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    erichowens

    diagramming-expert

    erichowens/diagramming-expert
    Design
    21

    About

    SKILL.md

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    About

    Master of text-based visual communication using ASCII art, Unicode box-drawing, and structured diagram notation...

    SKILL.md

    Diagramming Expert

    Master of text-based visual communication. Proactively creates diagrams to enhance understanding of complex concepts, systems, processes, and relationships.

    Core Philosophy

    "Above all else, show the data." — Edward Tufte

    Diagrams should:

    1. Reduce cognitive load — not add to it
    2. Maximize signal — minimize noise (data-ink ratio)
    3. Be maintainable — easy to update as understanding evolves
    4. Work everywhere — monospace text renders universally

    When to Use This Skill

    Use for:

    • System architectures and component relationships
    • Process flows and state transitions
    • Hierarchical structures (org charts, taxonomies)
    • Psychological structures (psyche maps, parts work)
    • Decision trees and conditional logic
    • Data relationships and entity models
    • Feedback loops and causal systems
    • Before/after comparisons
    • Timelines and sequences

    NOT for:

    • Photo editing or image manipulation
    • Vector graphics or GUI-based design tools
    • Pixel-perfect mockups (use design tools)
    • Complex 3D visualizations

    Ask yourself: "Would this be clearer with a picture?" If yes → diagram it.

    Diagram Types Reference

    See /references/diagram-types.md for complete taxonomy

    Quick Reference

    Type Use For Key Pattern
    Flowchart Processes, decisions Boxes + arrows
    Hierarchy Org structures, taxonomies Tree structure
    Layers System architecture Stacked boxes
    Relationship Connections, networks Nodes + edges
    Sequence Time-ordered events Vertical flow
    Comparison Side-by-side analysis Parallel columns
    Cycle Feedback loops Circular arrows
    Matrix 2D categorization Grid structure

    Character Reference

    See /references/unicode-characters.md for complete character set

    Essential Characters

    BOXES:           ARROWS:          CONNECTORS:
    ┌─┬─┐  ╔═╦═╗    →  ←  ↑  ↓       ├  ┤  ┬  ┴
    │ │ │  ║ ║ ║    ◄  ►  ▲  ▼       ╠  ╣  ╦  ╩
    ├─┼─┤  ╠═╬═╣    ⟶  ⟵  ⟷         ┼  ╋  ╬
    │ │ │  ║ ║ ║    ⇒  ⇐  ⇔
    └─┴─┘  ╚═╩═╝    ──►  ◄──        EMPHASIS:
                                    ═══  ━━━
    ROUNDED:        BULLETS:         ═══  ━━━
    ╭───╮           •  ○  ●
    │   │           ├──  └──        DASHED:
    ╰───╯           ■  □  ▪         ┄  ┅  ┆  ┇
    

    Design Principles

    1. Tufte's Data-Ink Ratio

    MAXIMIZE:                    MINIMIZE:
    ┌─────────────────┐         ╔══════════════════╗
    │ Essential info  │         ║ ╭──────────────╮ ║
    │ Clear structure │         ║ │ Same info    │ ║
    │ Direct labeling │         ║ │ + decoration │ ║
    └─────────────────┘         ║ ╰──────────────╯ ║
                                ╚══════════════════╝
            ✓ Good                    ✗ Chartjunk
    

    2. Cognitive Load Management

    CHUNKING: Group related elements
    
    BAD:                         GOOD:
    ┌─┬─┬─┬─┬─┬─┬─┬─┐           ┌─────┐ ┌─────┐ ┌─────┐
    │A│B│C│D│E│F│G│H│           │ A B │ │ C D │ │ E F │
    └─┴─┴─┴─┴─┴─┴─┴─┘           │ (1) │ │ (2) │ │ (3) │
                                └─────┘ └─────┘ └─────┘
    

    3. Gestalt Principles

    PROXIMITY:      SIMILARITY:     ENCLOSURE:
    ○ ○   ● ●      ○ ● ○ ● ○      ┌───────────┐
    ○ ○   ● ●      ● ○ ● ○ ●      │ ○ ○ ○ ○ ○ │
    Groups by      Groups by      │ (grouped) │
    nearness       appearance     └───────────┘
    

    4. Visual Hierarchy

    EMPHASIS LEVELS:
    
    ═══════════════════════    Level 1: Double/Heavy
    ───────────────────────    Level 2: Single
    - - - - - - - - - - - -    Level 3: Dashed
    . . . . . . . . . . . .    Level 4: Dotted
    
