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    ivorisnoob

    material-thinking

    ivorisnoob/material-thinking
    Design
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    About

    Comprehensive Material Design 3 (M3) and M3 Expressive guidance for building modern, accessible, and engaging user interfaces...

    SKILL.md

    Material Thinking

    Apply Material Design 3 and M3 Expressive principles to create accessible, consistent, and engaging user interfaces.

    Overview

    This skill provides comprehensive guidance for implementing Material Design 3 (M3) and M3 Expressive across all platforms. Material Design 3 is Google's open-source design system that provides UX guidance, reusable components, and design tools for creating beautiful, accessible interfaces.

    Key capabilities:

    • Design new products with M3 principles
    • Review existing designs for M3 compliance
    • Generate design tokens (colors, typography, shapes)
    • Apply M3 Expressive for engaging, emotionally resonant UIs
    • Select appropriate components for specific use cases
    • Ensure accessibility and responsive design

    Core Resources

    This skill includes four comprehensive reference documents. Read these as needed during your work:

    1. Foundations (references/foundations.md)

    Read when working with:

    • Accessibility requirements
    • Layout and responsive design (window size classes, canonical layouts)
    • Interaction patterns (states, gestures, selection)
    • Content design and UX writing
    • Design tokens and adaptive design

    2. Styles (references/styles.md)

    Read when working with:

    • Color systems (dynamic color, color roles, tonal palettes)
    • Typography (type scale, fonts)
    • Elevation and depth
    • Shapes and corner radius
    • Icons (Material Symbols)
    • Motion and transitions

    3. Components (references/components.md)

    Read when selecting or implementing:

    • Action components (buttons, FAB, segmented buttons)
    • Selection and input (checkbox, radio, switch, text fields, chips)
    • Navigation (nav bar, drawer, rail, app bars, tabs)
    • Containment and layout (cards, lists, carousel, sheets)
    • Communication (dialogs, snackbar, badges, progress, tooltips, menus)

    4. M3 Expressive (references/m3-expressive.md)

    Read when creating more engaging experiences:

    • Expressive motion tactics
    • Shape morphing
    • Dynamic animations
    • Brand expression
    • Balancing expressiveness with usability

    Workflows

    Workflow 1: Designing a New Interface

    When designing a new product or feature with Material 3:

    1. Define layout structure

      • Read references/foundations.md → Layout section
      • Determine window size classes (compact/medium/expanded)
      • Choose canonical layout if applicable (list-detail, feed, supporting pane)
    2. Select components

      • Read references/components.md
      • Use Component Selection Guide to choose appropriate components
      • Review specific component guidelines for usage and specs
    3. Establish visual style

      • Read references/styles.md
      • Define color scheme (dynamic or static)
      • Set typography scale
      • Choose shape scale (corner radius values)
      • Plan motion and transitions
    4. Apply M3 Expressive (optional)

      • Read references/m3-expressive.md
      • Identify key moments for expressive design
      • Apply emphasized easing and extended durations
      • Consider shape morphing for transitions
      • Follow 80/20 rule (80% standard, 20% expressive)
    5. Validate accessibility

      • Read references/foundations.md → Accessibility section
      • Check color contrast (WCAG compliance)
      • Verify touch targets (minimum 48×48dp)
      • Ensure keyboard navigation and screen reader support

    Workflow 2: Reviewing Existing Designs

    When reviewing designs for Material 3 compliance:

    1. Component compliance

      • Read references/components.md for relevant components
      • Check if components follow M3 specifications
      • Verify proper component usage (e.g., not using filled buttons excessively)
      • Validate component states (enabled, hover, focus, pressed, disabled)
    2. Visual consistency

      • Read references/styles.md
      • Verify color roles are used correctly
      • Check typography matches type scale
      • Validate elevation levels
      • Review shape consistency (corner radius)
    3. Accessibility audit

      • Read references/foundations.md → Accessibility section
      • Test color contrast ratios
      • Check touch target sizes
      • Verify text resizing support
      • Review focus indicators
    4. Interaction patterns

      • Read references/foundations.md → Interaction section
      • Verify state layers are present
      • Check gesture support for mobile
      • Validate selection patterns

    Workflow 3: Generating Design Tokens

    When creating design tokens for a new theme:

    1. Color tokens

      • Read references/styles.md → Color section
      • Choose color scheme type (dynamic or static)
      • Define source color(s)
      • Generate tonal palette (13 tones per key color)
      • Map color roles (primary, secondary, tertiary, surface, error)
      • Create light and dark theme variants
    2. Typography tokens

      • Read references/styles.md → Typography section
      • Select font family
      • Define type scale (display, headline, title, body, label × small/medium/large)
      • Set letter spacing and line height
    3. Shape tokens

      • Read references/styles.md → Shape section
      • Define corner radius scale (none, extra-small, small, medium, large, extra-large)
      • Map shapes to component categories
    4. Motion tokens

      • Read references/styles.md → Motion section
      • Define duration values (short, medium, long)
      • Set easing curves (emphasized, standard)
      • For M3 Expressive, read references/m3-expressive.md → Expressive Motion

    Workflow 4: Implementing M3 Expressive

    When adding expressive elements to enhance engagement:

    1. Identify key moments

      • Onboarding flows
      • Primary user actions (FAB, main CTAs)
      • Screen transitions
      • Success/completion states
    2. Apply expressive tactics

      • Read references/m3-expressive.md → Design Tactics
      • Use emphasized easing for important transitions
      • Extend animation durations (400-700ms)
      • Add exaggerated scale changes
      • Implement layered/staggered animations
      • Consider shape morphing
    3. Balance with usability

