Guide for creating textures using vanilla texture reuse and color transformation
Purpose: Guide for creating mod textures using vanilla texture reuse and color transformation.
How it works: This skill is automatically activated when you mention tasks related to:
Simply describe what you want to do, and Claude will reference the appropriate guidance from this skill.
Approach: For custom wood variants, extract vanilla textures and apply color transformation to maintain visual consistency while ensuring rapid texture creation.
Workflow:
~/.gradle/caches/fabric-loom/minecraftMaven/net/minecraft/minecraft/1.21.1/minecraft-1.21.1.jarunzip:unzip -j minecraft-1.21.1.jar \
"assets/minecraft/textures/block/jungle_door_top.png" \
"assets/minecraft/textures/block/jungle_door_bottom.png" \
"assets/minecraft/textures/block/jungle_trapdoor.png" \
"assets/minecraft/textures/item/jungle_door.png"
magick time_wood_planks.png -format %c histogram:info:-
magick jungle_planks.png -format %c histogram:info:-
magick input.png \
-channel R -evaluate multiply 0.95 +channel \
-channel G -evaluate multiply 1.17 +channel \
-channel B -evaluate multiply 0.85 +channel \
output.png
Time Wood (from Jungle): R×0.95, G×1.17, B×0.85 - produces yellowish-olive tone
Last Updated: 2025-12-08 Maintained by: Chrono Dawn Development Team