"[Design & Content] Extract design specifications from Figma designs using MCP server. Triggers on Figma URLs, design context extraction, or design-to-code workflows...
Goal: Extract structured design context from Figma designs for downstream use by design-spec and planning skills.
Workflow:
Key Rules:
When this task involves frontend or UI changes,
Component patterns: docs/project-reference/frontend-patterns-reference.md
Styling/BEM guide: docs/project-reference/scss-styling-guide.md
Design system tokens: docs/project-reference/design-system/README.md
Always try highest-fidelity method first, fallback gracefully
Output must be consumable by design-spec and ui-wireframe-protocol
Keep extraction under 5K tokens per design
[BLOCKING] Before the extracted design feeds a new/updated screen (per the
SYNC:existing-ui-researchprotocol carried by this skill): inventory the existing related UI and map connected feature flows so the design built from this extract faithfully matches the current UI system. Skip only when the extract is not driving a new/updated screen (state it explicitly).
Check if MCP tools available: look for get_design_context in tool list.
If available:
get_design_context โ structured layout, components, tokens, constraintsget_screenshot โ visual reference imageget_code_connect_map โ map Figma components to code componentsCheck if GLips MCP tools available (look for figma-context tools).
If available:
If FIGMA_ACCESS_TOKEN environment variable exists:
GET /v1/files/{file_key}/nodes?ids={node_id} via bash scriptIf no MCP and no API token:
AskUserQuestion: "Please screenshot the Figma frame and paste here"visual analysis tooling skill with design extraction promptsApplies when reading PBI/design-spec files that reference Figma URLs. URLโMCP extraction runs inline in this skill.
When a PBI or design-spec references one or more Figma URLs, parse each URL and extract:
[a-zA-Z0-9]+ segment after figma.com/design/ or figma.com/file/.node-id=NNN-NNN query param (display form, e.g. 1-23). API form replaces - with : โ 1:23.Then extract the referenced nodes via the available Figma MCP tools:
# With a node id (preferred โ narrow, cheap):
mcp__figma__get_file_nodes file_key="{fileKey}" node_ids="{apiNodeId}"
# Whole file (no node id):
mcp__figma__get_file file_key="{fileKey}"
Token Budget: extract specific nodes only โ target <5K tokens per design. Never pull a whole file when a node id is available.
Save to team-artifacts/design-specs/{YYMMDD}-figma-extract-{slug}.md:
# Figma Design Extract: {Name}
**Source:** {Figma URL}
**Method:** {MCP Level 1 | MCP Level 2 | REST API | Screenshot}
**Date:** {YYMMDD}
## Design Tokens
| Category | Token | Value |
| ---------- | --------- | -------------------- |
| Color | Primary | {hex} |
| Color | Secondary | {hex} |
| Typography | Heading | {font, size, weight} |
| Spacing | Base | {px} |
## Component Inventory
- **{ComponentName}** โ {description}, variants: {list}
## Layout
{ASCII wireframe per ui-wireframe-protocol}
## Responsive
{Breakpoint behavior if detectable}
{Small-screen minimum bar: the layout must stay usable on mobile โ preferred reflow (flex-wrap / row โ column, grids collapse to one column); acceptable fallback when a component genuinely can't reflow (tables, canvases, wide grids) is a min-width/min-height + overflow:auto scroll (scrolling is OK); hard requirement is nothing broken โ no clipped, cut-off, or unreachable content. Note any component that would need a large redesign to work on mobile so the user can confirm scope.}
## Clause Conformance (UI/UX Design Principles)
| Clause | Observed in the Figma source | Verdict | Note |
| ---------------------------- | ---------------------------- | ------------ | ------------------------------------------------------------------------- |
| `UI-2.5` type scale | {distinct text sizes found} | PASS / DRIFT | {collapses to 6 named steps, or list the one-off sizes} |
| `UI-2.2` body size | {px} | PASS / FAIL | {16px web / 17px mobile; anything below 14px is a hard fail} |
| `UI-3.1` contrast | {measured ratios per pair} | PASS / FAIL | {4.5:1 text, 3:1 UI edges โ computed from the extracted hexes} |
| `UI-3.3` colour alone | {status/meaning carriers} | PASS / FAIL | {icon or label paired with the colour?} |
| `UI-4.1` spacing unit | {values found} | PASS / DRIFT | {one 4px or 8px base, every gap a multiple; list off-grid values + nodes} |
| `UI-5.2` interaction states | {variants present} | PASS / GAP | {default, hover, focus, active, disabled โ name the missing ones} |
| `UI-1.5` empty/loading/error | {frames present} | PASS / GAP | {name which of the three are missing} |
| `UI-8.1` touch targets | {sizes on mobile frames} | PASS / FAIL | {โฅ44ร44pt, 8px apart โ mobile/touch frames only} |
Figma is a SOURCE, not an authority. Extract the design context AND read it against the 40 UI/UX Design Principles (UI-1.1โUI-9.4, the SYNC:ui-ux-design-principles block below) โ an extract that silently imports a violation propagates it into every downstream spec, mock-up, and implementation.
