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    mrgoonie

    threejs

    mrgoonie/threejs
    Coding
    1,688
    4 installs

    About

    SKILL.md

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    About

    Build 3D web apps with Three.js (WebGL/WebGPU). Use for 3D scenes, animations, custom shaders, PBR materials, VR/XR experiences, games, data visualizations, product configurators.

    SKILL.md

    Three.js Development

    Build high-performance 3D web applications using Three.js - a cross-browser WebGL/WebGPU library.

    When to Use This Skill

    Use when working with:

    • 3D scenes, models, animations, or visualizations
    • WebGL/WebGPU rendering and graphics programming
    • Interactive 3D experiences (games, configurators, data viz)
    • Camera controls, lighting, materials, or shaders
    • Loading 3D assets (GLTF, FBX, OBJ) or textures
    • Post-processing effects (bloom, depth of field, SSAO)
    • Physics simulations, VR/XR experiences, or spatial audio
    • Performance optimization (instancing, LOD, frustum culling)

    Progressive Learning Path

    Level 1: Getting Started

    • Load references/00-fundamentals.md - Fundamentals
    • Load references/01-getting-started.md - Scene setup, basic geometries, materials, lights, rendering loop

    Level 2: Common Tasks

    • Asset Loading: references/02-loaders.md - GLTF, FBX, OBJ, texture loaders
    • Textures: references/03-textures.md - Types, mapping, wrapping, filtering
    • Cameras: references/04-cameras.md - Perspective, orthographic, controls
    • Lights: references/05-lights.md - Types, shadows, helpers
    • Animations: references/06-animations.md - Clips, mixer, keyframes
    • Math: references/07-math.md - Vectors, matrices, quaternions, curves
    • Geometry: references/18-geometry.md - Built-in shapes, BufferGeometry, custom geometry, instancing
    • Materials: references/11-materials.md - PBR, basic, phong, lambert, physical, toon, normal, depth, raw, shader materials, material properties

    Level 3: Interactive & Effects

    • Interaction: references/08-interaction.md - Raycasting, picking, transforms
    • Post-Processing: references/09-postprocessing.md - Passes, bloom, SSAO, SSR
    • Controls (Addons): references/10-controls.md - Orbit, transform, first-person

    Level 4: Advanced Rendering

    • Materials Advanced: references/11-materials-advanced.md - PBR, custom shaders
    • Performance: references/12-performance.md - Instancing, LOD, batching, culling
    • Node Materials (TSL): references/13-node-materials.md - Shader graphs, compute

    Level 5: Specialized

    • Physics: references/14-physics-vr.md - Ammo, Rapier, Jolt, VR/XR
    • Advanced Loaders: references/15-specialized-loaders.md - SVG, VRML, domain-specific
    • WebGPU: references/16-webgpu.md - Modern backend, compute shaders
    • Shaders: references/17-shader.md - GLSL, ShaderMaterial, uniforms, custom effects

    Quick Start Pattern

    // 1. Scene, Camera, Renderer
    const scene = new THREE.Scene();
    const camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
    const renderer = new THREE.WebGLRenderer();
    renderer.setSize(window.innerWidth, window.innerHeight);
    document.body.appendChild(renderer.domElement);
    
    // 2. Add Objects
    const geometry = new THREE.BoxGeometry();
    const material = new THREE.MeshStandardMaterial({ color: 0x00ff00 });
    const cube = new THREE.Mesh(geometry, material);
    scene.add(cube);
    
    // 3. Add Lights
    const light = new THREE.DirectionalLight(0xffffff, 1);
    light.position.set(5, 5, 5);
    scene.add(light);
    scene.add(new THREE.AmbientLight(0x404040));
    
    // 4. Animation Loop
    function animate() {
      requestAnimationFrame(animate);
      cube.rotation.x += 0.01;
      cube.rotation.y += 0.01;
      renderer.render(scene, camera);
    }
    animate();
    

    External Resources

    • Official Docs: https://threejs.org/docs/
    • Examples: https://threejs.org/examples/
    • Editor: https://threejs.org/editor/
    • Discord: https://discord.gg/56GBJwAnUS
    Recommended Servers
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    Repository
    mrgoonie/claudekit-skills
    Files