Add private functions from game DLLs (server.dll/engine.dll) to metamod plugins using signature scanning and symbol lookup...
This skill guides the process of adding private functions from game engine DLLs to metamod plugins. It covers IDA Pro analysis, signature creation, function type definition, and runtime hooking for both Windows and Linux platforms.
Use IDA Pro MCP tools to analyze the target function:
# Find the function
mcp__ida-pro-mcp__lookup_funcs("FunctionName")
# Get decompiled code
mcp__ida-pro-mcp__decompile("0xAddress")
# Get disassembly
mcp__ida-pro-mcp__disasm("0xAddress", max_instructions=30)
# Extract signature bytes
mcp__ida-pro-mcp__get_bytes({"addr": "0xAddress", "size": 50})
# Verify signature uniqueness (CRITICAL STEP!)
# Convert bytes to IDA search format (use signature_converter.py script)
python scripts/signature_converter.py spaced "\\x83\\xEC\\x2C\\xA1\\x2A\\x2A\\x2A\\x2A"
# Output: 83 EC 2C A1 ?? ?? ?? ??
# Search in IDA Pro with converted pattern
mcp__ida-pro-mcp__find_bytes("83 EC 2C A1 ?? ?? ?? ?? 33 C4")
# Result should show ONLY ONE match - your target function
# If multiple matches found, extend signature or use more specific bytes
Critical: Always verify signature uniqueness using find_bytes. If the pattern matches multiple functions, the signature is too generic and must be made more specific.
Wildcard rules (\x2A = any byte, shown as ?? in IDA format):
E8/E9 operands), variable stack offsets ([ebp-XX])FF 90 B4 00 00 00), characteristic constants, struct member offsets, string instruction prefixesTip: Use scripts/signature_converter.py to convert between formats:
# Convert C string to IDA format
python scripts/signature_converter.py spaced "\\x83\\xEC\\x2C"
# Convert IDA format to C string
python scripts/signature_converter.py c_string "83 EC 2C"
# Show all formats
python scripts/signature_converter.py all "83EC2C"
Edit fallguys/serverdef.h:
// Function signature from IDA: ReturnType __callingconv FunctionName(params)
typedef ReturnType(CALLING_CONVENTION *fnFunctionName)(ParamTypes);
PRIVATE_FUNCTION_EXTERN(FunctionName);
Calling convention mapping:
SC_SERVER_DECL - fastcall (Windows) / cdecl (Linux), for class methodsSC_SERVER_CDECL - cdecl (both platforms), for C functionsFor new calling conventions, see calling-conventions.md.
Edit fallguys/signatures.h:
Windows signature:
#ifdef _WIN32
#define FunctionName_Signature "\\x83\\xEC\\x2C\\xA1\\x2A\\x2A\\x2A\\x2A..."
Linux signature and symbol:
#else
#define FunctionName_Signature "\\x55\\x57\\x56\\x53\\x83\\xEC\\x5C..."
#define FunctionName_Symbol "_Z23FunctionNameMangledName"
See signature-patterns.md for signature creation guidelines.
Edit fallguys/server_hook.cpp (or relevant .cpp file):
PRIVATE_FUNCTION_DEFINE(ExistingFunction1);
PRIVATE_FUNCTION_DEFINE(ExistingFunction2);
PRIVATE_FUNCTION_DEFINE(FunctionName); // Add new line
This expands to:
fnFunctionName g_pfn_FunctionName;
fnFunctionName g_call_original_FunctionName;
Edit fallguys/meta_api.cpp:
Windows branch:
#ifdef _WIN32
FILL_FROM_SIGNATURE(server, FunctionName);
Linux Sven Co-op 5.16+ branch:
if (CreateInterface("SCServerDLL003", nullptr) != nullptr)
{
FILL_FROM_SIGNATURE(server, FunctionName);
}
Linux Sven Co-op 5.15 branch:
else
{
FILL_FROM_SYMBOL(server, FunctionName);
}
Fill macros:
FILL_FROM_SIGNATURE(module, name) - Direct signature scan on target functionFILL_FROM_SYMBOL(module, name) - Lookup by symbol name (Linux only)FILL_FROM_SIGNATURED_CALLER_FROM_START(module, name, offset) - Locate via caller signature + offset from start of matchFILL_FROM_SIGNATURED_CALLER_FROM_END(module, name, offset) - Locate via caller signature + offset from end of matchFILL_FROM_SIGNATURED_TY_CALLER_FROM_START(module, name, ty, offset) - Same as above, uses name_Signature_tyFILL_FROM_SIGNATURED_TY_CALLER_FROM_END(module, name, ty, offset) - Same as above, uses name_Signature_tyModule options: server (server.dll/so), engine (hw.dll/so)
When the target function is too short or simple to produce a unique signature (e.g. small methods, trivial wrappers, iterator operators), use a caller-based approach: find a unique byte pattern inside a known caller of the target, and use an offset to reach the E8 (call) instruction.