UI-3.1). Compute contrast from the extracted hex pairs โ 4.5:1 text, 3:1 UI edges โ and record the NUMBER. A Figma colour style that fails is REPORTED as a failure, never imported as a token without the flag.UI-2.5, UI-2.2, UI-2.3). Collapse the extracted text styles to 6 named steps; more than 6, or one-off sizes, is scale drift โ list the offending sizes. Flag body below 16px web / 17px mobile, and anything under 14px as a hard fail; note where the measure exceeds 45โ75 characters.UI-4.1). Reduce the extracted spacing values to ONE 4px or 8px base; every value that is not a multiple is recorded as off-grid with its source node.UI-5.2, UI-1.5, UI-9.3). Figma files usually ship the populated state only. Name which of the empty / loading / error frames are MISSING, and which of the 5 interaction states (default, hover, focus, active, disabled) have no variant โ those gaps become open questions for the design owner, never silent omissions downstream. Note anything that loads without reserved space.UI-8.1, UI-8.2). On mobile/touch frames, verify hit targets โฅ44ร44pt spaced 8px apart and primary actions in the bottom third; report undersized targets with their node names.Record every result in the ## Clause Conformance table of the output above. Project design-system docs OUTRANK the clauses, and the clauses outrank the Figma file โ when the three disagree, surface all sides to the user; NEVER resolve it silently.
design-spec when Figma URL is presentplan skill during Design Context Extraction stepdesign-spec directlydesign-spec --mode=wireframe insteaddesign --mode=screenshot insteadreferences/figma-mcp-setup.md โ MCP server setup guide (created in Phase 09).claude/skills/plan/references/engine-figma.md โ integration protocol[IMPORTANT] Use
TaskCreateto break ALL work into small tasks BEFORE starting.
[BLOCKING] Understand the existing UI before you design or spec a new/updated screen. Before producing any wireframe, mockup, screen design, or UI spec:
- Inventory existing related UI โ search the project for screens, pages, and components already serving this feature or its domain (consult design-system docs + the real component inventory).
- Map connected flows โ identify every feature that links to, embeds, includes, or navigates to/from the new screen; trace its entry and exit flows so the new screen fits them.
- Reuse before invent โ prefer existing components, patterns, and layout conventions; justify any new component against what already exists.
- Record findings โ note the matched existing screens/components + connected flows in the artifact so downstream design faithfully matches the current UI system.
Skip ONLY when the feature is backend-only (no UI) โ state that explicitly.
UI System Context โ For ANY task touching
.ts,.html,.scss, or.cssfiles:MUST ATTENTION READ before implementing:
docs/project-reference/frontend-patterns-reference.mdโ component base classes, stores, formsdocs/project-reference/scss-styling-guide.mdโ BEM methodology, SCSS variables, mixins, responsivedocs/project-reference/design-system/README.mdโ design tokens, component inventory, iconsReference
docs/project-config.jsonfor project-specific paths.
