 'true',
            cameras: jsonEncode(cameraList),
          );
        } catch (e) {
          return CameraListResult(
            success: 'false',
            error: e.toString(),
          );
        }
      }
    
      @override
      Future<String> capturePhoto(String cameraId) async {
        // Implementation for capturing photos
        // Return file path or base64 data
      }
    }
    

    2. Handling Binary Data

    @override
    Future<bool> processImageData(NativeByteData imageData) async {
      try {
        // Access raw bytes
        final bytes = imageData.bytes;
    
        // Process the data
        await SomeFlutterPackage.processImage(bytes);
    
        return true;
      } catch (e) {
        return false;
      }
    }
    

    TypeScript:

    interface WebFMyPlugin {
      processImageData(imageData: ArrayBuffer | Uint8Array): Promise<boolean>;
    }
    

    3. Event Streams

    For continuous data streams (sensors, location updates):

    class SensorPluginModule extends SensorPluginModuleBindings {
      StreamSubscription? _subscription;
    
      @override
      Future<void> startListening(String sensorType) async {
        _subscription = SensorPackage.stream.listen((data) {
          // Send events to JavaScript
          moduleManager.emitModuleEvent(
            'SensorPlugin',
            'data',
            {'value': data.value, 'timestamp': data.timestamp.toString()},
          );
        });
      }
    
      @override
      Future<void> stopListening() async {
        await _subscription?.cancel();
        _subscription = null;
      }
    
      @override
      void dispose() {
        _subscription?.cancel();
        super.dispose();
      }
    }
    

    JavaScript:

    // Listen for events
    webf.on('SensorPlugin:data', (event) => {
      console.log('Sensor data:', event.detail);
    });
    
    await WebFSensorPlugin.startListening('accelerometer');
    

    4. Permission Handling

    import 'package:permission_handler/permission_handler.dart';
    
    class PermissionPluginModule extends PermissionPluginModuleBindings {
      @override
      Future<PermissionResult> requestPermission(String permissionType) async {
        Permission permission;
    
        switch (permissionType) {
          case 'camera':
            permission = Permission.camera;
            break;
          case 'microphone':
            permission = Permission.microphone;
            break;
          default:
            return PermissionResult(
              granted: 'false',
              message: 'Unknown permission type',
            );
        }
    
        final status = await permission.request();
    
        return PermissionResult(
          granted: status.isGranted ? 'true' : 'false',
          status: status.toString(),
          message: _getPermissionMessage(status),
        );
      }
    
      String _getPermissionMessage(PermissionStatus status) {
        switch (status) {
          case PermissionStatus.granted:
            return 'Permission granted';
          case PermissionStatus.denied:
            return 'Permission denied';
          case PermissionStatus.permanentlyDenied:
            return 'Permission permanently denied. Please enable in settings.';
          default:
            return 'Unknown permission status';
        }
      }
    }
    

    5. Platform-Specific Implementation

    import 'dart:io';
    
    class PlatformPluginModule extends PlatformPluginModuleBindings {
      @override
      Future<PlatformInfoResult> getPlatformInfo() async {
        String platformName;
        String platformVersion;
    
        if (Platform.isAndroid) {
          platformName = 'Android';
          // Get Android version
        } else if (Platform.isIOS) {
          platformName = 'iOS';
          // Get iOS version
        } else if (Platform.isMacOS) {
          platformName = 'macOS';
        } else {
          platformName = 'Unknown';
        }
    
        return PlatformInfoResult(
          platform: platformName,
          version: platformVersion,
          isAndroid: Platform.isAndroid,
          isIOS: Platform.isIOS,
        );
      }
    }
    

    Advanced Patterns

    1. Error Handling and Validation

    @override
    Future<OperationResult> performOperation(OperationOptions options) async {
      // Validate input
      if (options.value == null || options.value!.isEmpty) {
        return OperationResult(
          success: 'false',
          error: 'InvalidInput',
          message: 'Value cannot be empty',
        );
      }
    
      if (options.timeout != null && options.timeout! < 0) {
        return OperationResult(
          success: 'false',
          error: 'InvalidTimeout',
          message: 'Timeout must be positive',
        );
      }
    
      try {
        // Perform operation with timeout
        final result = await Future.timeout(
          _doOperation(options.value!),
          Duration(milliseconds: options.timeout ?? 5000),
          onTimeout: () => throw TimeoutException('Operation timed out'),
        );
    
        return OperationResult(
          success: 'true',
          data: result,
          message: 'Operation completed',
        );
      } on TimeoutException catch (e) {
        return OperationResult(
          success: 'false',
          error: 'Timeout',
          message: e.message ?? 'Operation timed out',
        );
      } catch (e) {
        return OperationResult(
          success: 'false',
          error: 'UnknownError',
          message: e.toString(),
        );
      }
    }
    

