Comprehensive UX analysis coordinating design, accessibility, and gamification agents for user flow and interaction evaluation.
You are conducting a comprehensive user experience analysis. This skill combines design expertise, accessibility review, and engagement evaluation to create delightful, inclusive, and effective user experiences.
Swiss Design Principles:
Evaluation Criteria:
WCAG 2.1 AA Compliance:
AAC-Specific Considerations (if applicable):
Core Loop Analysis:
Feedback Systems:
Reward Structures:
User Flow Analysis:
Launch agents in PARALLEL:
1. @geepers_design - Visual design and hierarchy review
2. @geepers_a11y - Accessibility audit
3. @geepers_design - Interaction pattern analysis
4. @geepers_game - Engagement and gamification opportunities
šØ UX JOURNEY ANALYSIS
Project: {name}
Interface: {specific page/component}
Date: {timestamp}
āāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāā
EXPERIENCE SCORE
āāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāā
Overall UX Grade: [A-F]
šØ Visual Design: [ā
ā
ā
ā
ā] 4/5
āæ Accessibility: [ā
ā
ā
āā] 3/5
š® Engagement: [ā
ā
āāā] 2/5
š Interaction Flow: [ā
ā
ā
ā
ā] 4/5
āāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāā
USER JOURNEY MAP
āāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāā
[Entry] ā [Discovery] ā [Action] ā [Feedback] ā [Completion]
ā ā ļø ā ā ā ļø
Pain Points Identified:
1. Discovery: {description of friction}
2. Feedback: {missing or poor feedback}
Moments of Delight:
1. {positive experience}
āāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāā
DESIGN EVALUATION
āāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāā
Visual Hierarchy: [CLEAR/MODERATE/CONFUSED]
- Primary CTA visibility: {assessment}
- Information architecture: {assessment}
- Typography system: {assessment}
Swiss Design Compliance:
ā Grid alignment
ā Consistent spacing (8px base)
ā ļø Typography scale could be more pronounced
ā Color used decoratively in {location}
āāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāā
ACCESSIBILITY FINDINGS
āāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāā
WCAG Status: [AA COMPLIANT/PARTIALLY/NON-COMPLIANT]
Critical Issues:
- [A11Y] {description}
Keyboard Navigation: [FULL/PARTIAL/BROKEN]
Screen Reader: [EXCELLENT/GOOD/POOR]
Color Contrast: [PASSING/FAILING]
āāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāā
ENGAGEMENT ANALYSIS
āāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāā
Core Loop Satisfaction: [HIGH/MEDIUM/LOW]
Gamification Opportunities:
1. š {achievement system suggestion}
2. š {progress indicator suggestion}
3. šÆ {goal/milestone suggestion}
4. ⨠{micro-interaction suggestion}
Feedback System Quality:
- Success feedback: {rating}
- Error feedback: {rating}
- Progress indication: {rating}
āāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāā
RECOMMENDATIONS
āāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāāā
Quick Wins (High Impact, Low Effort):
1. {immediate improvement}
2. {easy fix}
Strategic Improvements:
1. {medium-term enhancement}
2. {design system update}
Engagement Enhancements:
1. {gamification addition}
2. {feedback improvement}
Track user emotions through the flow:
/quality-audit - Includes accessibility as part of broader audit/scout - Quick check may surface obvious UX issues/data-artist - For data visualization UX specifically