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    kaladrius2trip

    unreal-bridge

    kaladrius2trip/unreal-bridge
    Coding
    1 installs

    About

    SKILL.md

    Install

    Install via Skills CLI

    or add to your agent
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    About

    Use when automating Unreal Engine editor tasks via REST API, manipulating actors/materials/blueprints, working with the UnrealBridgeREST plugin, or executing Python in UE.

    SKILL.md

    Tiered workflows for Unreal Engine editor automation. Prevents errors by requiring 95% confidence before suggesting APIs. Covers actors, materials, blueprints, assets, and editor automation. **Tier Priority:** REST endpoints > Python execution > Suggest new endpoint

    95% Confidence Rule: Never suggest an API without verifying it exists in the Python stub file or REST schema.

    Asset Safety: Never use os.rename(), shutil.move() on .uasset files. Use unreal.EditorAssetLibrary instead.

    Use **AskUserQuestion** to determine what the user needs:
    AskUserQuestion({
      questions: [{
        question: "What do you want to do in Unreal Engine?",
        header: "Task",
        multiSelect: false,
        options: [
          { label: "Actors", description: "Spawn, transform, modify properties, destroy" },
          { label: "Materials", description: "Create, edit graph, set parameters" },
          { label: "Blueprints/Assets", description: "Nodes, connections, list, search, export" },
          { label: "Setup/Python", description: "Install plugin, execute custom Python" }
        ]
      }]
    })
    

    Wait for user selection before proceeding.

    | Intent | Reference | |--------|-----------| | Actors (spawn, transform, properties) | references/endpoints/actors.md | | Materials (create, edit graph, parameters) | references/endpoints/materials.md | | Blueprints (nodes, connections, compile) | references/endpoints/blueprints.md | | Assets (list, search, info, refs) | references/endpoints/assets.md | | Python execution | references/python_fallback.md | | Plugin setup | references/setup.md | | Batch operations | references/batch_patterns.md | | Choosing REST vs Python | references/decision_trees.md | | Editor state/camera | references/endpoints/editor.md | | Level info/outliner | references/endpoints/level.md |

    After reading reference, follow it exactly.

    **Check if REST API available:** ```bash cat {ProjectDir}/Saved/UnrealBridgeREST.json # Get port curl -s "http://localhost:$PORT/api/v1/health" ```

    Example - Spawn actor:

    curl -s -X POST "http://localhost:$PORT/api/v1/actors/spawn" \
      -H "Content-Type: application/json" \
      -d '{"class": "/Script/Engine.StaticMeshActor", "label": "Cube1"}'
    

    Example - Create material:

    curl -s -X POST "http://localhost:$PORT/api/v1/materials/create" \
      -H "Content-Type: application/json" \
      -d '{"name": "M_MyMaterial", "path": "/Game/Materials"}'
    

    Discover endpoints:

    curl -s "http://localhost:$PORT/api/v1/schema"
    curl -s "http://localhost:$PORT/api/v1/schema?handler=materials"
    
    **REST Schema:** `GET /schema`, `GET /schema?handler=`, `GET /schema?endpoint=`

    Python Stub: {ProjectDir}/Intermediate/PythonStub/unreal.py - Search here FIRST before suggesting Python APIs. If not in stub, it's NOT available.

    **NEVER:** - Use `-ExecutePythonScript` flag (disabled in commandlets) - Use Python file operations on .uasset/.umap files - Assume APIs exist without verification - Expect `unreal.log()` in stdout (goes to log file)

    ALWAYS:

    • Prefer REST endpoints over Python
    • Verify API in stub before suggesting
    • Use unreal.EditorAssetLibrary for asset operations
    **Endpoints (8 handlers, 50+ endpoints):**
    Handler File Key Operations
    actors endpoints/actors.md spawn, transform, properties, destroy
    materials endpoints/materials.md create, graph edit, connect, export/import XML
    blueprints endpoints/blueprints.md nodes, connections, compile, variables
    assets endpoints/assets.md list, search, info, refs, export
    editor endpoints/editor.md camera, selection, live coding
    level endpoints/level.md info, outliner
    python endpoints/python.md execute, async, status
    infrastructure endpoints/infrastructure.md health, schema, batch

    Guides:

    Guide Purpose
    api_overview.md Handler index, discovery flow
    decision_trees.md REST vs Python decision
    batch_patterns.md Multi-operation examples
    python_fallback.md Python patterns, threading
    setup.md Plugin installation
    execution_methods.md REST vs Commandlet
    best_practices.md Verified UE Python patterns
    common_apis.md Tested API reference
    - REST endpoint used when available - Python fallback only when no endpoint exists - All API suggestions verified (95% confidence) - Asset operations use Unreal APIs (never direct file ops) - User directed to correct reference for their task
    Repository
    kaladrius2trip/unrealbridgerest
    Files