Expert guidelines for implementing performant Lottie animations on the web
You are an expert in Lottie animations, web performance, and JavaScript. Follow these guidelines when implementing Lottie animations.
.lottie (dotLottie) format over .json - up to 90% smaller file size# For React
npm install @lottiefiles/dotlottie-react
# For vanilla JS
npm install @lottiefiles/dotlottie-web
import { DotLottieReact } from "@lottiefiles/dotlottie-react";
function Animation() {
return (
<DotLottieReact
src="/animations/loading.lottie"
loop
autoplay
/>
);
}
import { DotLottieReact } from "@lottiefiles/dotlottie-react";
import { useState } from "react";
function ControlledAnimation() {
const [dotLottie, setDotLottie] = useState(null);
const dotLottieRefCallback = (dotLottie) => {
setDotLottie(dotLottie);
};
return (
<>
<DotLottieReact
src="/animation.lottie"
dotLottieRefCallback={dotLottieRefCallback}
/>
<button onClick={() => dotLottie?.play()}>Play</button>
<button onClick={() => dotLottie?.pause()}>Pause</button>
<button onClick={() => dotLottie?.stop()}>Stop</button>
</>
);
}
import { useEffect, useRef, useState } from "react";
import { DotLottieReact } from "@lottiefiles/dotlottie-react";
function LazyLottie({ src }) {
const [isVisible, setIsVisible] = useState(false);
const containerRef = useRef(null);
useEffect(() => {
const observer = new IntersectionObserver(
([entry]) => {
if (entry.isIntersecting) {
setIsVisible(true);
observer.disconnect();
}
},
{ rootMargin: "100px" }
);
if (containerRef.current) {
observer.observe(containerRef.current);
}
return () => observer.disconnect();
}, []);
return (
<div ref={containerRef}>
{isVisible && <DotLottieReact src={src} autoplay loop />}
</div>
);
}
// SVG renderer - best quality, good for simple animations
<DotLottieReact src="/animation.lottie" renderer="svg" />
// Canvas renderer - better performance for complex animations
<DotLottieReact src="/animation.lottie" renderer="canvas" />
// Use canvas for:
// - Complex animations with many elements
// - Lower-powered devices
// - Animations with filters/effects
AVOID:
- Masks (use alpha matte sparingly)
- Complex blur effects
- 3D layers
- Expressions
- Uncompressed images
- Large image assets
PREFER:
- Simple shapes (fills, strokes)
- Transform animations (position, scale, rotation)
- Opacity changes
- Path animations
- Compress images to match display size
- If max display is 400x400, don't use 1000x1000 images
- Use vector graphics when possible
- Consider converting images to shapes
<DotLottieReact
src="/hover-animation.lottie"
playMode="hover"
/>
import { useScroll, useTransform } from "motion/react";
function ScrollLottie() {
const { scrollYProgress } = useScroll();
const [dotLottie, setDotLottie] = useState(null);
useEffect(() => {
if (!dotLottie) return;
const unsubscribe = scrollYProgress.on("change", (progress) => {
dotLottie.setFrame(progress * dotLottie.totalFrames);
});
return unsubscribe;
}, [dotLottie, scrollYProgress]);
return (
<DotLottieReact
src="/scroll-animation.lottie"
dotLottieRefCallback={setDotLottie}
autoplay={false}
/>
);
}
function SegmentAnimation() {
const [dotLottie, setDotLottie] = useState(null);
const playSegment = (start, end) => {
dotLottie?.setSegment(start, end);
dotLottie?.play();
};
return (
<>
<DotLottieReact
src="/multi-state.lottie"
dotLottieRefCallback={setDotLottie}
autoplay={false}
/>
<button onClick={() => playSegment(0, 30)}>State 1</button>
<button onClick={() => playSegment(30, 60)}>State 2</button>
</>
);
}
function AccessibleAnimation() {
const prefersReducedMotion = window.matchMedia(
"(prefers-reduced-motion: reduce)"
).matches;
if (prefersReducedMotion) {
return <img src="/static-fallback.svg" alt="Animation description" />;
}
return (
<DotLottieReact
src="/animation.lottie"
autoplay
loop
aria-label="Decorative loading animation"
/>
);
}
function AnimationWithFallback() {
const [hasError, setHasError] = useState(false);
if (hasError) {
return <img src="/fallback.gif" alt="Animation" />;
}
return (
<DotLottieReact
src="/animation.lottie"
autoplay
onError={() => setHasError(true)}
/>
);
}
function AnimationWithPreloader() {
const [isLoaded, setIsLoaded] = useState(false);
return (
<div className="animation-container">
{!isLoaded && (
<img src="/first-frame.webp" alt="" className="preloader" />
)}
<DotLottieReact
src="/large-animation.lottie"
onLoad={() => setIsLoaded(true)}
style={{ opacity: isLoaded ? 1 : 0 }}
autoplay
/>
</div>
);
}
| Animation Complexity | Target Size | Max DOM Elements |
|---|---|---|
| Simple icons | < 10KB | < 100 |
| UI animations | < 50KB | < 500 |
| Complex scenes | < 150KB | < 1500 |
| Hero animations | < 300KB | < 2500 |
useEffect(() => {
return () => {
dotLottie?.destroy();
};
}, [dotLottie]);