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    system-design

    Dwsy/system-design
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    About

    Use when designing, architecting, or planning a new system from requirements or ideas - transforms concepts into navigable design catalog using EventStorming methodology, Mermaid diagrams, and...

    SKILL.md

    执行环境

    路径类型 说明
    使用方式 此技能提供模板和指导,无需本地脚本执行
    调用场景 当用户需要系统设计、架构文档、技术选型时自动激活
    输出位置 docs/design-catalog/ 目录(相对于项目根目录)

    路径说明

    • 无本地脚本依赖:此技能生成文档模板,不涉及本地脚本执行
    • 生成的目录:保存在执行命令时的当前目录下的 docs/design-catalog/
    • 项目上下文:基于当前工作目录确定项目根目录

    System Design Through EventStorming

    Overview

    Transform requirements into navigable design catalogs using EventStorming methodology and Mermaid diagrams.

    Core principle: Progressive elaboration through event-driven thinking, producing token-efficient visual artifacts in standardized catalog structure.

    Announce at start: "I'm using the system-design skill to create a design catalog for your system."

    When to Use

    Use when:

    • User wants to design a new system
    • Requirements exist but design doesn't
    • Need structured thinking before implementation
    • Team needs shared visual artifacts

    Don't use when:

    • Adding features to existing system (consider brainstorming instead)
    • Implementation already started
    • User wants code, not design

    Quick Reference

    Phase Key Activities Output Files
    1. Requirements Ask questions, identify actors/constraints requirements.md
    2. Big Picture EventStorming timeline with events/commands big-picture.mmd
    3. Processes Zoom into critical processes, add aggregates process-{name}.mmd
    4. Data & Flows ERD, state charts, sequences erd.mmd, state-{entity}.mmd, sequence-{flow}.mmd
    5. Integration Generate catalog README README.md

    The Iron Laws

    Law 1: ASK QUESTIONS - No Assumptions

    NEVER make "industry-standard assumptions" without asking the user first.

    • Ask about actors, constraints, scale, budget, timeline
    • Use AskUserQuestion tool for architectural choices
    • Mark unclear areas as hotspots instead of assuming

    Bad:

     "I'll assume standard PostgreSQL for data storage"
     "Proceeding with industry-standard assumptions"
     "I'll design for moderate scale (10K users)"
    

    Good:

     "What database are you currently using?" (AskUserQuestion with options)
     "What scale are you targeting?" (AskUserQuestion: 100 users / 10K / 100K+)
     "Budget constraints for infrastructure?" (Ask directly)
    

    Law 2: MERMAID ONLY - No ASCII Diagrams

    All diagrams MUST use Mermaid format. NO exceptions.

    • No ASCII art
    • No text-based diagrams
    • No "version control friendly" excuses for avoiding Mermaid

    Bad:

     ASCII art entity relationships
     Text-based flowcharts
     "I'll create ASCII diagrams because they're universal"
    

    Good:

     Mermaid ER diagrams
     Mermaid flowcharts
     Mermaid sequence diagrams
     Mermaid state charts
    

    Law 3: EVENTSTORMING - Event-Driven Thinking

    Use EventStorming methodology for Phases 2-3. Required.

    • Identify domain events (what happens in the system)
    • Add commands (what triggers events)
    • Add actors (who initiates)
    • Add systems (external integrations)
    • Mark hotspots (unclear/risky areas)

    Bad:

     "Using traditional waterfall analysis"
     "Creating use cases and functional specs"
     "Based on proven patterns" (without events)
    

    Good:

     "Let's identify key business events" (EventStorming)
     "What triggers each event?" (Commands)
     "What data changes when this event happens?" (Aggregates)
    

    Law 4: CATALOG STRUCTURE - Standardized Organization

    All artifacts go into docs/design-catalog/ with specific structure.

    docs/design-catalog/
      README.md              # Navigation hub
      requirements.md
      big-picture.mmd
      processes/
        process-{name}.mmd
      data/
        erd.mmd
        state-{entity}.mmd
      flows/
        sequence-{flow}.mmd
    

    No random file names. No mixed concerns.

