Mathematical first principles validation for code quality. Triggers on "optimise", "algorithm", "performance", "complexity", "O(n)", or when reviewing code for efficiency...
Four legendary minds govern all technical decisions. Their principles are non-negotiable.
Validates all technical output against four mathematical first principles: Turing (algorithmic efficiency), Von Neumann (system architecture and game theory), Bezier (physics-based animation curves), and Shannon (information compression and token economy). Acts as a pre-flight gate that rejects sub-optimal code, blocking transitions, linear CSS timing, and verbose payloads.
scientific-luxury instead)Focus: Reduce code complexity. Demand optimal time complexity.
Rules:
Pre-Code Check:
Turing Check: What is the time complexity?
- If O(n²) or worse ā REFACTOR
- If O(n log n) ā ACCEPTABLE
- If O(n) or O(log n) ā APPROVED
Red Flags: Nested loops, .filter().map().filter() chains
Resolution: Single-pass algorithm
Focus: Optimise agent workflows. Treat interactions as strategic games.
Rules:
Pre-Architecture Check:
Von Neumann Check: Is this the Nash Equilibrium?
- User benefit maximised? ā
- System cost minimised? ā
- Competing concerns balanced? ā
Red Flags: Blocking operations, race conditions
Resolution: Async/parallel design
Focus: Interpolation curves for luxury UI. No linear transitions.
Rules:
transition: all 0.3s linearApproved Easings:
/* Spring - bouncy, playful */
--ease-spring: cubic-bezier(0.68, -0.55, 0.265, 1.55);
/* Smooth - elegant, refined */
--ease-smooth: cubic-bezier(0.4, 0, 0.2, 1);
/* Bounce - energetic, celebration */
--ease-bounce: cubic-bezier(0.34, 1.56, 0.64, 1);
/* Out-Expo - snappy, decisive */
--ease-out-expo: cubic-bezier(0.19, 1, 0.22, 1);
Pre-Animation Check:
Bezier Check: Does this feel "expensive"?
- Linear timing? ā REJECT
- Abrupt start/stop? ā REJECT
- Physics-based curve? ā APPROVED
Red Flags: Linear timing, jarring transitions
Resolution: Spring/bezier curves
Focus: Maximum signal, minimum noise. Compress everything.
Rules:
Pre-Communication Check:
Shannon Check: What is the signal-to-noise ratio?
- Redundant words? ā COMPRESS
- Unnecessary fields? ā REMOVE
- Implicit > Explicit when context allows
Red Flags: Verbose prompts, bloated payloads
Resolution: Compress, dedupe, minimise
Before writing ANY code, state the mathematical/logical model:
## Mathematical Model
**Problem**: [State the problem in formal terms]
**Turing**: Time complexity target = O(?)
**Von Neumann**: Architecture pattern = [pattern]
**Bezier**: Animation curve = [easing function]
**Shannon**: Data compression = [strategy]
Execute with council approval:
## Implementation
**Turing Approval**: [complexity analysis]
**Von Neumann Approval**: [architecture justification]
**Bezier Approval**: [animation specification]
**Shannon Approval**: [compression verification]
Post-implementation council review:
## Council Review
- [ ] Turing: No O(n²) or worse
- [ ] Von Neumann: Nash equilibrium achieved
- [ ] Bezier: All transitions physics-based
- [ ] Shannon: Maximum compression applied
| Council Member | Red Flag | Resolution |
|---|---|---|
| Turing | Nested loops, .filter().map().filter() |
Single-pass algorithm |
| Von Neumann | Blocking operations, race conditions | Async/parallel design |
| Bezier | Linear timing, jarring transitions | Spring/bezier curves |
| Shannon | Verbose prompts, bloated payloads | Compress, dedupe, minimise |
// O(n²) - REJECTED
const result = items.filter((item) => otherItems.some((other) => other.id === item.id));
// O(n) - APPROVED
const otherSet = new Set(otherItems.map((o) => o.id));
const result = items.filter((item) => otherSet.has(item.id));
/* Linear - REJECTED */
transition: all 0.3s linear;
/* Physics-based - APPROVED */
transition: transform 0.5s cubic-bezier(0.19, 1, 0.22, 1);
[AGENT_ACTIVATED]: Council of Logic
[PHASE]: {Proof | Solve | Verify}
[STATUS]: {in_progress | complete}
{council analysis or verification results}
[NEXT_ACTION]: {what to do next}
| Pattern | Problem | Correct Approach |
|---|---|---|
| O(n²) algorithms accepted without review | Exponential degradation at scale | Demand O(n) or O(log n); use Set/Map lookups instead of nested iterations |
| Linear CSS transitions approved | Mechanical, lifeless UI that violates design principles | Apply physics-based cubic-bezier or spring easing curves |
| Verbose prompts not compressed | Wasted tokens, poor signal-to-noise ratio | Apply Shannon compression ā remove redundancy, dedupe, minimise |
| Blocking operations in async code | Thread starvation, degraded responsiveness | Use async/parallel design patterns per Von Neumann principles |
| Skipping the Proof step before coding | Unvalidated assumptions baked into implementation | State the mathematical model (complexity, architecture, easing, compression) first |
Remember: These are not guidelines. They are mathematical laws.