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    davila7

    multiplayer

    davila7/multiplayer
    Design
    19,892
    2 installs

    About

    SKILL.md

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    About

    Multiplayer game development principles. Architecture, networking, synchronization.

    SKILL.md

    Multiplayer Game Development

    Networking architecture and synchronization principles.


    1. Architecture Selection

    Decision Tree

    What type of multiplayer?
    │
    ├── Competitive / Real-time
    │   └── Dedicated Server (authoritative)
    │
    ├── Cooperative / Casual
    │   └── Host-based (one player is server)
    │
    ├── Turn-based
    │   └── Client-server (simple)
    │
    └── Massive (MMO)
        └── Distributed servers
    

    Comparison

    Architecture Latency Cost Security
    Dedicated Low High Strong
    P2P Variable Low Weak
    Host-based Medium Low Medium

    2. Synchronization Principles

    State vs Input

    Approach Sync What Best For
    State Sync Game state Simple, few objects
    Input Sync Player inputs Action games
    Hybrid Both Most games

    Lag Compensation

    Technique Purpose
    Prediction Client predicts server
    Interpolation Smooth remote players
    Reconciliation Fix mispredictions
    Lag compensation Rewind for hit detection

    3. Network Optimization

    Bandwidth Reduction

    Technique Savings
    Delta compression Send only changes
    Quantization Reduce precision
    Priority Important data first
    Area of interest Only nearby entities

    Update Rates

    Type Rate
    Position 20-60 Hz
    Health On change
    Inventory On change
    Chat On send

    4. Security Principles

    Server Authority

    Client: "I hit the enemy"
    Server: Validate → did projectile actually hit?
             → was player in valid state?
             → was timing possible?
    

    Anti-Cheat

    Cheat Prevention
    Speed hack Server validates movement
    Aimbot Server validates sight line
    Item dupe Server owns inventory
    Wall hack Don't send hidden data

    5. Matchmaking

    Considerations

    Factor Impact
    Skill Fair matches
    Latency Playable connection
    Wait time Player patience
    Party size Group play

    6. Anti-Patterns

    ❌ Don't ✅ Do
    Trust the client Server is authority
    Send everything Send only necessary
    Ignore latency Design for 100-200ms
    Sync exact positions Interpolate/predict

    Remember: Never trust the client. The server is the source of truth.

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