LOCATE_FROM_SIGNATURE finds the byte pattern (stored in name_Signature) inside the caller functionE8 call instruction:effective_addr = signature_match + offseteffective_addr = signature_match + strlen(signature) + offsetpfnGetNextCallAddr(effective_addr, 1) reads the E8 relative call at that address and returns the call targetCritical: pfnGetNextCallAddr(addr, 1) checks exactly one byte position. If the byte at addr is not E8 (relative call) or FF 15 (indirect call), it returns NULL. The offset must point exactly at the E8 byte.
# 1. Find the caller function
mcp__ida-pro-mcp__lookup_funcs("CallerFunction")
# 2. Disassemble to see all call instructions
mcp__ida-pro-mcp__disasm("0xCallerAddr")
# 3. Identify the call to target, note its address (the E8 byte)
# e.g. 0x102dd875: E8 XX XX XX XX ; call TargetFunction
# 4. Get raw bytes around the call instruction
mcp__ida-pro-mcp__get_bytes([{"addr": "0x102dd865", "size": 30}])
# 5. Craft a unique byte pattern near the E8, wildcard variable parts
# Pattern: 8B 40 30 FF D0 89 45 ?? 8B ?? 8D 45 ?? 50
# The E8 is at offset 14 from the pattern start
# 6. Verify uniqueness - MUST be exactly 1 match
mcp__ida-pro-mcp__find_bytes(["8B 40 30 FF D0 89 45 ?? 8B ?? 8D 45 ?? 50"])
# 7. Calculate offset = E8_address - signature_match_address
# e.g. 0x102dd875 - 0x102dd867 = 14
\x2A) stack offsets (e.g. [ebp-XXh]), register choices, and relative call addresses — these vary between builds.FF D0 = indirect call, 0F 84 = jz near).0F 84 vs 0F 85 for jz vs jnz).Six CScriptDictionary iterator functions (begin, end, operator!=, GetValue, GetKey, operator++) are all called within CASEntityFuncs::InitializeEntity. Each is too short for a direct signature, so each gets a unique byte pattern near its call site:
// signatures.h - each pattern is unique within the binary
#define CScriptDictionary_begin_Signature "\x8B\x40\x30\xFF\xD0\x89\x45\x2A\x8B\x2A\x8D\x45\x2A\x50"
#define CScriptDictionary_end_Signature "\x8D\x45\x2A\x8B\x2A\x50\xE8\x2A\x2A\x2A\x2A\x50\x8D\x4D\x2A\xE8\x2A\x2A\x2A\x2A\x84\xC0\x0F\x84"
#define CScriptDictionary_CIterator_operator_NE_Signature "\x50\x8D\x4D\x2A\xE8\x2A\x2A\x2A\x2A\x84\xC0\x0F\x84"
// meta_api.cpp - offset points exactly at the E8 byte
FILL_FROM_SIGNATURED_CALLER_FROM_START(server, CScriptDictionary_begin, 14);
FILL_FROM_SIGNATURED_CALLER_FROM_START(server, CScriptDictionary_end, 6);
FILL_FROM_SIGNATURED_CALLER_FROM_START(server, CScriptDictionary_CIterator_operator_NE, 4);
Always check pointer before calling:
if (g_pfn_FunctionName)
{
g_pfn_FunctionName(arg1, arg2);
}
Example usage:
ASEXT_RegisterDocInitCallback([](CASDocumentation *pASDoc) {
if (g_pfn_RegisterSCScriptColor24)
{
g_pfn_RegisterSCScriptColor24(pASDoc);
}
});
asext/include/asext_api.hserverdef.hsignatures.h (direct or caller-based)signatures.hPRIVATE_FUNCTION_DEFINE in server_hook.cppmeta_api.cpp (FILL_FROM_SIGNATURE or FILL_FROM_SIGNATURED_CALLER_FROM_START/END)meta_api.cppFILL_FROM_SYMBOL in meta_api.cppasext/include/asext_api.h - Calling convention macrosserverdef.h - Function type definitionssignatures.h - Signatures and symbolsserver_hook.cpp - Function pointer definitionsmeta_api.cpp - Function pointer fillingmetamod/signatures_template.h - Macro definitionsConverts between three signature formats:
\x83\xEC\x2C\xA1\x2A (for code)83 EC 2C A1 ?? (for IDA Pro)83EC2CA12A (compressed)Usage:
# Convert to IDA Pro format
python scripts/signature_converter.py spaced "\x83\xEC\x2C"
# Convert to C string format
python scripts/signature_converter.py c_string "83 EC 2C"
# Show all formats
python scripts/signature_converter.py all "83EC2C"
# Get help
python scripts/signature_converter.py --help