UI/UX Design Principles (Rev 1.0 โ 40 clauses, web + mobile) โ the working rule set for ANY task that designs, plans, implements, or reviews a user interface. Applies to BOTH platforms unless a clause names one (ยง8 is mobile/touch). Cite clauses by ID:
UI-3.1,UI-8.2.Precedence: project design-system / SCSS / frontend-pattern docs OUTRANK these clauses; these clauses outrank generic taste. A genuine conflict is SURFACED to the user with both sides โ NEVER resolved silently. โ why: the project's own recorded decision is the authority; these clauses are the default when it is silent.
1.0 Visual Hierarchy & Layout
UI-1.1One focal point per screen. Two elements competing for first read โ demote one.UI-1.2Signal order: size โ weight โ colour โ position. Use the cheapest signal that works before adding another.UI-1.3Group by proximity, NEVER by border. Whitespace separates cleanly; boxes inside boxes do not.UI-1.4Align to a shared edge. Every unexplained indent reads as an accident.UI-1.5Design the empty, loading and error state FIRST. The full state is the easy one.2.0 Typography
UI-2.1Max 2 families, 3 weights each. More variety reads as inconsistency, not range.UI-2.2Body text 16px web, 17px mobile. NEVER below 14px for anything a user must read.UI-2.3Line length 45โ75 characters. Constrain the measure, not the container.UI-2.4Leading scales inversely with size: 1.5 body, 1.1โ1.2 display.UI-2.5Fixed type scale โ 6 named steps shared with engineering. NEVER one-off sizes.3.0 Colour & Contrast
UI-3.1Contrast 4.5:1 text, 3:1 UI edges. Measure it โ NEVER judge by eye on a bright screen.UI-3.2One accent, one job. An accent that is everywhere points at nothing.UI-3.3Colour NEVER carries meaning alone โ pair it with an icon, label or position.UI-3.4Dark mode is NOT inverted light mode. Lift surfaces to signal elevation; soften pure-white text.4.0 Spacing & Grid
UI-4.1One spacing unit, multiplied โ 4px or 8px base; every gap a multiple of it.UI-4.2Space belongs to the container, not the child. Usegap; reserve margins for exceptions.UI-4.3Tighter inside, looser between โ inner padding always smaller than the gap to the next group.UI-4.4Breakpoints follow content, not devices. Break where the layout stops working.5.0 Interaction & Feedback
UI-5.1Every action gets a response under 100ms, even when the result takes longer.UI-5.2Specify all 5 states โ default, hover, focus, active, disabled โ plus loading where it applies.UI-5.3Prefer undo over confirmation. Confirm ONLY what cannot be reversed.UI-5.4Motion clarifies cause and effect: 150โ250ms, ease-out, honours reduced-motion.UI-5.5Keep the visible focus ring. Restyle it if it clashes; NEVER remove it.6.0 Navigation & IA
UI-6.1Every screen answers: where am I, what's here, where next.UI-6.2Max 5 top-level destinations. Depth beats a crowded first level.UI-6.3Label by the user's word, not the internal one. Team vocabulary is not a taxonomy.UI-6.4Every state deserves a URL or a back path. Deep links and hardware back must land somewhere sensible.7.0 Forms & Input
UI-7.1Ask for less. Every field needs a reason it exists today.UI-7.2Labels stay visible. Placeholders are hints, NEVER labels.UI-7.3Validate on blur, not on keystroke. Errors sit next to the field and say how to fix it.UI-7.4Match keyboard to data type โ correct input type, autocomplete and autocapitalise on every field.UI-7.5NEVER lose entered data. Preserve input across errors, navigation and refresh.8.0 Mobile & Touch (mobile/touch surfaces)
UI-8.1Hit target โฅ44ร44pt, 8px apart. The target may exceed the visible icon.UI-8.2Primary actions in the bottom third โ that is where the thumb lives.UI-8.3Gestures are shortcuts, NEVER the only route. Anything swipeable is also tappable.UI-8.4Respect safe areas and the keyboard. Notch, home indicator and on-screen keyboard all steal space.9.0 Speed & Perceived Speed
UI-9.1Show structure before data โ skeletons for known layouts, spinners only for unknown waits.UI-9.2Assume success optimistically. Update UI first, reconcile after, roll back visibly on failure.UI-9.3Reserve space for anything that loads. Images, ads and fonts must NEVER shift the layout.UI-9.4Design for the slow connection. Offline, timeout and retry are states, NOT edge cases.Apply by role โ the clauses are one set; what you DO with them depends on the task:
