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    dylantarre

    after-effects

    dylantarre/after-effects
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    About

    Use when implementing Disney's 12 animation principles in Adobe After Effects

    SKILL.md

    After Effects Animation Principles

    Implement all 12 Disney animation principles using After Effects' powerful animation tools.

    1. Squash and Stretch

    // Expression for automatic squash/stretch
    s = transform.scale[1];
    x = 100 + (100 - s) * 0.5;
    [x, s]
    

    Or manually:

    • Keyframe Scale X and Y inversely
    • When Y compresses, X expands
    • Maintain volume (X * Y ≈ constant)

    2. Anticipation

    Timeline structure:

    • 0-10f: Wind-up (crouch, pull back)
    • 10-12f: Transition
    • 12-30f: Main action
    • 30-40f: Settle

    Use Easy Ease on anticipation keyframes for smooth wind-up.

    3. Staging

    Techniques:

    • Use depth of field (Camera > Depth of Field)
    • Apply blur to background layers
    • Use vignettes to direct focus
    • Adjust opacity of secondary elements
    • Light the main subject brighter

    4. Straight Ahead / Pose to Pose

    Pose to Pose (recommended):

    1. Set keyframes at key poses
    2. Fill in breakdowns
    3. Use Graph Editor to adjust timing

    Straight Ahead:

    • Animate frame-by-frame
    • Use Onion Skin (Layer > Onion Skin)

    5. Follow Through and Overlapping Action

    // Delay expression for child layers
    thisComp.layer("Parent").transform.position.valueAtTime(time - 0.05)
    

    Or:

    • Offset child keyframes by 2-5 frames
    • Use parenting with delayed wiggle
    • Apply spring expression to end values

    6. Slow In and Slow Out

    • Select keyframes > F9 (Easy Ease)
    • Graph Editor > Adjust bezier handles
    • Steeper curve = faster movement
    • Flatter curve = slower movement
    // Custom ease expression
    ease(time, inPoint, outPoint, startValue, endValue)
    

    7. Arc

    Techniques:

    • Draw motion path with Pen tool
    • Use Position property's bezier handles
    • Layer > Transform > Auto-Orient
    • Apply path from shape layer to position

    8. Secondary Action

    • Animate main action first
    • Add secondary on separate layer/property
    • Offset timing slightly
    • Secondary should complement, not compete

    Example: Character waves → Hair follows → Clothing shifts

    9. Timing

    Frames Feel
    2-4 Snappy, instant
    6-8 Quick, energetic
    12-15 Normal pace
    20-30 Slow, heavy
    40+ Dramatic, weighted

    Adjust composition frame rate for overall feel (24fps cinematic, 30fps smooth).

    10. Exaggeration

    // Overshoot expression
    amp = 15;
    freq = 3;
    decay = 5;
    t = time - key(numKeys).time;
    if (t > 0) {
      value + amp * Math.sin(t * freq * Math.PI * 2) / Math.exp(t * decay);
    } else {
      value;
    }
    

    Push values 20-50% beyond realistic:

    • Larger scales
    • Wider rotations
    • More dramatic timing

    11. Solid Drawing

    • Use 3D layers for depth
    • Apply cameras with perspective
    • Animate Z position
    • Use light and shadow
    • Consider volume in all poses

    12. Appeal

    Design principles:

    • Clear silhouettes at every pose
    • Smooth curves over sharp angles
    • Consistent character proportions
    • Pleasing timing patterns
    • Clean, readable motion paths

    Essential Expressions

    // Wiggle
    wiggle(frequency, amplitude)
    
    // Loop
    loopOut("cycle")
    
    // Time remap
    timeRemap = linear(time, 0, duration, 0, 1)
    
    // Bounce
    n = 0;
    if (numKeys > 0) {
      n = nearestKey(time).index;
      if (key(n).time > time) n--;
    }
    if (n == 0) t = 0;
    else t = time - key(n).time;
    amp = 80; freq = 3; decay = 8;
    value + amp*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t);
    

    Export Options

    • Lottie: Bodymovin plugin → JSON
    • GIF: Media Encoder
    • Video: H.264, ProRes
    • Sprite Sheet: Scripts > Render Sprite Sheet
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    dylantarre/animation-principles
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