      • Follow 80/20 rule (most interactions remain standard)
      • Respect prefers-reduced-motion
      • Avoid excessive motion in productivity contexts
      • Test on lower-end devices

    Quick Reference

    When to Read Each Reference

    Your Question Read This
    "What components should I use for navigation?" references/components.md → Navigation Components
    "How do I create a color scheme?" references/styles.md → Color
    "What are the responsive breakpoints?" references/foundations.md → Layout → Window Size Classes
    "How do I make my design more engaging?" references/m3-expressive.md
    "What's the correct button hierarchy?" references/components.md → Action Components → Buttons
    "How do I ensure accessibility?" references/foundations.md → Accessibility
    "What motion timing should I use?" references/styles.md → Motion
    "How do I implement shape morphing?" references/m3-expressive.md → Shape and Form

    Component Quick Selector

    Actions:

    • Primary screen action → FAB or Filled Button
    • Secondary action → Tonal/Outlined Button
    • Tertiary action → Text Button
    • Compact action → Icon Button
    • Toggle options (2-5) → Segmented Button

    Input:

    • Single choice → Radio Button
    • Multiple choices → Checkbox
    • On/Off toggle → Switch
    • Text input → Text Field
    • Date/time → Date/Time Picker
    • Range value → Slider
    • Tags → Input Chips

    Navigation:

    • Compact screens (<600dp) → Navigation Bar
    • Medium screens (600-840dp) → Navigation Rail
    • Large screens (>840dp) → Navigation Drawer
    • Secondary nav → Tabs or Top App Bar

    Communication:

    • Important decision → Dialog
    • Quick feedback → Snackbar
    • Notification count → Badge
    • Loading status → Progress Indicator
    • Contextual help → Tooltip
    • Action list → Menu

    Design Token Defaults

    Color (Light Theme):

    • Primary: tone 40
    • On-primary: tone 100 (white)
    • Primary container: tone 90
    • Surface: tone 98

    Typography:

    • Display Large: 57sp
    • Headline Large: 32sp
    • Title Large: 22sp
    • Body Large: 16sp
    • Label Large: 14sp

    Shape:

    • Extra Small: 4dp (chips, checkboxes)
    • Small: 8dp (small buttons)
    • Medium: 12dp (cards, standard buttons)
    • Large: 16dp (FAB)
    • Extra Large: 28dp (dialogs, sheets)

    Elevation:

    • Level 0: 0dp (standard surface)
    • Level 1: 1dp (cards)
    • Level 2: 3dp (search bars)
    • Level 3: 6dp (FAB)
    • Level 5: 12dp (modals, dialogs)

    Best Practices

    General Principles

    1. Consistency: Use design tokens consistently across the product
    2. Hierarchy: Establish clear visual hierarchy through size, color, and spacing
    3. Accessibility: Always meet WCAG 2.1 Level AA standards (minimum)
    4. Responsiveness: Design for all window size classes
    5. Platform conventions: Respect platform-specific patterns when appropriate

    Common Mistakes to Avoid

    • Too many filled buttons: Use only one filled button per screen for primary action
    • Ignoring window size classes: Design must adapt to different screen sizes
    • Poor color contrast: Always validate contrast ratios
    • Inconsistent spacing: Use 4dp grid system throughout
    • Overusing M3 Expressive: Keep 80% standard, 20% expressive
    • Small touch targets: Minimum 48×48dp for all interactive elements
    • Unclear component states: All components must show hover, focus, pressed states

    Platform-Specific Notes

    Flutter:

    • Use Material 3 theme in ThemeData(useMaterial3: true)
    • Access design tokens via Theme.of(context)
    • Official documentation: https://m3.material.io/develop/flutter

    Android (Jetpack Compose):

    • Use Material3 package
    • MaterialTheme provides M3 components and tokens
    • Official documentation: https://m3.material.io/develop/android/jetpack-compose

    Web:

    • Use Material Web Components library
    • CSS custom properties for design tokens
    • Official documentation: https://m3.material.io/develop/web

    Platform-agnostic:

    • Export design tokens from Material Theme Builder
    • Apply M3 principles manually to any framework

    Tools and Resources

    Material Theme Builder

    Web-based tool for creating M3 color schemes and design tokens:

    • Generate color schemes from source colors
    • Create light and dark themes
    • Export tokens for various platforms
    • URL: https://material-foundation.github.io/material-theme-builder/

    Material Symbols

    Variable icon font with 2,500+ icons:

    • Styles: Outlined, Filled, Rounded, Sharp
    • Variable features: weight, grade, optical size, fill
    • URL: https://fonts.google.com/icons

    Official Documentation

    • Material Design 3: https://m3.material.io/
    • Get Started: https://m3.material.io/get-started
    • Blog (updates and announcements): https://m3.material.io/blog

    Summary

    This skill enables comprehensive Material Design 3 implementation:

    1. Read references as needed: Don't try to memorize everything—reference files exist to be consulted during work
    2. Follow workflows: Use structured workflows for common tasks (designing, reviewing, generating tokens)
    3. Start with foundations: Layout, accessibility, and interaction patterns form the base
    4. Build with components: Use the 38 documented M3 components appropriately
    5. Apply styles consistently: Color, typography, shape, elevation, icons, motion
    6. Enhance with M3 Expressive: Add engaging, emotionally resonant elements where appropriate
    7. Validate accessibility: Always check contrast, touch targets, and keyboard navigation

    Material Design 3 is a complete design system—this skill helps you apply it effectively across all contexts.

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