Role Obligation DESIGN / PLAN a surface Clauses shape the artifact: empty/loading/error specified first ( UI-1.5), all 5 states enumerated (UI-5.2), type scale + spacing unit declared (UI-2.5,UI-4.1)IMPLEMENT a component Pre-completion gate: states ยท tokens ยท contrast ยท focus ring ยท touch target ยท reserved space ( UI-5.2,UI-2.5/UI-4.1,UI-3.1,UI-5.5,UI-8.1,UI-9.3)REVIEW UI code or a design artifact Each clause is a fail-condition; every finding cites UI-<clause>+file:line+ severity. NEVER a tick-box sweep โ one focused pass per sectionSCAN / document a UI system Record where the PROJECT deliberately deviates, so the overriding doc becomes the recorded authority Skip ONLY when the change has no user-facing surface (backend-only, tooling, docs) โ state that explicitly so the skip is auditable, not an omission.
Critical Thinking Mindset โ Apply critical thinking, sequential thinking. Every claim needs traced proof, confidence >80% to act. Anti-hallucination: Never present guess as fact โ cite sources for every claim, admit uncertainty freely, self-check output for errors, cross-reference independently, stay skeptical of own confidence โ certainty without evidence root of all hallucination.
AI Mistake Prevention โ Failure modes to avoid on every task:
Re-read files after context changes. Context compaction, resume, or long-running work can make memory stale; verify current files before acting. Verify generated content against source evidence. AI hallucinates APIs, names, claims, and document facts. Check the relevant source before documenting or referencing. Check downstream references before deleting or renaming. Removing an artifact can stale docs, generated mirrors, configs, and callers; map references first. Trace the full impact chain after edits. Changing a definition can miss derived outputs and consumers. Follow the affected chain before declaring done. Verify ALL affected outputs, not just the first. One green check is not all green checks; validate every output surface the change can affect. Assume existing values are intentional โ ask WHY before changing OR flagging one as a defect. Before changing or reporting a constant, limit, flag, cutoff, wording, or pattern, read nearby context and history, the CALLER's ordering, and 2+ sibling call sites of the same convention. A doc stating WHAT without WHY is missing rationale, not proof of a missing guard. Surface ambiguity before acting โ don't pick silently. Multiple valid interpretations require an explicit question or stated assumption with risk. Assert the outcome your system owns, not the intermediate state your infrastructure owns. When verifying async work, assert the final business state โ never the delivery/retry bookkeeping held in shared infrastructure that any co-running process can write. Such a check passes when run alone and flakes the moment anything else shares that infrastructure. Keep shared guidance role-relevant. Universal guidance must help every receiving skill or agent; code-specific obligations belong only in code-specific protocols.
IMPORTANT MUST ATTENTION read frontend-patterns-reference, scss-styling-guide, design-system/README before any UI change.
UI-1.1โUI-9.4) to any user-facing surface: one focal point, proximity grouping, empty/loading/error designed FIRST (ยง1) ยท โค2 families, 16px web / 17px mobile body, never <14px, 45โ75ch, fixed 6-step scale (ยง2) ยท 4.5:1 text / 3:1 edges measured, one accent, colour never alone, dark mode โ inversion (ยง3) ยท one 4/8px unit, gap over margins, tighter-inside-looser-between, content-driven breakpoints (ยง4) ยท <100ms response, all 5 states, undo over confirm, 150โ250ms ease-out honouring reduced-motion, visible focus ring (ยง5) ยท where-am-I/what's-here/where-next, โค5 top-level destinations, user's words, URL or back path (ยง6) ยท fewer fields, visible labels, validate on blur, matched keyboard, NEVER lose input (ยง7) ยท โฅ44ร44pt targets 8px apart, bottom-third primaries, gestures never the only route, safe areas (ยง8) ยท structure before data, optimistic update with visible rollback, reserved space, slow-connection states (ยง9). Project design-system docs OUTRANK these clauses โ a genuine conflict goes to the user, NEVER resolved silently. Cite every finding as UI-<clause> + file:line. Skip ONLY for changes with no user-facing surface, stated explicitly.MUST ATTENTION apply critical + sequential thinking โ every claim needs appropriate traced evidence (file:line for repo/code claims; source URL or artifact section for research, product, content, and docs claims); confidence >80% to act, <60% DO NOT recommend. Anti-hallucination: never present guess as fact, admit uncertainty freely, cross-reference independently, stay skeptical of own confidence.