    2. Resource Management

    class ResourcePluginModule extends ResourcePluginModuleBindings {
      final Map<String, Resource> _activeResources = {};
    
      @override
      Future<String> createResource(ResourceOptions options) async {
        final id = DateTime.now().millisecondsSinceEpoch.toString();
        final resource = Resource(options);
        await resource.initialize();
        _activeResources[id] = resource;
        return id;
      }
    
      @override
      Future<void> releaseResource(String resourceId) async {
        final resource = _activeResources.remove(resourceId);
        await resource?.dispose();
      }
    
      @override
      void dispose() {
        // Clean up all resources
        for (final resource in _activeResources.values) {
          resource.dispose();
        }
        _activeResources.clear();
        super.dispose();
      }
    }
    

    3. Batching Operations

    @override
    Future<BatchResult> batchProcess(String itemsJson) async {
      final List<dynamic> items = jsonDecode(itemsJson);
      final results = <String, dynamic>{};
      final errors = <String, String>{};
    
      await Future.wait(
        items.asMap().entries.map((entry) async {
          final index = entry.key;
          final item = entry.value;
    
          try {
            final result = await _processItem(item);
            results[index.toString()] = result;
          } catch (e) {
            errors[index.toString()] = e.toString();
          }
        }),
      );
    
      return BatchResult(
        success: errors.isEmpty ? 'true' : 'false',
        results: jsonEncode(results),
        errors: errors.isEmpty ? null : jsonEncode(errors),
        processedCount: results.length,
        totalCount: items.length,
      );
    }
    

    CLI Command Reference

    Basic Generation

    # Generate npm package for a module
    webf module-codegen output-dir \
      --flutter-package-src=./my_package \
      --module-name=MyModule
    
    # Specify custom package name
    webf module-codegen output-dir \
      --flutter-package-src=./my_package \
      --module-name=MyModule \
      --package-name=@mycompany/my-plugin
    

    Auto-Publishing

    # Publish to npm after generation
    webf module-codegen output-dir \
      --flutter-package-src=./my_package \
      --module-name=MyModule \
      --publish-to-npm
    
    # Publish to custom registry
    webf module-codegen output-dir \
      --flutter-package-src=./my_package \
      --module-name=MyModule \
      --publish-to-npm \
      --npm-registry=https://registry.company.com/
    

    Best Practices

    1. Naming Conventions

    • Flutter package: webf_{feature} (e.g., webf_share, webf_camera)
    • Module class: {Feature}Module (e.g., ShareModule, CameraModule)
    • Module name: Same as class without "Module" (e.g., "Share", "Camera")
    • npm package: @openwebf/webf-{feature} or @yourscope/webf-{feature}

    2. Error Handling

    // Always return structured error information
    return ResultType(
      success: 'false',
      error: 'ErrorCode',  // Machine-readable error code
      message: 'Human-readable error message',
    );
    
    // Never throw exceptions to JavaScript
    // Catch and convert to result objects
    

    3. Documentation

    /// Brief one-line description.
    ///
    /// Detailed explanation of what this method does.
    ///
    /// Parameters:
    /// - [param1]: Description of first parameter
    /// - [param2]: Description of second parameter
    ///
    /// Returns a [ResultType] with:
    /// - `success`: "true" on success, "false" on failure
    /// - `data`: The actual result data
    /// - `error`: Error message if failed
    ///
    /// Throws:
    /// - Never throws to JavaScript. Returns error in result object.
    ///
    /// Example:
    /// ```dart
    /// final result = await module.myMethod('input');
    /// if (result.success == 'true') {
    ///   print('Success: ${result.data}');
    /// }
    /// ```
    @override
    Future<ResultType> myMethod(String param1, int? param2) async {
      // Implementation
    }
    

    4. Type Safety

    // Use interfaces for complex types
    interface MyOptions {
      value: string;
      timeout?: number;
      retries?: number;
    }
    
    // Use specific result types
    interface MyResult {
      success: string;
      data?: any;
      error?: string;
    }
    
    // Avoid 'any' when possible
    // Use union types for enums
    type Platform = 'ios' | 'android' | 'macos' | 'windows' | 'linux';
    