    Law 5: DESIGN NOT IMPLEMENTATION

    Stay at design abstraction. NO implementation details in design phase.

    Forbidden in design artifacts:

    • Database schemas (SQL, migrations)
    • Deployment guides (Docker, Kubernetes)
    • CI/CD pipelines
    • Specific technology choices (unless user specified)
    • Implementation timelines (16-week plans)
    • Team structure recommendations
    • Code examples (API endpoints, controllers, services, functions)
    • Configuration files (YAML, JSON, ENV)

    Allowed:

    • Entity relationships (conceptual)
    • State transitions (conceptual)
    • Event flows (conceptual)
    • Integration points (generic)
    • Hotspots for technical decisions

    Law 6: TOKEN EFFICIENCY - Diagrams Over Prose

    Prefer Mermaid diagrams over lengthy text descriptions.

    Token targets by project complexity:

    • Simple (single service, 5-10 entities): < 10K tokens
    • Medium (2-3 services, 10-20 entities): < 20K tokens
    • Complex (multiple services, 20+ entities): < 35K tokens

    If exceeding targets, check:

    • Are you writing prose that diagrams could show?
    • Are you repeating information across files?
    • Are you including implementation details?

    Bad:

     4,000 lines of documentation
     Verbose explanations of every decision
     Repeating information across files
     "This is complex so 50K tokens is reasonable"
    

    Good:

     Mermaid diagram with annotations
     Cross-reference: "See big-picture.mmd for event flow"
     Tables for entity attributes
     Minimal prose, maximum visual clarity
    

    The 5 Phases

    REQUIRED: Use TodoWrite to track phase progress.

    Copy this checklist:

    System Design Progress:
    - [ ] Phase 1: Requirements (actors, constraints, goals identified)
    - [ ] Phase 2: Big Picture (EventStorming timeline created)
    - [ ] Phase 3: Processes (Critical processes detailed)
    - [ ] Phase 4: Data & Flows (ERD, state charts, sequences created)
    - [ ] Phase 5: Integration (Catalog assembled, next steps planned)
    

    Phase 1: Requirements Understanding

    Goal: Understand context before designing

    Activities:

    1. Ask questions ONE at a time (following brainstorming pattern)
    2. Use AskUserQuestion for architectural choices with trade-offs
    3. Identify: business goals, constraints, key actors, success criteria

    Questions to ask:

    • "What problem does this system solve?"
    • "Who are the primary users/actors?"
    • "What are the critical constraints?" (performance, scale, budget, timeline)
    • "How do you define success?"
    • "What systems need to integrate?"

    Output: Create docs/design-catalog/requirements.md

    Validation: Present requirements summary, ask: "Does this capture the scope?"

    Phase 2: EventStorming Big Picture

    Goal: Understand business process through events

    Announce: "Let's explore the business process through EventStorming."

    Activities:

    1. Ask: "What are the key business events that happen in this system?"
    2. Build timeline collaboratively (add events as user describes)
    3. Ask: "Who triggers each event? What commands cause them?"
    4. Add actors and commands
    5. Ask: "Are there external systems involved?"
    6. Add external systems
    7. Mark hotspots for unclear areas (DON'T assume, MARK AS HOTSPOT)

    EventStorming Color Conventions (Mermaid):

    flowchart LR
        %% Style definitions
        classDef event fill:#ff9800,stroke:#e65100,color:#000
        classDef command fill:#2196f3,stroke:#0d47a1,color:#fff
        classDef actor fill:#ffeb3b,stroke:#f57f17,color:#000
        classDef system fill:#9c27b0,stroke:#4a148c,color:#fff
        classDef aggregate fill:#4caf50,stroke:#1b5e20,color:#fff
        classDef hotspot fill:#f44336,stroke:#b71c1c,color:#fff
    
        Actor[Customer]:::actor
        Cmd1[Place Order]:::command
        Evt1[Order Placed]:::event
        Agg1[Order]:::aggregate
        Sys1[Payment Gateway]:::system
        Hot1[? Refund policy unclear]:::hotspot
    
        Actor --> Cmd1
        Cmd1 --> Evt1
        Evt1 --> Agg1
        Agg1 --> Sys1
        Evt1 -.question.- Hot1
    

    Output: Create docs/design-catalog/big-picture.mmd

    Validation: Present diagram, ask: "Does this capture the high-level flow?"