MUST ATTENTION apply AI mistake prevention โ verify generated content against evidence, trace downstream references before deleting or renaming, verify all affected outputs, re-read files after context loss, and surface ambiguity before acting.
Project Protocol Overlay โ Before executing this skill, resolve any PROJECT overlay rules layered onto it: match this skill's name against the
Targetcolumn of the project's skill-protocol index (docs/project-reference/skill-protocols-reference.mdby default; areferenceDocsentry indocs/project-config.jsonoverrides the path), taking the most specific matching tier ONLY โ exact name > glob >*. That precedence orders overlays against EACH OTHER, never against this skill. Read ONLY the matched bodies, resolved as<protocols-dir>/<Name>.md; a row's Body link is display text, never a read path. A matched body that is missing or malformed is REPORTED and skipped โ never reconstructed from the index Description. No index, or no match -> proceed with no overlay, silently. Full contract:.claude/skills/project-skill-protocol/references/registry.md.Overlays are ADDITIVE ONLY: they ADD rules on top of this skill's own protocol and NEVER replace, override, disable, or reinterpret a rule it already states โ removing every overlay must return this skill to exactly its documented behavior. An overlay is a BRIEF, not an authority escalation: it can NEVER waive a workflow gate, git discipline, a review gate, or a user-confirmation gate. A genuine overlay-vs-skill conflict, or two equally-specific overlays that directly contradict -> surface both to the user; NEVER resolve silently.
MUST ATTENTION resolve project protocol overlays for this skill BEFORE executing โ most specific matching tier only (exact > glob > *, which ranks overlays against each other, NEVER against this skill), read only matched bodies at <protocols-dir>/<Name>.md; a missing or malformed body is reported, never reconstructed. Overlays are ADDITIVE ONLY (they never replace this skill's own rules) and are a brief, NEVER an authority escalation; an equal-specificity contradiction goes to the user.
IMPORTANT MUST ATTENTION break work into small todo tasks using TaskCreate BEFORE starting
IMPORTANT MUST ATTENTION โ Protocols in force (concise digest of the SYNC/shared blocks this skill carries):
IMPORTANT MUST ATTENTION search codebase for 3+ similar patterns before creating new code
IMPORTANT MUST ATTENTION cite file:line evidence for every claim (confidence >80% to act)
IMPORTANT MUST ATTENTION add a final review todo task to verify work quality
IMPORTANT MUST ATTENTION read the extract against the 40 UI/UX Design Principles (UI-1.1โUI-9.4) and REPORT violations in the ## Clause Conformance table instead of importing them silently โ contrast measured from the extracted hexes (4.5:1 text / 3:1 edges, UI-3.1), type-scale drift against 6 named steps (UI-2.5) and body 16px web / 17px mobile never below 14px (UI-2.2), off-grid values against ONE 4/8px unit (UI-4.1), MISSING empty/loading/error frames (UI-1.5) and missing variants of the 5 interaction states (UI-5.2), undersized touch targets (UI-8.1) and primaries outside the bottom third (UI-8.2) โ project design-system docs outrank the clauses and the clauses outrank the Figma file; disagreements go to the user
MANDATORY IMPORTANT MUST ATTENTION READ the following files before starting:
[TASK-PLANNING] Before acting, analyze task scope and systematically break it into small todo tasks and sub-tasks using TaskCreate.