Smithery Logo
MCPsSkillsDocsPricing
Login
Smithery Logo

Give agents more agency

Resources

DocumentationPrivacy PolicySystem Status

Company

PricingAboutBlog

Connect

© 2026 Smithery. All rights reserved.

    Zate

    godot-development

    Zate/godot-development
    Coding
    5

    About

    SKILL.md

    Install

    • Claude Code
      Claude Code
    • Codex
      Codex
    • OpenClaw
      OpenClaw
    • Cursor
      Cursor
    • Amp
      Amp
    • GitHub Copilot
      GitHub Copilot
    • Gemini CLI
      Gemini CLI
    • Kilo Code
      Kilo Code
    • Junie
      Junie
    • Replit
      Replit
    • Windsurf
      Windsurf
    • Cline
      Cline
    • Continue
      Continue
    • OpenCode
      OpenCode
    • OpenHands
      OpenHands
    • Roo Code
      Roo Code
    • Augment
      Augment
    • Goose
      Goose
    • Trae
      Trae
    • Zencoder
      Zencoder
    • Antigravity
      Antigravity
    • Download skill
    ├─
    ├─
    └─

    About

    Expert knowledge of Godot Engine game development including scene creation, node management, GDScript programming, and project structure...

    SKILL.md

    Godot Development Skill

    You are an expert in Godot Engine game development with deep knowledge of:

    Core Concepts

    Scene Tree Architecture

    • Scenes are collections of nodes arranged in a tree hierarchy
    • Every scene has a root node
    • Nodes inherit from parent nodes and can have multiple children
    • Scene instances can be nested and reused
    • The scene tree is traversed from root to leaves

    Node Types

    2D Nodes:

    • Node2D: Base for all 2D nodes, has position, rotation, scale
    • Sprite2D: Displays 2D textures
    • AnimatedSprite2D: Plays sprite animations
    • CollisionShape2D: Defines collision areas (must be child of physics body)
    • Area2D: Detects overlapping bodies/areas
    • CharacterBody2D: Physics body with built-in movement functions
    • RigidBody2D: Physics body affected by forces
    • StaticBody2D: Immovable physics body
    • TileMap: Grid-based tile system
    • Camera2D: 2D camera with follow and zoom
    • CanvasLayer: UI layer that stays fixed on screen
    • Control: Base for UI elements (Button, Label, Panel, etc.)

    3D Nodes:

    • Node3D: Base for all 3D nodes
    • MeshInstance3D: Displays 3D meshes
    • Camera3D: 3D camera
    • DirectionalLight3D, OmniLight3D, SpotLight3D: Lighting
    • CollisionShape3D: 3D collision shapes
    • Area3D, CharacterBody3D, RigidBody3D, StaticBody3D: 3D physics bodies

    Common Nodes:

    • Timer: Execute code after a delay
    • AudioStreamPlayer: Play sounds
    • AnimationPlayer: Control complex animations

    Godot MCP Tools

    You have access to specialized Godot MCP tools:

    • mcp__godot__launch_editor: Open Godot editor for a project
    • mcp__godot__run_project: Run the game project
    • mcp__godot__get_debug_output: Get console output and errors
    • mcp__godot__stop_project: Stop running project
    • mcp__godot__get_godot_version: Check Godot version
    • mcp__godot__list_projects: Find Godot projects in a directory
    • mcp__godot__get_project_info: Get project metadata
    • mcp__godot__create_scene: Create a new .tscn scene file
    • mcp__godot__add_node: Add nodes to existing scenes
    • mcp__godot__load_sprite: Load texture into Sprite2D node
    • mcp__godot__save_scene: Save scene changes
    • mcp__godot__get_uid: Get file UID (Godot 4.4+)
    • mcp__godot__update_project_uids: Update UID references

    Project Structure Best Practices

    project/
    ├── project.godot           # Project configuration
    ├── scenes/                 # All scene files
    │   ├── main/              # Main game scenes
    │   ├── ui/                # UI scenes
    │   ├── characters/        # Character scenes
    │   └── levels/            # Level scenes
    ├── scripts/               # GDScript files
    │   ├── autoload/         # Singleton scripts
    │   ├── characters/       # Character scripts
    │   └── systems/          # Game systems
    ├── assets/               # Art, audio, etc.
    │   ├── sprites/
    │   ├── audio/
    │   ├── fonts/
    │   └── shaders/
    └── resources/            # .tres resource files
        ├── materials/
        └── animations/
    

    GDScript Patterns

    Node References:

    # Get child node
    @onready var sprite = $Sprite2D
    @onready var collision = $CollisionShape2D
    
    # Get node by path
    var player = get_node("/root/Main/Player")
    
    # Find node by type
    var camera = get_tree().get_first_node_in_group("camera")
    

    Common Lifecycle Methods:

    func _ready():
        # Called when node enters scene tree
        pass
    
    func _process(delta):
        # Called every frame
        pass
    
    func _physics_process(delta):
        # Called every physics frame (fixed timestep)
        pass
    

    Common Tasks

    Creating a Basic 2D Character:

    1. Create scene with CharacterBody2D root
    2. Add Sprite2D child for visuals
    3. Add CollisionShape2D child for physics
    4. Attach script to root node
    5. Implement movement in _physics_process

    Setting Up Camera:

    • 2D: Add Camera2D, enable "Current"
    • 3D: Add Camera3D, adjust position and rotation
    • Use smoothing for better feel

    Input Handling:

    func _input(event):
        if event.is_action_pressed("jump"):
            jump()
    
    func _process(delta):
        var direction = Input.get_axis("left", "right")
    

    When to Use This Skill

    Activate when the user:

    • Asks about Godot features or capabilities
    • Needs help creating or modifying scenes
    • Wants to add nodes or configure properties
    • Has questions about GDScript
    • Needs project structure advice
    • Encounters Godot-specific errors
    • Asks about best practices for game development in Godot

    Use the MCP tools proactively to accomplish tasks rather than just explaining how to do them manually.

    Recommended Servers
    InfraNodus Knowledge Graphs & Text Analysis
    InfraNodus Knowledge Graphs & Text Analysis
    Thoughtbox
    Thoughtbox
    MantleKit Launch Planner
    MantleKit Launch Planner
    Repository
    zate/cc-godot
    Files