    Phase 3: Process EventStorming

    Goal: Detail specific processes from big picture

    Activities:

    1. Identify 2-4 critical processes to detail (not more)
    2. For each process:
      • Ask: "Let's detail the {process name} process"
      • Ask: "What aggregates (data entities) are involved?"
      • Ask: "What state changes happen at each event?"
      • Build detailed process diagram with color coding

    Criteria for "critical" processes:

    • Touches multiple aggregates
    • Has complex business rules
    • High business value or risk
    • User specifically mentioned as important

    Output: Create docs/design-catalog/processes/process-{name}.mmd (one per process)

    Validation: Review each process diagram before moving to next

    Phase 4: System Design Artifacts

    Goal: Model data, state, and interactions

    4.1 Entity-Relationship Diagram

    • Extract entities from process diagrams
    • Ask: "What are the relationships between these entities?"
    • Define attributes (but NOT database schema)
    • Use Mermaid ER diagram syntax

    Output: docs/design-catalog/data/erd.mmd

    4.2 State Charts

    • Identify entities with complex lifecycles
    • Ask: "Which entities have important state transitions?"
    • Map states, transitions, triggers
    • Annotate data changes per transition
    • Use Mermaid stateDiagram-v2
    • Limit: 2-4 entities max (only entities with complex lifecycles)

    Output: docs/design-catalog/data/state-{entity}.mmd (one per entity)

    4.3 Sequence Diagrams

    • Ask: "Which flows need detailed interaction modeling?"
    • Select critical/complex flows
    • Map actor/system interactions
    • Show success AND error paths
    • Use Mermaid sequenceDiagram
    • Limit: 2-4 flows max (only critical/complex flows)

    Output: docs/design-catalog/flows/sequence-{flow}.mmd (one per flow)

    Don't diagram everything - focus on what adds clarity.

    Validation: Present all artifacts, ask: "Does this design feel complete?"

    Phase 5: Integration & Next Steps

    Goal: Assemble catalog and plan next actions

    Activities:

    1. Generate catalog README with:
      • Project overview
      • Links to all artifacts
      • EMBED ALL DIAGRAMS (copy full Mermaid content from each .mmd file)
      • Navigation to processes, states, flows
      • All diagrams must be visible in README for easy preview
    2. Present complete design catalog
    3. Ask: "Ready to proceed with implementation planning?"

    CRITICAL: The README must include the FULL Mermaid diagram content inline, not just links. Copy the entire contents of each .mmd file into the README's mermaid code blocks. This enables preview without opening individual files.

    Options:

    • Standalone design: Stop here, design complete
    • Implementation planning: Use writing-plans skill
    • Pumped-design mapping: (If backend + pumped-fn) Map to pumped-fn catalog

    Output: docs/design-catalog/README.md (with all diagrams embedded)

    Iterative Refinement

    User can jump back to earlier phases when insights emerge.

    Support non-linear progression:

    • "Let's refine requirements" → Return to Phase 1, update downstream
    • "Big picture is missing X" → Return to Phase 2, revise
    • "Process needs more detail" → Return to Phase 3, expand
    • "Data model has issues" → Return to Phase 4, adjust

    Flexibility principle: Design is discovery - support iteration

    Mermaid Templates

    See templates/ directory for:

    • big-picture-template.mmd - EventStorming timeline
    • process-template.mmd - Process EventStorming
    • erd-template.mmd - Entity-Relationship
    • state-template.mmd - State chart
    • sequence-template.mmd - Sequence diagram
    • requirements-template.md - Requirements structure
    • catalog-readme-template.md - Catalog README

