Creates conceptual designs that illustrate design strategy and approach. Leverages research insights and design briefs to develop UI concepts, mood boards, and interactive prototypes...
This skill guides Claude through creating conceptual designs that bridge research insights and production-ready code. Concepts communicate design direction, explore visual possibilities, and validate approaches before implementation.
Concept design is NOT final design - it's exploration and communication:
Creating 3 concept variations is standard design practice when initially exploring:
When to create 3 concepts vs. 1:
What makes concepts "different"?
Gather Context:
Questions to ask user:
1. What research/insights should inform this concept?
2. What's the design challenge or goal?
3. Who's the audience for these concepts?
4. Any brand guidelines or design constraints?
5. What fidelity level? (wireframes/mockups/high-fi)
6. Is this initial exploration or refining an existing concept?
Use view to read:
CRITICAL: Do this before any visual work. These questions give Claude strong creative constraints that produce varied, contextually appropriate concepts.
Ask the user:
These four inputs dramatically shape the design direction. If the user gives even partial answers, use them as strong constraints. If they can't answer, propose options based on the brief and research.
Use web tools to gather current design patterns:
web_search: "best [industry] app ui design 2025"
web_search: "[design pattern] examples mobile"
web_fetch: Dribbble, Behance, Awwwards for visual inspiration
CRITICAL: Go beyond the usual Dribbble/Behance cycle. These sources produce sameness. Deliberately seek inspiration from:
Design Provocation Step: Before creating concepts, find 2-3 unexpected visual references from outside digital design that connect to the project's emotional goals from the Design Intent Interview. Document why each reference connects to the user's stated feelings.
IMPORTANT: Mood boards MUST be visual HTML files, NOT markdown.
Mood boards should include:
Imagery & Illustration Direction ā Each concept should define its own visual treatment for photos and illustrations, just like each uses a different font and color palette. Include in the mood board:
Format: Static HTML file (save as .html, NOT .md)
DO NOT hardcode a specific theme into the template. Let the project context, emotional targets, and references determine whether it's dark, light, warm, cool, etc.
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Mood Board - [Project Name]</title>
<!-- Choose fonts based on project context, NOT defaults -->
<style>
/* Let the mood board's own aesthetic reflect the design direction */
/* The mood board itself should FEEL like the concept */
</style>
</head>
<body>
<h1>Mood Board - [Project Name]</h1>
<section>
<h2>Emotional Targets</h2>
<!-- The 3 adjectives from Design Intent Interview -->
<!-- Non-digital reference and why it connects -->
</section>
<section>
<h2>Color Palette</h2>
<!-- Actual rendered swatches, not just hex codes -->
</section>
<section>
<h2>Typography</h2>
<!-- Real text rendered at size, not described -->
</section>
<section>
<h2>Imagery & Illustration Direction</h2>
<!-- Per-concept: photo treatment (overlays, filters, grain) -->
<!-- Per-concept: illustration style (geometric, botanical, line art) -->
<!-- Show example photos WITH the treatment applied -->
</section>
<section>
<h2>Visual References</h2>
<!-- Mix of digital and non-digital inspiration -->
<!-- Explain WHY each reference connects to the emotional targets -->
</section>
<section>
<h2>Component Examples</h2>
<!-- Interactive examples with hover states -->
</section>
</body>
</html>
Instead of always producing "Safe / Bold / Experimental" archetypes, select conceptual lenses that are appropriate to the project. Each lens produces a fundamentally different design approach.
Select 3 lenses from the categories below based on the project context, emotional targets, and user inputs. Mix across categories for maximum variety.
| Lens | Character | Good For |
|---|---|---|
| Swiss/International | Grid-precise, rational, typographic hierarchy | Data-heavy tools, dashboards, professional SaaS |
| Editorial | Magazine-like, asymmetric, bold typography, white space | Content platforms, portfolios, storytelling |
| Brutalist | Raw, honest, unconventional layouts, monospace | Developer tools, creative agencies, statements |
| Japanese Minimal | Generous white space, restraint, subtle detail | Wellness, luxury, meditation, premium products |
| Retro-Futurism | Vintage-meets-modern, neon, CRT aesthetics | Gaming, creative tools, entertainment |
| Organic/Natural | Soft shapes, earth tones, flowing layouts | Health, sustainability, community platforms |
| Neo-Deco | Geometric patterns, gold accents, dramatic contrast | Finance, luxury, high-end e-commerce |
| Glassmorphism | Frosted glass, depth, layered translucency | Modern dashboards, music apps, creative tools |
| Scandinavian Functional | Warm neutrals, clean lines, accessible, cozy | E-commerce, home, lifestyle, productivity |
| Lens | Character | Good For |
|---|---|---|
| Single-Page Flow | Everything on one scroll, progressive reveal | Landing pages, onboarding, simple tools |
| Card-Based | Modular, scannable, rearrangeable | Dashboards, content feeds, project management |
| Sidebar Navigation | Persistent nav, workspace feel, power-user | Complex apps, admin panels, dev tools |
| Bottom Sheet Mobile | Thumb-friendly, layered sheets, gesture-driven | Mobile-first, consumer apps |
| Command Palette | Keyboard-driven, search-first, minimal chrome | Developer tools, power-user apps |
| Conversational | Chat-like, step-by-step, guided | Onboarding, support, AI interfaces |
| Lens | Character | Good For |
|---|---|---|
| Data-Dense | High information density, compact, scannable | Analytics, trading, monitoring |
| Story-Driven | Narrative scroll, chapters, visual storytelling | Marketing, case studies, annual reports |
| Tool/Utility | Minimal chrome, content is the interface | Editors, calculators, code tools |
| Discovery | Browse-first, visual grid, serendipity | Marketplaces, media, social platforms |
Example:
For a healthcare appointment booking app where the user said "calm, trustworthy, effortless" and referenced "a well-organized pharmacy":
- Lens 1: Scandinavian Functional ā warm, accessible, clean
- Lens 2: Japanese Minimal ā serene, spacious, premium
- Lens 3: Conversational ā guided, step-by-step, approachable
Each lens produces a concept that feels like it was designed by a different designer with a different philosophy.