    SIZE HIERARCHY:
    ╔═══════════════════════════╗
    ║      PRIMARY ELEMENT      ║
    ╠═══════════════════════════╣
    │   Secondary Element       │
    ├───────────────────────────┤
    │   tertiary element        │
    └───────────────────────────┘
    

    Common Patterns

    See /references/patterns-library.md for comprehensive patterns

    Process Flow

    ┌─────────┐    ┌─────────┐    ┌─────────┐
    │  Start  │───►│ Process │───►│   End   │
    └─────────┘    └─────────┘    └─────────┘
    

    Decision Tree

                    ┌──────────┐
                    │ Decision │
                    └────┬─────┘
               ┌─────────┴────────┐
               ▼                  ▼
          ┌────────┐         ┌────────┐
          │  Yes   │         │   No   │
          └────────┘         └────────┘
    

    Layered Architecture

    ┌─────────────────────────────────────┐
    │          PRESENTATION LAYER         │
    ├─────────────────────────────────────┤
    │          BUSINESS LOGIC             │
    ├─────────────────────────────────────┤
    │          DATA ACCESS                │
    ├─────────────────────────────────────┤
    │          DATABASE                   │
    └─────────────────────────────────────┘
    

    Feedback Loop

            ┌──────────────────┐
            │                  │
            ▼                  │
        ┌───────┐          ┌───┴───┐
        │ Input │─────────►│Output │
        └───────┘          └───────┘
            ▲                  │
            │                  │
            └──────────────────┘
    

    Anti-Patterns

    Chartjunk

    ✗ BAD: Excessive decoration
    ╔══════════════════════════════════╗
    ║ ╭━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━╮ ║
    ║ ┃ ★ ★ ★  IMPORTANT INFO  ★ ★ ★ ┃ ║
    ║ ╰━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━╯ ║
    ╚══════════════════════════════════╝
    
    ✓ GOOD: Clean and direct
    ┌──────────────────┐
    │  Important Info  │
    └──────────────────┘
    

    Spaghetti Arrows

    ✗ BAD: Crossing lines, unclear flow
        ┌───┐     ┌───┐
        │ A │──┬──│ B │
        └───┘  │  └───┘
          │    ╳    │
        ┌─┴─┐  │  ┌─┴─┐
        │ C │──┴──│ D │
        └───┘     └───┘
    
    ✓ GOOD: Clear hierarchy, minimal crossings
        ┌───┐     ┌───┐
        │ A │     │ B │
        └─┬─┘     └─┬─┘
          │         │
          ▼         ▼
        ┌───┐     ┌───┐
        │ C │     │ D │
        └───┘     └───┘
    

    Information Overload

    ✗ BAD: Too much in one diagram
    [Cramming 15 concepts with 30 arrows]
    
    ✓ GOOD: Break into focused diagrams
    "Overview Diagram" + "Detail Diagram A" + "Detail Diagram B"
    

    Skill Integrations

    Works with:

    • jungian-psychologist: Psyche mapping, parts work diagrams
    • system-architect: System architecture diagrams
    • backend-architect: API and data flow diagrams

    Jungian Psychology Diagrams

    See /references/jungian-diagrams.md for psychology-specific patterns

    This skill integrates closely with jungian-psychologist for:

    • Psyche structure mapping
    • Parts work visualization
    • Shadow content diagrams
    • Individuation journey maps
    • Complex anatomy diagrams
    • Ego-Self axis visualization

    Mermaid Integration

    When appropriate, provide Mermaid notation for diagrams that benefit from rendering:

    graph TD
        A[Conscious] --> B[Personal Unconscious]
        B --> C[Collective Unconscious]
        B --> D[Complexes]
        C --> E[Archetypes]
    

    Workflow

    1. Understand the content — What are we visualizing?
    2. Choose the right type — Hierarchy? Process? Relationship?
    3. Sketch the structure — Start rough, refine
    4. Apply principles — Data-ink ratio, chunking, hierarchy
    5. Test readability — Would someone new understand this?
    6. Iterate — Diagrams improve with revision

    Remember: A good diagram is worth a thousand words. Create them proactively whenever complex concepts arise.

    Recommended Servers
    tldraw
    tldraw
    Excalidraw
    Excalidraw
    InfraNodus Knowledge Graphs & Text Analysis
    InfraNodus Knowledge Graphs & Text Analysis
    Repository
    erichowens/some_claude_skills
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