    Common Rationalizations (DON'T DO THESE)

    Excuse Reality
    "Industry-standard assumptions are fine" Ask questions to understand THIS project
    "ASCII diagrams are version control friendly" Mermaid is required - renders AND version controls
    "Comprehensive documentation is better" Token-efficient diagrams beat verbose prose
    "Traditional approach works" EventStorming reveals events you'd miss otherwise
    "Production-ready blueprint needed" Design phase stays conceptual, not implementation
    "All aspects should be covered" Focus on design artifacts, defer implementation
    "Database schema helps developers" Too early - stay at entity/relationship level
    "Technology choices are obvious" Mark as hotspot or ask user, don't assume

    Red Flags - STOP and Self-Check

    If you catch yourself doing ANY of these, you're violating the skill:

    • Making assumptions without asking
    • Creating ASCII diagrams
    • Skipping EventStorming
    • Writing SQL schemas
    • Creating deployment guides
    • Making technology choices without user input
    • Using > 35,000 tokens for complex design (see Law 6 targets)
    • Not using TodoWrite for phases
    • Creating README with only links to diagrams (must embed full content)

    All of these mean: Stop, re-read the skill, start over correctly.

    Integration with Other Skills

    Brainstorming

    • Phase 1 (Requirements) borrows question patterns
    • Use AskUserQuestion tool similarly
    • One question at a time

    Writing-Plans

    • Optional handoff after Phase 5
    • Design catalog provides context for implementation tasks

    Pumped-Design

    • Optional mapping for backend systems
    • Translate catalog to pumped-fn structure
    • ERD → resources, Processes → flows

    Success Criteria

    Design is successful when:

    • User engaged through questions (not assumptions)
    • All diagrams in Mermaid format
    • EventStorming methodology followed
    • Catalog structure created correctly
    • Token usage efficient (< 15K for typical project)
    • Hotspots marked instead of assumed
    • Stayed at design level (no SQL, deployment, etc.)
    • Phases tracked with TodoWrite

    Example: Minimal E-commerce Big Picture

    flowchart LR
        %% Styles
        classDef event fill:#ff9800,stroke:#e65100,color:#000
        classDef command fill:#2196f3,stroke:#0d47a1,color:#fff
        classDef actor fill:#ffeb3b,stroke:#f57f17,color:#000
        classDef system fill:#9c27b0,stroke:#4a148c,color:#fff
        classDef hotspot fill:#f44336,stroke:#b71c1c,color:#fff
    
        %% Actors
        Customer[Customer]:::actor
        Seller[Seller]:::actor
    
        %% Commands & Events
        Browse[Browse Products]:::command
        Add[Add to Cart]:::command
        Checkout[Checkout]:::command
    
        ProductViewed[Product Viewed]:::event
        ItemAdded[Item Added to Cart]:::event
        OrderPlaced[Order Placed]:::event
        PaymentProcessed[Payment Processed]:::event
    
        %% Systems
        PaymentGW[Payment Gateway]:::system
    
        %% Hotspots
        Hot1[? Refund policy unclear]:::hotspot
        Hot2[? Inventory sync timing?]:::hotspot
    
        %% Flow
        Customer --> Browse
        Browse --> ProductViewed
        Customer --> Add
        Add --> ItemAdded
        Customer --> Checkout
        Checkout --> OrderPlaced
        OrderPlaced --> PaymentProcessed
        PaymentProcessed --> PaymentGW
        OrderPlaced -.question.- Hot1
        ItemAdded -.question.- Hot2
    

    This is minimal - real design would be more detailed. But shows the pattern.

    Summary

    System design through EventStorming:

    1. Ask questions (no assumptions)
    2. Use Mermaid (no ASCII)
    3. Follow EventStorming (event-driven thinking)
    4. Create catalog structure (standardized)
    5. Stay at design level (no implementation)
    6. Be token-efficient (diagrams over prose)
    7. Track with TodoWrite (phase discipline)

    Result: Navigable design catalog that feeds into implementation planning.

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