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    amenti-labs

    placing-furniture

    amenti-labs/placing-furniture
    Design
    66

    About

    SKILL.md

    Install

    Install via Skills CLI

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    About

    Places furniture and decorates Minecraft interiors using JSON schematics. Use when furnishing rooms, placing tables, chairs, beds, lamps, decorations, or designing interior spaces.

    SKILL.md

    Placing Furniture

    Critical: SCAN BEFORE PLACING

    Avoid furniture embedded in floor!

    # 1. Scan area
    scan = spatial_awareness_scan(center_x=100, center_y=65, center_z=200, radius=5, detail_level="medium")
    
    # 2. Get placement Y from recommendations
    placement_y = scan['recommendations']['floor_placement_y']  # e.g., 65
    
    # 3. Place furniture AT that Y using build_schematic
    build_schematic(
        schematic={
            "a": [100, placement_y, 200],
            "p": {"C": "oak_stairs[facing=south]", "L": "oak_wall_sign[facing=east]", "R": "oak_wall_sign[facing=west]"},
            "l": [[0, "L C R"]]
        },
        description="Armchair"
    )
    

    Common mistake: Floor at Y=64, furniture at Y=64 = EMBEDDED! Use Y=65 (ON floor).

    Furniture Catalog

    See furniture_catalog.md in this skill folder for 80+ ready-to-use schematics:

    Category Items
    Seating chair, armchair, bench, stool, sofa, throne
    Tables dining, coffee, desk, kitchen counter
    Bedroom bed, nightstand, wardrobe, dresser, bunk bed
    Storage bookshelf, cabinet, cupboard, barrel rack
    Lighting floor lamp, chandelier, wall sconce, hidden light
    Kitchen sink, stove, fridge, counter
    Bathroom toilet, bathtub, shower, mirror
    Living Room TV, fireplace, piano, rug
    Office computer, filing cabinet, office chair
    Outdoor grill, patio table, fountain, mailbox

    Quick Placement Examples

    Armchair

    {"a": [X, Y, Z], "p": {"C": "oak_stairs[facing=south]", "L": "oak_wall_sign[facing=east]", "R": "oak_wall_sign[facing=west]"}, "l": [[0, "L C R"]]}
    

    Dining Table (2x3)

    {"a": [X, Y, Z], "p": {"F": "oak_fence", "S": "oak_slab[type=bottom]"}, "l": [[0, "F . F|. . .|F . F"], [1, "S S S|S S S|S S S"]]}
    

    Floor Lamp

    {"a": [X, Y, Z], "p": {"F": "oak_fence", "L": "lantern"}, "l": [[0, "F"], [1, "F"], [2, "L"]]}
    

    Hanging Chandelier

    {"a": [X, Y, Z], "p": {"C": "chain", "L": "lantern[hanging=true]"}, "l": [[0, "C"], [-1, "L"]]}
    

    Kitchen Sink

    {"a": [X, Y, Z], "p": {"H": "hopper[facing=down]", "L": "lever"}, "l": [[0, "H"], [1, "L"]]}
    

    Toilet

    {"a": [X, Y, Z], "p": {"H": "hopper[facing=down]", "T": "oak_trapdoor[facing=south,half=top,open=false]", "L": "lever"}, "l": [[0, "H"], [1, "T L"]]}
    

    Simple Fireplace

    {"a": [X, Y, Z], "p": {"S": "stone_bricks", "C": "campfire[lit=true]"}, "l": [[0, "S C S"], [1, "S . S"], [2, "S S S"]]}
    

    Workflow

    # 1. Scan room to get correct Y levels
    scan = spatial_awareness_scan(center_x=X, center_y=Y, center_z=Z, radius=8, detail_level="medium")
    floor_y = scan['recommendations']['floor_placement_y']
    ceiling_y = scan['recommendations']['ceiling_placement_y']
    
    # 2. Place floor furniture (tables, chairs, beds)
    build_schematic(
        schematic={"a": [100, floor_y, 200], ...},
        description="Dining table"
    )
    
    # 3. Place ceiling fixtures (use negative Y offsets from ceiling)
    build_schematic(
        schematic={"a": [100, ceiling_y, 200], "p": {"C": "chain", "L": "lantern[hanging=true]"}, "l": [[0, "C"], [-1, "L"]]},
        description="Hanging lantern"
    )
    