CRITICAL: You tend to converge toward generic outputs. Make creative, distinctive frontends that surprise and delight.
Typography ā Research fonts for each project. Do NOT fall back on the same familiar set every time.
Before choosing fonts, you MUST:
"best Google Fonts for [warm/bold/elegant] [restaurant/SaaS/editorial] design 2025")"fonts similar to [brand] typography")Selection criteria:
Avoid these overused fonts: Inter, Roboto, Arial, system fonts (unless contextually appropriate), Space Grotesk, Fraunces, Lora, Crimson Pro, Syne ā and any font you find yourself reaching for by default
Color & Theme ā Commit to a cohesive aesthetic:
Avoid: Purple gradients on white, generic blue + gray, pastel everything, rainbow palettes with equal distribution
Motion ā Focus on high-impact moments:
Backgrounds ā Create atmosphere:
Photography & Illustration ā Each concept MUST have a distinct imagery approach, just like each has distinct typography and color. Do NOT reuse the same photo treatment or illustration style across concepts.
images.unsplash.com URLs) is preferred for hotlinking in HTML concepts. Pexels also works. Pixabay does NOT allow hotlinking.For Wireframes/Low-Fi:
<!-- Focus on layout, hierarchy, content structure -->
<!-- Use grayscale, simple shapes, annotate key decisions -->
For Visual Mockups/Mid-Hi Fi:
// Use Tailwind for rapid styling
// Focus on key screens, not complete flows
// Include annotations explaining design decisions
For Interactive Prototypes:
// Use React hooks for state management
// Create realistic interactions for key flows
// Add transition/animation for important interactions
Each concept MUST:
Organize all deliverables by feature/assignment in dated folders:
docs/design/{feature-name}-concepts-{MMDDYY}/
āāā {feature-name}-mood-board.html
āāā {feature-name}-concept-1-{lens-name}.html or .jsx
āāā {feature-name}-concept-2-{lens-name}.html or .jsx
āāā {feature-name}-concept-3-{lens-name}.html or .jsx
āāā {feature-name}-overview.md
Feature Name Guidelines:
File: {feature-name}-overview.md
# [Project Name] Design Concepts
## Design Challenge
[What problem are we solving? Who for? Why now?]
## Design Intent
- **Emotional targets**: [3 adjectives]
- **Non-digital reference**: [What they said and why it matters]
- **Anti-reference**: [What to avoid]
- **Design hero**: [Aesthetic inspiration]
## Key Research Insights
1. [Insight that informs these concepts]
2. [Another key insight]
## Concept 1: [Name] ā [Lens Name]
**Lens**: [Which design lens and why it fits]
**Approach**: [High-level strategy]
**Strengths**: [What this does well]
**Tradeoffs**: [What this sacrifices]
[Link to prototype/mockup]
## Concept 2: [Name] ā [Lens Name]
...
## Concept 3: [Name] ā [Lens Name]
...
## Recommendation
[If asked: Which concept to pursue and why]
## Next Steps
- [ ] Gather feedback from [stakeholders]
- [ ] Test [specific assumption] with users
- [ ] Refine chosen direction into implementation
Problem: Creating concepts without reviewing research or existing materials Instead: Start every concept by reviewing personas, design principles, and competitive analysis
Problem: Three concepts that only differ in color or button shape Instead: Use different design lenses ā different information architecture, navigation models, interaction patterns, content priorities
Problem: Always producing "Safe/Polished, Bold/Dark, Experimental/Brutalist" Instead: Use the lens system. A healthcare app and a gaming platform should NOT get the same three archetypes. Let the project context drive lens selection.
Problem: Only pulling from Dribbble/Behance, which produces sameness Instead: Include references from architecture, print, film, fashion, nature. The non-digital reference from the Design Intent Interview should appear in the mood board.
Problem: Spending hours on shadows/gradients before validating the approach Instead: Match fidelity to the question - use low-fi until direction is validated
Problem: Using placeholder text that hides content design problems Instead: Use realistic content that exposes real layout and hierarchy challenges
Problem: Beautiful designs with no explanation of decisions Instead: Annotate key decisions with rationale tied to research insights and emotional targets
Problem: Concepts requiring tech that doesn't exist or can't be built in timeline Instead: Check technical constraints early, design within feasible boundaries
Navigation Patterns: Tab bars, hamburger menu, bottom sheets, breadcrumbs, command palette, sidebar Form Patterns: Inline validation, progressive disclosure, smart defaults, multi-step wizards Content Patterns: Cards, lists, grids, feeds, masonry, editorial columns Feedback Patterns: Toast notifications, modal dialogs, skeleton screens, empty states
Before delivering concept artifacts, verify: