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    SKILL.md

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    About

    Use when building, analyzing, or optimizing Pokemon TCG Pocket decks.

    Activates when user mentions:

    • Deck building ("build a deck", "create deck")
    • Deck analysis ("analyze my deck", "check...

    SKILL.md

    Pokemon TCG Pocket Deck Builder

    Build competitive Pokemon TCG Pocket decks with validation and strategy.

    Rules (Always Enforce)

    • 20 cards, max 2 copies per card
    • Energy Zone auto-generates 1 Energy/turn (no energy cards needed)
    • 3 points to win — ex = 2 pts, regular = 1 pt; losing Mega ex = instant loss
    • 3 bench slots max (not 5 like standard TCG)
    • Turn 1: no draw, no energy, no attack
    • 1-2 energy types recommended (3+ is inconsistent)
    • Point map: 1-1-3 optimal for Mega decks (cheap first, Mega last)

    Construction Workflow

    1. Identify core — Mega ex or primary strategy card
    2. Find partners — MCP find_synergies for type + utility partners
    3. Add staples — Professor's Research (2x), Poke Ball (2x), Cyrus (1-2x)
    4. Support evolution — Rare Candy (2x) for any Stage 2 deck
    5. Balance trainers — 8-10 Pokemon + 10-12 trainers is typical
    6. Validate — MCP analyze_deck for composition check

    Deck Archetypes

    Archetype Strategy Example
    Mega + Partner Mega ex power + utility Mega Altaria ex + Greninja
    Disruption Hand/board control + damage Mega Absol ex + Hydreigon
    Snipe/Spread Bench damage → Cyrus finish Chien-Pao ex + Baxcalibur
    Energy Acceleration Ramp faster than 1/turn Baxcalibur → Chien-Pao ex
    Self-Sufficient Powers itself, attacks on curve Magnezone
    Switch Combo Must switch for full damage Mega Scizor ex + Revavroom

    Universal Staples

    Card Count Role
    Professor's Research 2 Draw 2 (staple)
    Poke Ball 2 Search Basic
    Cyrus 1-2 Gust damaged mon
    Rare Candy 2 Skip Stage 1
    Copycat 1-2 Hand manipulation

    Validation Checklist

    Legal:

    • Exactly 20 cards
    • Max 2 copies per card
    • At least 5-6 basic Pokemon

    Strategic:

    • Clear win condition
    • Point map planned
    • Draw/search consistency tools
    • 1-2 energy types
    • Answer to common meta threats

    Energy curve:

    • Primary attacker at 2-3 energy
    • Early game options at 1 energy
    • Acceleration if needed (Rare Candy, abilities, items)

    MCP Tools

    Tool Use For
    search_cards Find cards matching criteria
    find_synergies Discover partner cards
    find_counters Identify counter strategies
    get_type_stats Type distribution analysis
    analyze_deck Full deck composition analysis

    For complete deck lists by tier, see REFERENCE.md.

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    Repository
    briansunter/pokeclaude
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