This skill provides scene-by-scene analysis techniques for screenplays. Covers scene anatomy, beat breakdown, pacing evaluation, and the core question "what changes?" to identify unnecessary or weak...
Apply this skill when:
A scene is a unit of story with:
Every scene should answer: "What changes?"
If nothing changes, the scene may not be necessary.
HOOK → Grabs attention, establishes context
BUILD → Develops conflict/tension
TURN → Something changes
RESOLUTION → Scene's immediate outcome
PROPULSION → Sets up what's next
INT. RESTAURANT - NIGHT
HOOK: Sarah sits waiting. Checks her watch. John arrives, late.
BUILD: Awkward pleasantries. Sarah's cool. John tries to connect.
TURN: Sarah reveals she knows about the affair.
RESOLUTION: John admits it. Offers no excuse.
PROPULSION: Sarah says "I want a divorce" - cut before John responds.
| Function | Description |
|---|---|
| Setup | Establish information for later |
| Confrontation | Characters in conflict |
| Revelation | New information emerges |
| Decision | Character makes choice |
| Action | Physical events unfold |
| Consequence | Results of previous actions |
| Function | Description |
|---|---|
| Introduction | Meet a character |
| Development | Deepen understanding |
| Arc moment | Character changes |
| Relationship | Define/change relationship |
| Type | Pages | Purpose |
|---|---|---|
| Short (1/2-1 page) | Quick information, transitions | |
| Medium (2-3 pages) | Standard dialogue scenes | |
| Long (4-5 pages) | Major confrontations, setpieces | |
| Extended (5+ pages) | Climactic moments only |
Vary scene lengths for rhythm:
SHORT - MEDIUM - MEDIUM - SHORT - LONG - SHORT
Not:
MEDIUM - MEDIUM - MEDIUM - MEDIUM - MEDIUM
A shift in the scene - emotion, power, information.
Mark where something changes:
1. Sarah waits (anticipation)
[BEAT: John arrives late]
2. Awkward greeting (tension)
[BEAT: Sarah asks direct question]
3. John deflects (avoidance)
[BEAT: Sarah reveals she knows]
4. John exposed (power shift)
[BEAT: John admits truth]
5. Resolution (new status quo)
| Beat # | What Happens | Emotional Shift |
|--------|--------------|-----------------|
| 1 | Sarah waits | Hope → Doubt |
| 2 | John arrives | Doubt → Tension |
| 3 | Small talk | Tension → Impatience |
| 4 | Sarah confronts | Impatience → Anger |
| 5 | John admits | Anger → Devastation |
## Scene Analysis: [Scene Description]
### Location & Time
INT./EXT. [LOCATION] - [TIME]
Page [X] - [Y] ([Z] pages)
### Scene Purpose
- **Plot Function:** [setup/confrontation/revelation/etc.]
- **Character Function:** [introduction/development/arc/etc.]
- **What changes:** [state A → state B]
### Structure
- **Hook:** [description]
- **Build:** [description]
- **Turn:** [description]
- **Resolution:** [description]
- **Propulsion:** [description]
### Beat Breakdown
[Beat mapping table]
### Strengths
- [What works]
### Issues
- [What doesn't work]
### Recommendations
1. [Specific improvement]
2. [Specific improvement]
Problem: Characters agree, nothing is at stake. Fix: Give characters opposing goals. Even allies disagree on methods.
Problem: Scene ends same as it started. Fix: Something must be different. Information, relationship, stakes.
Problem: Scene overstays welcome or rushes through. Fix: Match length to importance. Trim fat or expand key moments.
Problem: Scene exists but why? Fix: Define the scene's job. If it has none, cut it.
Problem: Scene goes exactly as expected. Fix: Add reversals, surprises, complications.