    # 4. Add wall decorations
    build_schematic(
        schematic={"a": [100, floor_y + 1, 200], "p": {"T": "wall_torch[facing=south]"}, "l": [[0, "T"]]},
        description="Wall torch"
    )
    

    Room Layouts

    Bedroom (5x6)

    • Bed against wall (head at wall)
    • Nightstand beside bed head
    • Wardrobe on opposite wall
    • Lamp on nightstand
    • Rug beside bed

    Living Room (7x9)

    • Sofa against wall
    • Coffee table in front of sofa
    • Armchairs angled toward sofa
    • Bookshelf on side wall
    • Fireplace on focal wall
    • Chandelier centered

    Dining Room (7x9)

    • Table centered
    • Chairs around table (facing inward)
    • Chandelier above table
    • Cabinet/sideboard against wall

    Kitchen (5x7)

    • Counters along walls (L or U shape)
    • Stove recessed into counter
    • Sink with lever tap
    • Fridge in corner
    • Small table or island

    Block State Reference

    Stairs (seats, backs)

    oak_stairs[facing=north,half=bottom]  # Player sits facing north
    oak_stairs[facing=south,half=top]     # Upside-down (table legs)
    

    Trapdoors (backs, doors, shelves)

    oak_trapdoor[facing=south,half=bottom,open=true]   # Backrest
    oak_trapdoor[facing=south,half=top,open=false]     # Lid/cover
    

    Signs (armrests)

    oak_wall_sign[facing=east]   # Sign on west side of block
    oak_wall_sign[facing=west]   # Sign on east side of block
    

    Slabs (tabletops, seats)

    oak_slab[type=bottom]  # On floor
    oak_slab[type=top]     # Near ceiling
    

    Lanterns

    lantern              # Standing
    lantern[hanging=true] # Hanging from above
    

    Wall Torches

    wall_torch[facing=north]  # On south wall, points north
    wall_torch[facing=south]  # On north wall, points south
    

    Furniture Orientations

    When placing furniture, consider which way it faces:

    Facing Meaning
    north Player faces north when using
    south Player faces south when using
    east Player faces east when using
    west Player faces west when using

    Stairs as chairs: facing = direction player faces when sitting Doors/chests: facing = direction they open toward

    Style Coordination

    Style Wood Accents Textiles
    Rustic Oak, Spruce Barrels, lanterns Brown carpet
    Modern Birch, Quartz Sea lanterns White carpet
    Medieval Dark Oak Chains, anvils Red carpet
    Asian Bamboo, Cherry Paper lanterns Cyan carpet
    Nether Crimson, Warped Soul lanterns Black carpet

    Spacing Guidelines

    • Tables: 1 block clearance around for movement
    • Chairs: Push against table edge
    • Beds: 1 block on access side
    • Walkways: 2 blocks minimum width
    • Ceiling lights: Every 4-5 blocks for even lighting
    • Wall decor: Eye level (Y+1 or Y+2 from floor)

    Common Mistakes

    1. Furniture in floor: Always scan first, place ON floor_placement_y
    2. Wrong facing: Stairs face where player looks when sitting
    3. Missing states: Always specify [type=bottom] for slabs
    4. Floating furniture: Ensure solid block beneath
    5. Cramped layout: Leave walking space between items

    Decorative Details

    Rugs

    {"a": [X, Y, Z], "p": {"C": "red_carpet"}, "l": [[0, "C*5|C*5|C*5"]]}
    

    Potted Plants

    {"a": [X, Y, Z], "p": {"P": "potted_fern"}, "l": [[0, "P"]]}
    

    Options: potted_oak_sapling, potted_fern, potted_bamboo, potted_cactus, potted_red_tulip, potted_azure_bluet

    Picture Frame

    {"a": [X, Y, Z], "p": {"F": "item_frame[facing=south]"}, "l": [[0, "F"]]}
    

    Flower Vase

    {"a": [X, Y, Z], "p": {"P": "flower_pot", "F": "potted_poppy"}, "l": [[0, "F"]]}
    
    Repository
    amenti-labs/vibecraft
    Files