    5. Testing

    // Create tests for your module
    import 'package:flutter_test/flutter_test.dart';
    import 'package:webf_my_plugin/webf_my_plugin.dart';
    
    void main() {
      group('MyPluginModule', () {
        late MyPluginModule module;
    
        setUp(() {
          module = MyPluginModule(mockModuleManager);
        });
    
        tearDown(() {
          module.dispose();
        });
    
        test('myAsyncMethod returns correct result', () async {
          final result = await module.myAsyncMethod('test');
          expect(result, 'Processed: test');
        });
    
        test('handles errors gracefully', () async {
          final result = await module.complexMethod(MyOptionsType(
            someField: 'invalid',
          ));
          expect(result.success, 'false');
          expect(result.error, isNotNull);
        });
      });
    }
    

    Troubleshooting

    Issue: Bindings file not found

    Error: Error: Could not find 'my_plugin_module_bindings_generated.dart'

    Solution:

    1. Make sure you've run the CLI code generation
    2. Check that .module.d.ts file exists in the same directory
    3. Verify the module interface is properly named (WebF{ModuleName})
    4. Run webf module-codegen again

    Issue: Module not found in JavaScript

    Error: Module 'MyPlugin' not found

    Solution:

    1. Check that the Flutter package is in pubspec.yaml
    2. Verify the module is registered with WebF.defineModule() in main.dart
    3. Ensure module name matches exactly (case-sensitive)
    4. Run flutter pub get and rebuild the app

    Issue: Method not working

    Cause: Method name mismatch or incorrect parameters

    Solution:

    1. Check method name matches between TypeScript and Dart
    2. Verify parameter types match
    3. Check async vs sync (Promise vs direct return)
    4. Look at console errors for details

    Issue: TypeScript types not working

    Cause: npm package not generated correctly

    Solution:

    # Regenerate with CLI
    webf module-codegen output-dir \
      --flutter-package-src=./my_package \
      --module-name=MyModule
    
    # Check package.json exports
    cd output-dir
    cat package.json
    # Should have "types": "./dist/index.d.ts"
    

    Real-World Example: Share Plugin

    See the complete implementation in the WebF repository at native_plugins/share for:

    • Module implementation (share_module.dart)
    • TypeScript definitions (share.module.d.ts)
    • Error handling and platform-specific code
    • Binary data handling
    • Result types with detailed information

    Resources

    • CLI Development Guide: cli/CLAUDE.md
    • Module System Docs: webf/lib/src/module/
    • Example Plugin: native_plugins/share
    • WebF Architecture: docs/ARCHITECTURE.md
    • Official Documentation: https://openwebf.com/en/docs/developer-guide/native-plugins

    Related Skills

    • Using Plugins: See webf-native-plugins skill for how to use existing plugins
    • Native UI Development: See webf-native-ui-dev skill for creating UI components
    • CLI Usage: See CLI documentation for code generation details

    Summary

    Creating Plugins

    • ✅ Native plugins expose Flutter/platform capabilities as JavaScript APIs
    • ✅ Different from Native UI (functional vs visual)
    • ✅ Write Dart Module class extending generated bindings
    • ✅ Write TypeScript definitions (.d.ts) for each module
    • ✅ Use WebF CLI (webf module-codegen) to generate npm packages and Dart bindings
    • ✅ Test in both Flutter and JavaScript environments
    • ✅ Publish to pub.dev (Flutter) and npm (JavaScript)

    Installing and Using Plugins

    • ✅ Custom plugins are installed exactly like official plugins
    • ✅ Requires TWO installations: Flutter package + npm package
    • ✅ Add to pubspec.yaml and run flutter pub get
    • ✅ Register with WebF.defineModule() in Flutter app's main.dart
    • ✅ Install npm package: npm install @openwebf/webf-my-plugin
    • ✅ Import and use in JavaScript: import { WebFMyPlugin } from '@openwebf/webf-my-plugin'
    • ✅ Always check availability: if (typeof WebFMyPlugin !== 'undefined')
    • ✅ Supports public (pub.dev/npm), private registries, and local paths

    Best Practices

    • ✅ Follow the Share plugin example at native_plugins/share
    • ✅ Return structured results (never throw to JavaScript)
    • ✅ Use TypeScript for type safety
    • ✅ Handle errors gracefully with success/error flags
    • ✅ Document thoroughly with JSDoc comments
    Recommended Servers
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    Repository
    openwebf/webf
    Files